Sunday 14 April 2024

BloodNet – WON!

 by Will Moczarski

Whatever the case: I’m back. Those are the words I ended my previous BloodNet post with, and they are just as suitable for picking up on it again. That was on May 19, 2023, so it almost took me a year to be “back” this time, hopefully for good. Now I could bore you with long explanations why it took me so long but I think it doesn’t matter at this point. Whatever the case: I’m back.

Last time, I finally jumped over the huge stumbling block that was the fight inside Grant’s Tomb. The spike in difficulty had been unprecedented at that point and the remainder of the game was comparatively easy. I finished BloodNet on May 22, 2023 riding high on my previous success, clocking in at 28 hours. Fortunately, I recorded my playthrough. Also, I wrote much of this post back then but because I had to get back into the plot (as is probably the case with you) I decided to rewrite most of it (you'll notice by the shift from past to present tense when the new introduction ends).

So, where were we? I won the fight at Grant’s Tomb, killing Abraham Van Helsing in the process. Also, I freed Alexander Tennant only to see him die on me. To make things worse, he told me that Van Helsing was not really dead. I’d have to stab his heart to make sure. From looking at my notes I figured that was fair game since I hadn’t managed to find Deirdre yet (my main objective once upon a time). It was time to shape up and tie up with some loose ends.

Now going back out into the streets felt strangely satisfying having spent so many hours inside that damn tomb (although the in-game time hardly advanced, naturally). I stocked up on ammo at Vince’s and only then did I notice (or remember, really) that my proud party of six had shrunk to only three members. Rymma Fizz and Monique St. Clair had stuck it out but the others would never come back from the tomb. 

I decided not to repeat the fight hoping for a better result as I still had some potential party members waiting for me out in the streets. Also, I had been stuck in cyberspace, not being able to continue with the “lost kids” plot. Going over my notes I figured that Chuck was likely the right person to talk to, so I went out to add him to my party. (I had tried that in some of my earlier save states but he didn’t seem like a good fighter to me. Maybe he’s of more use to me in the cyberspace.)

Now especially during the endgame I was quite happy that I had been really thorough at keeping notes. I could quickly look up where to find other party members such as Garrick Fizz who’d finally be reunited with his wife Rymma now. He was on the same street corner as Chuck, too, which was kind of convenient...

Saturday 13 April 2024

Missed Classic: Hound of Shadow - A Murder is Announced

Written by Vetinari

Whoever may have had an however fleeting or passing acquaintance with other famous Lovecraft-adjacent games (or even just stood downwind of someone who had), when faced with a title like The Hound of Shadow knows exactly what to expect: one of the most iconic creatures in the Cthulhu Mythos, the Hound of Tindalos.

The main characteristic of these creatures is that once a human becomes known to them as a prey, they will pursue the victim through anything to reach their quarry.

Say hello to my little friend.
So, starting the game proper I had quite a good idea of what I would be facing, at least in terms of the main antagonist. Something relentless, that would hunt down the investigator without mercy wherever and whenever he would be.

Thursday 11 April 2024

Wayne's World - Whoa, We're Halfway There

by Michael

So, how to start off this post?  How about a shocking thought:  this game is nowhere near as bad as I expected.

I'm not saying it's great.  I'm not even saying that it's good.  But there's actually a few things in here so far that are actually an improvement over the last game I played for the blog.  A LucasArts game, remember.

For example, some commenters on that last review were distressed by the lack of tool tips or mouse-over item descriptions.  This game has both.  It has icons that function very similarly to that of old-school LucasFilm games, where you can select an action, and then whip around the screen, the names of items showing at the bottom of the screen.  Not only do most items have a description when you look at them, but often, different descriptions when either Wayne or Garth is looking at the item.

Tuesday 9 April 2024

Missed Classic: Urotsukidoji (うろつき童子) - Won (And Summary)

 Written by Morpheus Kitami

Last time, we finished a meeting with Kudo, and we were going to go to class 3-C. Probably.

That's Akemi, but it isn't anyone I recognize. Wasn't she missing? Oh, it is Nagumo, but wait, who was the guy the first time? I guess a member of the student council? Jaku asks about the Choujin, Nagumo says he always asks about that, when in the world is he going to get new material? Now two different people are stealing my lines...I have Jaku talk to Nagumo again, and again, Nagumo mocks him and now Akemi is joining in on the fun. I'm going to click on talk to Nagumo again, Jaku, are we going to talk to him normally? He asks him what's going on, nothing much. How about Akemi? Well, she asks Jaku if he's seen Kumiko, he says yes, but he's cagey about it. Probably because she's dead. Jaku tells Kuroko to watch Nagumo.

Yuuchi is in 3-B. So if Kudo isn't in 3-B or 3-C, where is he? Yuuchi is still pinning over Akemi, and to be honest I sort of don't care about this plotline much. Seemingly, it might just be carryover from yesterday, hopefully that's not a technical issue. I briefly search the rest of the rooms on the third floor, before deciding to speed things along. Which is good, because I didn't examine the Information Room on the third floor enough. Examining it three times reveals that Jaku can hear someone's voice, and because this is the only way we're getting any plot right now, we search the LL room, then I have to go to 3-A, 2-C and 1-B. A green voiced person is saying something about making war in 24 hours...and then eating a bento. On the first floor, Jaku then gets an ominous atmosphere.

To the school infirmary, where a yellow voice says something ominous, and another, this time purple voice, says something mysterious. Jaku enters and...

Sunday 7 April 2024

Veil of Darkness - A Weapon for Every Being

Written by Zenic Reverie

Thanks for hanging around.

The mace I found at the monastery was quite effective against the skeletons, and good thing too because no other weapon made a mark on their bones. Combat beyond normal wolves and bats has required a dedicated weapon to deal damage. This has led me to cautiously approach new enemies, and keep most weapons handy. I dispatched them one at a time, retreating to heal at the gypsy camp. With those two cleared I was clear to explore the graveyard and collected some betony. I found there wasn't much else to do without a means to banish the guardian in front of the crypt. Next location of interest was a crossroads that connected the towns. Here was the man hanged for the murder of Eduard. His soul, still attached to his body, had much to say. He warned me to stay away from a nearby hut that was home to an old crone.

I promise I won't give it to the witch unless it's part of the quest.

Ambrose, the hanged man, wanted his soul redeemed. Finding the true murderer was necessary. Continuing to claim full innocence, he elaborated that the magistrate had to make an example of someone to appease the Dark Lord Kairn. While in this limbo state he communicated with the spirits of the monks from the monastery, blaming their deaths on the nearby witch. The key she sought from the monks unlocks their library where a book called Etheric Rites is held. How Ambrose came by the key wasn't covered.