Saturday, 18 January 2020

Gobliins 2 - Meatballs of Happiness

By Ilmari

Last time I got the impression I would start this section instantly from the throne room. Alas, my journey from the subterranean sea ended somewhere else.


In the kitchen

Still, throne room wasn’t far away, so let’s move there for a while.


Note the pepper pot, it will become handy later

Thursday, 16 January 2020

Missed Classic 82: Trinity (1986) - Introduction

Written by Joe Pranevich



I should be at the beach and instead I am playing a game that is equal parts charming and deeply disturbing: Moriarty’s Trinity, a “fantasy” adventure game about inevitable nuclear armageddon. Much like A Mind Forever Voyaging, this is a game with a narrative purpose and a political bent, but also a product of its time. The Cold War had nearly boiled over and Moriarty’s message about the risks of nuclear proliferation was timely, even if I am uncertain how much anyone wanted to play a game about it. As I am writing this now, I’m not sure I want to play a game about it. At a time when nationalism is on the rise worldwide and new walls are being built, when Russia announces new “hyper sonic” missiles that are designed to pierce existing defense systems, and when North Korea promised a “Christmas present” that would let their own stockpile of nuclear weapons reach American shores, it’s hard to enjoy a game about it. We are still far from the brinkmanship of the Cold War when Russia and America played chicken with our lives, but it feels like the world is moving in the wrong direction.

I have been waiting to play this game for months. I had intended to rush it between Batman Returns and Consulting Detective II, but I pushed off after being warned that I would want to savor it. Beyond that, I don’t know all that much about the game itself. It was distributed on the second Lost Treasures set, so I owned it but never started it even once, nestled as it was in a submenu next to Sherlock Holmes and Wishbringer. I have since learned that it is considered one of Infocom’s finest works, but that is a reputation I was unaware of then and which I look forward to discovering the truth of now.

Sunday, 12 January 2020

Gobliins 2 - Floating Castle

By Ilmari

I am probably overthinking it, but I have a hard time understanding the geography of the game. The world outside the castle shows no sign of a sea nearby. Still, under the castle is what the manual calls a sea passage. In fact, it is so big a passage that it holds a sunken boat and a mermaid population. Maybe the castle and the lands surrounding it float on top of the ocean?


Or perhaps someone just built this here?

Friday, 10 January 2020

Ween : The Prophecy - Alternative paths and Final Rating

Written by Alfred n the Fettuc

Before submitting WEEN to the PISSED rating, we need to study the alternative paths that you can take through the game. I counted two (but I might also have missed something), one using the fish amulet to breathe underwater, and the other attainable by choosing the second door when you exit the temple, just before the ant garden.

The first hint about an alternative path comes from our friend URM

Monday, 6 January 2020

Gobliins 2 - Pass Me the Mayo

By Ilmari

Last time the goblins had just infiltrated the castle grounds and found a friendly dwarf who had promised to help them, if they just brought him an imprint of a lock in a chest.


Target: the chest with the fish