Written by Morpheus Kitami
It's been a while. I mean, this wasn't exactly a long hiatus, especially for this blog at this point...but it wasn't a worthy one. I have no real excuse. It's one thing if the game was bad, but it's not really. I could handle a bad adventure game, I don't have a problem with that, outside of extraordinary player hatred on the game's part. I just can't motivate myself to play a mediocre adventure game attached to a bad platformer. Mediocre platformers aren't my cup of tea, especially ones where the only challenge is around jumping. I like my platformers with big guns and big guns. Unfortunately I do not think that this will continue my trend of playing the rare adventure games involving machine guns and dumdum bullets.
|I think that's the answer to any question regarding this game|
To the game, I didn't figure out that riddle. If it's important, it's important, if it isn't, it isn't. Continuing right, I meet the Cheshire Cat again. Nothing new, but he does tell me I can use a whisker to save a baby. That's...informative and very subtle foreshadowing. The next room over has Alice's doppelganger, the secretary, say I need to enter a building to save a baby from jumping. The baby? The duchess that tries to find morals in every tale. Nothing seems to do anything with her. Maybe, I can't access a specific area since I have no way of reaching it. I do find an ancient muffin. This isn't as random as it sounds.
|What's in the box? I think you know the answer to that question!|
Outside I don't find much more, but I would like to point out that swimming is just so slow. Water causes basically a dead stop. The right eventually comes to a dead end by a town hall. I do get a memo by arguing with a card, a bureaucracy joke. Which raises questions if this actually is for children. It's possible, but boring adult topics just bore children. The answer to where to go next is in a fireplace. I missed it because I have to jump, walking goes below it. This is a one-way path, because a flying bug is blocking a vital path. I'm glad I'm not making a map anymore, because this is just a mess of bizarre one-way pathways. Writing down what time characters appear is only relevant if you tick a character off.