Written by Joe Pranevich
Welcome back! Last week, I was able to puzzle my way past a splash-down with a hungry fish, bring a statue to life just long enough to steal something from its mouth, shrink a snake, and insult The Phantom Menace. As I have mentioned before, the game seems very random with sequences of puzzle vignettes that are connected through teleportation rather than a contiguous world. In all of this, I was able to snag my fourth cube and I am approximately 1/4th of the way through the game. I will have to pick up the pace or you will be reading about Spellbreaker forever, but it is a hard game to rush. Besides, if this is the final “original” Zork game, I want to savor the experience… or at least to give it the best possible shake.
I know I was a bit down on this game when I started, although it may have had as much to do with my own mental place while playing as anything else. I’ve taken a pause and a reset and am approaching the game with refreshed eyes. I’ve replayed the entire game up to this point and can better see the connective tissue. We’ll see how it plays out as I approach the finish.