Sunday, 17 March 2019

Gobliiins - Into the Fire

By Ilmari


Statue of Serenity - made by Joss Whedon?


Or maybe it is a statue OF him?

Thursday, 14 March 2019

Missed Classic: Spellbreaker - Romancing the Stone

Written by Joe Pranevich



A few years back, I spent some time studying Shakespeare. I’m not going to claim some amazing insight into the bard, but as I read each play I was always struck by a moment of realization when I saw what he was up to. It’s not fair to compare Infocom with one of the seminal writers of the English language, but most of their games has similarly featured a moment of realization when you discover exactly what kind of game you are playing. For Spellbreaker, I think I hit that point in the last post. Here’s my prediction: we’re going to spend the game visiting largely disconnected regions and solving puzzles. In each area or so, we’ll find a white cube which will propel the narrative forward to another area. I don’t quite see the endgame yet, but some magic will allow us to access the blocked exits in each of the cubes to solve a final puzzle which will end the series. Let’s see how off the mark I am.

Honestly, I’ve already been off the mark once in this game. I expected it to be more of a chase as we constantly nipped at the heels of the orange-smoke assailant, exploring regions and solving puzzles as a means to get closer and closer to him. That hasn’t turned out to be the case, but I suppose there is still plenty of time to catch up to him.

Last week, we ended as I snagged a second white cube off of a hermit who lived on top of an avalanche. I climbed the rockfall by pausing time at just the right moment and scaling the boulders in flight. I magically fixed his hut and was rewarded with the cube. That led me to a “Soft Room” which is where I will start today. Let’s go!

Tuesday, 12 March 2019

Gobliiins: Underneath a Carrot Patch

By Ilmari



I had managed to get in wizard’s house, but then I had no idea what I was expected to achieve. Time for plan B, that is, random clicking around. What I soon found out was that the big skeleton was very ticklish and dropped a skeleton key, if I used a feather on him. I couldn’t take the key right away, because the skeleton was guarding it.


And he was mightily pissed

Monday, 11 March 2019

Rex Nebular - Final Rating

Written by TBD

It seems weird to make a big deal about your manual being written by an award winning game designer when he had nothing to do with the game itself.

So let's get to rating Rex Nebular and the Cosmic Gender Bender. I'll start with some general thoughts. I was really surprised (and rather pleased) that the game didn't contain a whole heap of sex-based jokes. That type of humour can very quickly become repetitive and boring so well done.

Having said that, I enjoyed the game a lot more at the beginning. I was wondering if it was just that the humour got stale after a while, but I really think it's more because much more effort was put into the beginning of the game than the late game. More items seem to have unique and detailed descriptions earlier whereas later in the game there are a lot more generic or shorter responses.