Written by Michael
The story of Roberta Williams and King’s Quest is a well-known one. Over more than a decade, King Graham and his family have entertained many a gamer. The series started out academic, with plots and characters ripped from classic literature, and an awful puzzle involving the spelling of one of their names. While the references to the classics never went away, more modern sensibilities made their way into the games. With new people helping steer the boat, the references started getting a little more modern. Alice in Wonderland. Beauty and the Beast.
But it’s, um, inconceivable that the title of the seventh game references the works of William Goldman and the (recently taken from us, too soon) Rob Reiner.
Perhaps it’s because Roberta started to share the top role. Both to be a mentor, and also for possible selfish reasons (like, say, working less or having more time for other projects), Roberta started letting other writers and producers take charge. In King’s Quest VI, for example, former Hewlett-Packard employee Jane Jensen co-designed the game, bringing a fresh breath of air and a lot of positive reviews, especially after the venomous reviews they sometimes received for the fifth game in the franchise.







