Ransom III.
And so it begins again. My next session of BloodNet should have lasted longer than two and a half hours but unfortunately I was sick in bed for much of the week. However, I noticed that it will be necessary to keep track of conversations, hints and locations very thoroughly. Furthermore, The CRPG Addict’s Opening Post on BloodNet made me realise two things: that his writing is a lot better and that I can go through my (in-game) contacts to find some pointers where to go and what to do. It’s not a quest log but still useful.
I had visited most of the recommended locations in my first session anyway but the information about some of the NPCs was still welcome. In the starting location I noticed that I had overlooked an object that sort-of blended with the background. It turned out to be a radiation suit but I am unable to figure out how to equip it. The controls of the game are generally fine but the menus are really quite finicky.
But back to the contacts file: I learned that the Houston Matrix Rovers have a series of illegal WELLs in the net. I’ll be sure to listen to Ransom’s conversations with their members more closely this time, maybe I can figure out a password. In another note, Ransom calls the Flux Riders his “old gang.” One of the Riders’ new members is one Oona Flyte. They met while both of them were out clubbing and Ransom appears to be vaguely interested in her. Could this be the love story some of the promotional materials were hinting at? In contrast to this a note about Monique St. Claire reminds Ransom to avoid “The Abyss” if he does not want to keep running into his ex-lover. Moreover, there’s a warning that something bad is happening in Central Park. “I’d better be ready for action there,” Ransom remarks. Sounds like the cemetery I got slaughtered in last session.




