by Will Moczarski
When I started playing Pepper's Adventures in Time for the blog (way back when) I singled out the manual as a true labour of love. I stand by my assessment. However, I also remarked: "This is beginning to sound like work, or worse - school." And if I ask myself the pertinent question: was the game fun and did it meet its goal of teaching me something as well? I'm not sure what to answer. Did I learn something? Yes, lots of trivia. Would I have learned more had I known next to nothing about US history? Possibly but...the game tends to work sort of like an old-school museum. The "TRUTH" button is a stand-in for reading the plaques, and you learn a lot about the artifacts but not so much about the broader strokes of history. Your mileage may vary but I felt that a kid playing Pepper will pick up a lot of tidbits and facts which means that the most absurd ones will probably stand out and continue to linger in the back of their head. The game is edutaining, but is it educational? I doubt it.
On the other hand, TAG regular Vetinari claims he learned a lot about history when he played Pepper around the time of its release. Maybe I'm wrong but the TRUTH button sure felt a bit like the Neuschwanstein episode in Gabriel Knight 2 at some point - I fear it belongs in a museum.
But we're not here to rank a game based on its educational merit but rather to see how it fares with our six PISSED categories. Let's do that instead of waxing didactic, shall we?





