Friday, 13 February 2026

Game 167: The Clue! (1994) - Introduction

Written by MenhirMike

Today’s game is 1994’s The Clue!, a heist game with adventure game elements - and perfectly timed for the weekend where we’re trying to steal someone’s heart all over again! Or wear a hockey mask and wonder if the NES game counts as an adventure?

We are playing as Matt Stuvysunt and tasked with planning and executing more and more daring heists. To do that, we decide on up to three accomplices (that all want part of the loot), a getaway vehicle, the getaway driver, and the actions of each of the characters during the heist. Outside of the heists, we need to acquire accomplices and tools, fence our stolen goods, and advance Matt’s personal story that will hopefully not come to an early end in an English jail, or worse.

The game idea is clearly taken from 1986’s They Stole a Million. Some sources erroneously call The Clue! a remake, but it has no plot or character details in common and none of the original developers were involved in any way - it’s a completely different game that just took the concept of planning and executing heists.

Friday, 6 February 2026

Universe - Final Rating

Written by MenhirMike


To quote Frodo Baggins: It’s done.


The Universe Wikipedia article has this to say about the development:


Responding to some of the criticism directed at Curse of Enchantia, Core Design described Universe as being "a lot" more logical and less linear than their first adventure game. They also described the text-based system as an improvement over the use of only icons, the benefits being that it allowed conversations between characters and simply "it works". They also acknowledged that Curse of Enchantia had "suffered considerably" due to inclusion of action sequences, something that "adventure gamers don't want in their games”, so the ones in Universe were made "short and simple" enough.


Did Universe deliver on those promises? 

Friday, 30 January 2026

Universe - Won!

Written by MenhirMike


We left the Mekalien crawler with a cloaking device in our hand, where we can insert the Power Gem. This results in a device that’s powerless and devoid of life - wow, for all the trouble we went through to get the Power Gem, it’s been pretty underwhelming so far. Since the Mekalien didn’t give us any direction, I figure that making my way to the Mekalien Defense Outpost one more time would be the way to go. After all, if the Emperor is leading his fleet to war, a defense outpost sounds like a perfect place to meet him and maybe use the cloaking device to sneak aboard his flagship?


Alas, it was not meant to be, there is nothing except for empty space on the defense outpost. Not even a “Go away or be blasted out of space!” warning one would expect when approaching a military base in the middle of an active conflict. While flying around aimlessly again, I finally ran into a Colossus prison ship when entering the Mekhallantor Galaxy, which showcases yet another great piece of artwork. Neat, so maybe I’m going to use the cloaking device to spring Malinaa and Silphinaa out of prison and escape with them in tow?


If only the writing was as good as the art.