Saturday 27 July 2024

Myst – Won!

Written by Vetinari

We still have a final age to go, but will there be any other surprises or will this truly be the end of the game?

Yes, it will, you can see it right there in the title of the post.

Channelwood is an interesting locale, different from the other ages in that it is not an island, but instead something more akin to a swamp, or a mangrove forest, or something like that.

Thursday 25 July 2024

Discussion Point - Best Sequels

 Written by The TAG Team

No, this movie is NOT better than the original.  But the image was a good match for this blog post.

We all have our favorite games, out favorite designers, and favorite series.  But, sometimes they don't start out strong.  Which adventure game sequel came out that was remarkably better than the original?

Tough, right?  Usually they mess things up in sequels.  In movies, for example: Back to the Future 2.  But sometimes they get it right, taking something good and rolling with it.  For example, Need for Speed: Hot Pursuit took the idea of role-reversal and make the game so much better by letting you be the cop instead.

Thoughts?

Tuesday 23 July 2024

Missed Classic Spreadsheet, Rarities and Unplayables

Written by the TAG Team

We need more games to play.

Since we included a spreadsheet for readers to put in your suggestions for missed classics, we've gotten a rather modest 20 titles over the years, not including games that have been covered and removed, like Zombi or The Hound of Shadow; It's been a great resource, but recent events have suggested it could be a lot better.

There's not really a place for people to discuss these, and to some of us it seemed better that this be in a central place than randomly thrown about other entries. To this end we will occasionally asking for help, like Ilmari asking for the Peruvian version of Emanuelle (It completely changes everything!) or Morpheus asking if anyone knows how to get an Oric game running. (He's learning that Franscois!)

We've also made a few adjustments to the spreadsheet format, which ties into another ask. We ask that you be careful with links to where we can find the game. Generally speaking, we don't care if it's outright free, but abandonware is tricky. If you can't find it by searching for it on most search engines or if it's tricky to find on a search engine, add it, because we'll probably be asking about that anyway. We don't need, say, links to EA games or some major company even if they don't sell it. We can find them easily and when the Franchise Wars start up, we don't need to be among the first marked for an EA death squad.

But more importantly, we're adding two categories, time added, and sub-genre. You don't need to get into too much detail in the first, just month and year, so we know how long something's been there, we also ask that in the future people don't add their names, just to ensure we aren't biased by certain suggestions.

The second, sub-genre is where the ask comes in. Here, we'd like to know about graphic adventures that we've missed. 1992 and earlier. Not text adventures with pictures, graphic adventures, as it can be hard to find information on harder to find games. It's not like text adventures or VNs, which have their own dedicated sites, or ADV (Japanese-style adventures) which you can easily figure out about. Oddities are also appreciated.

This is also a great place for you to discover new games yourself, and if you feel up to the challenge, play a little and try writing a post of your own for the blog.  Some of us enjoy reading about the conquests of others, and some like sharing the details themselves.  

This post is going to be linked in the sidebar of the page, where the spreadsheet link previously was.  It'll be an easy resource to find and discuss these overlooked and truly Missed Classics.

Sunday 21 July 2024

Myst – Our Ancestors

Written by Vetinari

In this installment of the Adventurers' Guild Myst playthrough, we will be visiting our third age, the Stoneship age.

Nice flyover of the island as usual.

We find ourselves at the aft of the sailing ship, which is correlated with the location of the book on Myst island. Strangely enough, however, the room where the book was is now completely submerged by seawater.

Thursday 18 July 2024

Veil of Darkness - A Weight Lifted (Won! and Final Rating)

Written by Zenic Reverie

Hindsight is often referred to as 20/20, but looking back on the last hurdle I needed to cross to complete Veil of Darkness has soured the experience just a touch because as far as can I tell there's no indication I needed to do this.

Thanks to Agrivar for the assist, I instantly realized this is a hole and not the tree's shadow.

Agrivar indicated it was indeed an item I hadn't used, and I should look to use it where I found it. I thought maybe I'd lasso the plane and pull a section out of the swamp. As soon as I loaded the screen though, I looked at this tree and tied the rope. The main problem I have with this type of solution to a puzzle is there's no way to examine the environment to know that shadow was a hole. Sure, I can't walk over it, but there's plenty of other fiddly bits of terrain that block progress that I didn't think much about not being able to walk under a tree. If there was an NPC that mentioned holes in the swamp, then I missed it, but as dialog is the main way the game gives descriptions I would have hoped for some hint about them or the mushrooms growing below.