Friday 27 September 2024

Pepper's Adventures In Time – Always One Of A Kind

By Will Moczarski



The last time I ended my narration on a cliffhanger, promising a grisly death scene - however, that was only half true. But more about that in a while. When we last left the game we were busy collecting items to build a Leyden jar and subsequently conduct the famous Kite/Key experiment in order to get Ben Franklin out of his cozy hot tub. On the surface of it he promised to help me with my experiment if I topped up his tub with some hot water - however, my secret agenda is to get the man back into science, obviously.

Tuesday 24 September 2024

Death in the Caribbean - Ghost Robbers in the Sky

Written by Michael


Hey, it’s almost Halloween!

Last time, I left a little grumpy and stuck.  I slept on it and was able to make some progress in the game.


That’s the good news.  The bad news is that I discovered one of the most annoying game mechanics ever, that, to the best of my knowledge so far, is only in the game to lengthen it.  Or, maybe just the author is a sadistic jerk.  I’m hoping it’s the first choice.  But we’ll get there soon enough.

Saturday 21 September 2024

Pepper's Adventures in Time – Can You Handle The Taste?

by Will Moczarski



Shortly before the ending of act 2 the game switches back to Lockjaw who's still serving time as a playdoll for the spoiled daughter of the Pugh family. There's a brief cutscene showcasing Lockjaw's torments at Ima's hands (and voice, particularly) before we get to take control of the dog once more. 

Tuesday 17 September 2024

Death in the Caribbean - I Believe this Motel Will Be Standing Until I Pay My Bill

Written by Michael


In the introduction, I started to explore the game world and landed in the afterworld.  So let’s start again.  I start out on the same path and go exploring.

Thursday 12 September 2024

Inca II – Final Rating

By Ilmari
My short affair with Inca II – and oh boy was it short, this is a quick game – has finished with more amiable terms than the stormy relationship I had with the progenitor. While both were pretty to look at, Inca senior was definitely the grouchy one, always kicking me in the groin when I least expected it, while the offspring was more tender and forgiving to play with. We’ve agreed with Inca II that this was it and we won’t ever be getting back together, but at least the little time we had together was entertaining enough. I am sure the fonder memories will reflect on the final rating.

Monday 9 September 2024

Missed Classic 134: Death in the Caribbean (1983) - Introduction

 Written by Michael

I’m back to an Apple IIe game this time, from another short-lived company from the early days of adventure gaming.

In the early 80s, computer firm MicroLab created a gaming division, MicroFun.  Their role was to publish games created by others.  They made some interesting acquisitions, but were somewhat unfocused.  Arcade games, adventure games, sports games, but no specialty.  They published the ColecoVision port of Electronic Arts’ popular basketball game, One-on-One, the original of which would be the baseline upon which EA grew a sports game empire.  While today, we know them as leaders in the world of micropayments, in the 80s, they were generally the best sports game publishers in the industry.  This game was an officially licensed product, using the pixelated likenesses of Hall of Fame basketball players Dr. J (Julius Erving) and Larry Bird.

Thursday 5 September 2024

Homeworld - Final Rating

Written by Reiko

It's been a bumpy ride with Gateway II: Homeworld, including some technical issues, but I'm finally able to put together my thoughts on what made this game fun and where it surpassed or fell short of its predecessor. You might remember that I really enjoyed the original Gateway for a number of reasons. I enjoyed this one too, but I suspect that the overall result may not be quite as high as the first. Sequels are hard: providing everything that made the first installment good while creating new but similar content is a very delicate balance. Let's see how Homeworld compares.


Puzzles and Solvability


I found the puzzles to generally be fair and logical. There are only a few places where points seem optional, most notably when saving Diana. I may have been helped by remembering some bits of the puzzles, but even so, I think the pieces fit together well. I had very few issues solving anything. The puzzles are clever in a way that makes the player feel smart for figuring them out.


The puzzle with the magnetic clamps is one of my favorites.


I enjoyed mapping the ice maze even though it wasn't necessary, but it's good that there was an interesting non-mapping solution to finding the way through as well. While mazes are cliche in text adventures now, that is a maze done right.


Score: 7

Sunday 1 September 2024

Inca II – Won!

By Ilmari

Now that was easy! But let’s not be hasty, since we still have things to do.
Breathtaking landscape, part XVI