Saturday, 23 June 2018

Game 97: Spellcasting 301: Spring Break (1992) - Introduction

Written by Voltgloss



Hello folks, Voltgloss here, ready to start my first mainline Adventure Gamer playthrough after cutting my teeth on a couple of Missed Classics. And what better way to do so than tackle the final chapter in Steve Meretzky’s post-Infocom magnum opus, that I described to my wife as “Harry Potter meets Animal House”: Spellcasting 301 - Spring Break! Having been an avid player of all things Infocom back in the day, but having never experienced the Implementers’ post-Infocom works, I’m excited at this opportunity to continue the journey started by Aperama while he is off for paternity leave.

Comparing this game’s credits to those from the first two games, the one significant change I see is a bevy of additional “artmasters”: a total of 10, way up from the 4 of Spellcasting 201 and the 1 of Spellcasting 101. I expect this is due to the game’s being the first in the series to introduce VGA graphics. According to MobyGames I can also expect “continuous music tracks” and “slight changes to the interface.” Let’s plunge in and see what there is to see!


Just… how are you wearing that? Electrical tape?

Thursday, 21 June 2018

Inspector Gadget - Final Rating

Written by Joe Pranevich



The evil Dr. Claw has escaped and the Earth is saved from an environmental catastrophe for a few years. We have recovered Uncle Gadget’s gadgets, at least most of them, and need to go buy a new TV. Most importantly, we have reached the end of our Inspector Gadget coverage and now it is time to rate the game. I am always uneasy rating a kids’ game, but actually I think this one will do okay. I enjoyed the game much more than I expected. I did get bored for a bit in the middle, but the high-quality of the writing kept me exploring even as I knew how the plot beats would play out.

Let’s see how the game does by the numbers!

Tuesday, 19 June 2018

B.A.T. II - Won!

Written by Tornado

Hello, I’m Tornado, and I'm a relatively new reader of this wonderful blog. Through it, I've been able to relive games I played years ago and learn about those I missed. And so, I’m grateful for this opportunity to write this final post on B.A.T. II (aka, The Koshan Conspiracy).

At the outset of this guest post, let me express my deep thanks to Ilmari for pushing through 99.99% of the game. I played Koshan Conspiracy as a kid and never got very far. Over the years I’ve wondered what I’d missed, and so I’m grateful that he took over 33 hours of gameplay time to flesh it out here at The Adventure Gamer.

My main motive behind this post is to set the record straight regarding the game’s final puzzle, which Ilmari couldn’t quite solve.


This is where we left poor Ilmari.

Sunday, 17 June 2018

Inspector Gadget - Won!

Written by Joe Pranevich


We made it! After madcap (get it?) adventures across four continents and rescuing all of the U.N. environmental ambassadors, we finally arrive back in New York. For acclaim and fanfare? For fortune and glory? No! It’s time for our final confrontation with M.A.D. inside the hallowed halls of the U.N. building itself. This is exciting and I am eager to see how (and if) all of the various plot threads come together. Will we be able to avert an environmental catastrophe? Will we have the same plot beats in New York as we have in all of the other episodes? There’s only one way to find out!

Unlike the previous time that I came to New York, it’s light outside and it’s a nice detail that they actually changed the little airplane animation to show blue skies. We don’t have to navigate an airport this time; we arrive directly at the U.N. building, guarded by an Officer O’Malley. Penny expresses disbelief that M.A.D. could ever infiltrate an organization as important as the U.N., but there seems to be something going on inside. When we talk to the officer about it, he can tell us only that Dr. Claw is here and hatching a “twisted plot”, although he doesn’t know specifics. (“I don’t know exactly, but it’s wrong. That’s for sure.”) He says that the police do not plan on doing anything about the situation except to hand it off to the world-famous Inspector Gadget. Uncle Gadget agrees and the police officer lets him in, but Brain and Penny have to remain outside where it is safe. How will we help Gadget if we’re trapped outside?

Friday, 15 June 2018

B.A.T. II - Final Rating

By Ilmari

For game developer, a hybrid appears to a lucrative possibility. Why satisfy yourself with selling a game to adventure game fans, when CRPG fans might also be a potential target of marketing? Yet, making a hybrid is also a risky endeavour, since you might end up alienating both target groups. And indeed, the risk seems quite real, since for every Quest for Glory we have a game like B.A.T. and its successor.


If only I had been playing this game