Sunday, 15 November 2026

The Clue! - It Belonged in a Museum

Written by MenhirMike


Last time, we ended up with no car and a cancelled date because of Sabien's father passing away. We can't do anything about the latter, but we have over £25,000 to deal with the former. My first stop was the tools store where I bought every available tool. Afterwards, I went car shopping and ended up with three new cars.


The first one is the boring one, a 1951 Standard Vanguard, to replace the Morris Minor. 4 seats, 68 horsepower, 120 km/h top speed, no worries if it gets confiscated. Next, an Opel Olympia van since it boasts a much bigger carrying capacity. Not sure if I need a big van, but I was worried about the big statues the last time around. Its main issue is that it's extremely noticeable, with the giant “La Pizza” decal (that’s not removable). The third car was a vanity purchase - a 1952 Cadillac Club. It's fast, 160 horsepower for 160 km/h, and it's one of those cars that I would love to own in real life. It's unfortunately also pretty conspicuous, but not as much as the Opel.


As much as it pains me, I spray paint all three cars grey because that makes them less conspicuous. In grey, the Cadillac is 71%, in beige it's 83%, and in yellow it's a whopping 98%. While it does make sense, it's unfortunate that the game offers ten colors per car and grey is the only sensible one. I also spend money to fully repair each car.


About to commit a real crime…

Almost as good as new!

Sunday, 8 November 2026

Game 155: Quest For Glory IV: Shadows of Darkness (1993) - Introduction

Written by Andy Panthro

No number, just dripping with gothic design (and dripping with blood)


The Quest For Glory series has a special place in my heart, the blend of adventure gaming and RPG has always been a favourite of mine. I have fond memories of this particular entry, from the Lovecraftian elements and Slavic mythology, to the links back to prior entries in the series. Apologies for everyone waiting so patiently for me to get around to this, but I feel like, with Halloween just behind us, I really need to get the ball rolling on this! (or the pumpkin rolling perhaps?)

Sunday, 1 November 2026

Missed Classic 139 - Toumei Ningen - Arawaru Arawaru (透明人間 あらわるあらわる): Introduction

Written by Morpheus Kitami

This appears to be a modified shot of a scene in this very entry, though the scientist girl seems much more concerned than she has reason to be.
Welcome back to the strange world of the development duo of Hirono Kenichi and Kanasugi Hajime, much like last time with Count Dracula, we'll be looking at another classic monster movie inspired title in The Invisible Man - Appear Appear. Yes, that is the title, and at first glance everything is going to be very weird. At first, we have a different developer compared to Dracula, Red-Zone vs Fairy Tale. It's the same publisher, but since the opening screen says Fairy Tale Red-Zone, I suspect the difference is minute.

Side note, this is not the first time that there was a Japanese title based off The Invisible Man. First, there was a Japanese tokusatsu film called The Invisible Man Appears. Which is Toumei Ningen Arawaru. Which I suspect is why there's two appears in the title. You appear more than once, that means it's better, right? Side points to the side note, I haven't seen that film, but the label tokusatu either means it has a focus on special effects or it's a Ultraman/Godzilla-type deal. Judging by the sequel titled The Invisible Man vs. The Human Fly and its description, it's the former. That film, incidentally, was released before the original The Fly film, and even the short story that inspired it. Funnily enough, Vincent Price stars in both The Fly and one of the sequels to The Invisible Man, The Invisible Man Returns. None of this really matters, but it's probably the most informative this post is going to be.

To recap for those who have forgotten, Hirono and Kanasugi were both people who worked at Fairy Tale in the late '80s and early '90s, having made some five games together, including the incredibly cool-looking Count Dracula and Necronomicon. Which bookend our unwise journey through Japanese games of dubious quality, especially in the puzzle department. I am looking forward to this, even though it was only released on the PC-98.

Thursday, 15 October 2026

Innocent Until Caught: Lovable Rogue, Error, Lovable Not Found (Request for Assistance)

 Written by Morpheus Kitami

The trains must run all the time, even when nobody is riding them, that, or they didn't want a random NPC here.
Last time, I thought I got defeated by an insurmountable glitch in which I could not enter a subway car. Being somewhat wise, I held off on calling it quits until you guys had a look. Lo and behold, Busca comes through and saves my bacon with a link to a post saying the exact cycles I need to fix the issue. I don't know if this is a DOSbox issue or if there really are only a handful of machines that this game could work on in real life. It would certainly explain why Innocent Until Caught is on the lesser known side.

Inside the subway car is an aerosol can and no way to determine where I'm at. In case you thought that inventory was getting crowded, don't worry, it's all of us. You, me, and Jack. He says it as soon as I pick up the can. Getting off is not that easy, it's not a rapid thing, but depending on how quick you are you may not get off.

I end up at...Regurgit? Regurgitate? Regurit-Tayte? I guess the Romans did name their exits vomitoriums, so it isn't...entirely inaccurate. Getting out proves to be tricky, because in the time since I last played, I've forgotten that you have to click on the hotspot with your walking icon. Adventure Game Studio really trips up my thinking...or maybe I'm being too nice to this game.

Wednesday, 30 September 2026

Malcolm’s Revenge - You Remain My Power, My Pleasure, My Pain

Written by Michael


So, let me start off this post with some behind the scenes info.  See, while it looks like it’s just been a week or two I last posted, it’s been over a month since I wrote the last post.  I was working ahead on my games while I had some free time, but my progress was thwarted by this game.


It seems I can’t stay motivated for this title.


Obviously, this will all be appropriate discussions in the final rating, whenever that comes, but this game so far lacks the charm of the previous two, at least to me.  It’s doing the bare minimum to appear related to the previous titles. 


Don’t worry, I’m not giving up.  If I wasn’t playing this for the blog, though, I’d probably bounce over to a video longplay or just follow a walkthrough to see my $50 investment pay off somehow.


Maybe it will get better in the next chapter or section?  Once I find my way off this island?


In the Kyrandia criminal justice system, the people are represented by two separate but equally important groups: the royal family, who have a great distrust of jesters, and the accused, who have a great mistrust of authority figures.  These are their stories.


Negativity aside; shall we get back to this?  I was exploring the land, trying to figure out the next step, and at some point I was caught trespassing on Kyrandian soil by Constable Herman.  Yes, the same Herman that repaired a broken bridge in the first game, and then was turned into a zombie hell-bent on destroying Brandon.


He’s now Brandon’s law enforcer.