Before I start talking about the game itself, I just wanted to shout out to HunterZ for helping me to get the game running properly through DOSBox. The game makes use of multiple inputs and while the only one you really need is the keyboard, it was bothering me that I couldn’t get any mouse response to make use of the graphical interface. I still can’t use an actual mouse (apparently you would have to use an old school serial mouse), but with HunterZ’s assistance I’ve managed to map some keys to joystick movements and buttons, allowing me to move around the screen and select the various actions. As it turns out, using these buttons doesn’t really add much benefit and I’ve resorted to typing commands with the text parser alone, but it’s nice to be able to click on things in the graphics window to see what they are rather than guessing with the parser. Unfortunately, the cursor is not very responsive when using the keys and it can be difficult to get it in the exact position you want, but I’ll manage.
Help us choose the games for 1994!
Wednesday, 25 January 2012
Game 8: Tass Times in Tonetown - Crocogator Tears
Before I start talking about the game itself, I just wanted to shout out to HunterZ for helping me to get the game running properly through DOSBox. The game makes use of multiple inputs and while the only one you really need is the keyboard, it was bothering me that I couldn’t get any mouse response to make use of the graphical interface. I still can’t use an actual mouse (apparently you would have to use an old school serial mouse), but with HunterZ’s assistance I’ve managed to map some keys to joystick movements and buttons, allowing me to move around the screen and select the various actions. As it turns out, using these buttons doesn’t really add much benefit and I’ve resorted to typing commands with the text parser alone, but it’s nice to be able to click on things in the graphics window to see what they are rather than guessing with the parser. Unfortunately, the cursor is not very responsive when using the keys and it can be difficult to get it in the exact position you want, but I’ll manage.
10 comments:
Note Regarding Spoilers and Companion Assist Points: There's a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of the reviewer requiring one. Please...try not to spoil any part of the game...unless they really obviously need the help...or they specifically request assistance.
If this is a game introduction post: This is your opportunity for readers to bet 10 CAPs (only if they already have them) that the reviewer won't be able to solve a puzzle without putting in an official Request for Assistance: remember to use ROT13 for betting. If you get it right, you will be rewarded with 50 CAPs in return.
It's also your chance to predict what the final rating will be for the game. Voters can predict whatever score they want, regardless of whether someone else has already chosen it. All score votes and puzzle bets must be placed before the next gameplay post appears. The winner will be awarded 10 CAPs.
Commenting on old entries: We encourage and appreciate comments on all posts, not just the most recent one. There is need to worry about "necroposting" comments on old entries, there is no time limit on when you may comment, except for contests and score guesses.
Not having full descriptions is a turn off for me, so I'm glad you're giving this one a go. I hate searching the graphics for the few pixels that allows me to pick up a key item. Seems like a very strange game.
ReplyDeleteThe graphics... how did DOS games succeed with CGA? Every other version I look at is better. In case you've never heard about it, you may want to try here: http://www.virtualapple.org/tasstimesintonetowngsdisk.html Some games don't work, but a good majority do.
Forgot to mention, the link is to an online Apple II/IIGS emulator. Just install the plug-in and you should be able to play the games. No need to download the emulator or the disks.
DeleteThis is one of those games where I'm glad someone else is playing it, and not me. XD
ReplyDeleteI decided to play this one along. So far I agree with The Trickster - a cute & quirky little adventure game. You have to stomach the primitive graphics, of course. But object hunting doesn't seem that bad, as there are only a few useful objects in each location, and the ones I've found so far are clearly represented in the visuals (no treacherous "hidden" pixels). Whenever in doubt, I use the joystick trick to learn what the game calls them, and that removes the usual "guess the word" annoyances associated with text parser adventures. My only concern is I hoped I wouldn't have to map this one, but the northern area is proving to be a bit confusing.
ReplyDelete@Zenic: My bad! The descriptions are perfectly adequate in the game and it was just me being stupid. All is explained in the next post. There might be other reasons you don't want to play the game though. ;)
ReplyDelete@Charles: That's fantastic! I was looking forward to the day that someone decided to play through a game with me. You might want to avoid my Won! post as I pretty much spoil it. Actually, on second thoughts, you might save yourself a world of pain by reading it. The choice is yours. :)
ReplyDelete@The Trickster: cool! I saw the Won! post and started reading it but ended up skimming through it to avoid any spoilers or screenies. I did notice the part about TTiTT appealing more to text adventurers - being one of them I agree!
ReplyDeleteBack in high school we used to run a few "competitive" adventure gaming sessions with a couple of friends. We'd start an adventure (mainly graphics/text, not unlike TTiTT!) and check our relative progress each day at school, trying carefully not to spoil stuff for the others. It was a delightful experience. Without Internet nor hints, cracking a particularly difficult puzzle that got everybody else stuck for days felt immensely satisfying.
My sister and I played this on the Commodore 64 back in the day. Strange game but fun, and we didn't get very far in it. The first thing that pops to my mind is the very awesome (tass?) theme song that plays during the intro credits and at the rock concert.
ReplyDeleteI always hated dying, and was creeped out that Snarl's face would come at any moment. (I was about 10 at the time.) I always hated the wilderness areas where the Jaws music would play. Scary!
So we know what "tass" means. But what's the origin of "tone"?
ReplyDeleteI always assumed it was music related - the town of tones. But don't remember if the game's even vaguely music related or not so I could be way off.
Delete