Written by Morpheus Kitami
A long time ago, Trickster did the opening game on this blog, Below the Root. It was an interesting experiment at a time when graphic adventure games were finding their feet. Some time later, Kenny McCormick did another little known game called The Scoop, this one more mundane in style. What do those and today's title have in common? They were all made by the same company, Dale Disharoon, inc., after the head honcho, Dale Disharoon. (Its a French name) This all comes to a head with today's game, the middle child of Disharoon's PC adventure games, Alice in Wonderland.
If you were to make a list of the top 10 most influential works of English literature, Alice in Wonderland would be one of those works. If you had a wheelbarrow worth of Papiermarks for each reference that has been made, you'd have enough to buy a house on Mars. Its been interpreted, retold, reimagined so many times that I'm sure anything I could say would be unintentionally parroting someone. And I also can't really say I'm that much of an expert on the subject, I'm just an enthusiast. I just like the aesthetic.
So, instead let me tell you about John Tenniel, the illustrator for both original books. Tenniel originally worked as a political cartoonist for the magazine Punch, where he developed his signature grotesque style. A sort of precursor to the surrealists who would appear a few decades after his death. His work consists of the very real projected onto the not so real, i.e., human faces on animal heads. In comparison to those who would come after him, Tenniel had a very good eye for detail, which makes this much more effective than a lot of people who do similar styles. Further, I don't feel like I'm reading the work of a serial killer like in modern political cartoons. If you can find them, his cartoons provide a very interesting look back at 19th century politics.