Written by Joe Pranevich
|Which bed to sleep in tonight?|
Last week, I kicked off my explorations of Planetfall
, the sixth stop on the “Great Zork Marathon.” The game opened with a brief on-rails sequence where I was taunted by a petty superior officer for not cleaning the floors properly, but quickly became something very different when our starship blew up. I fled in an escape pod and crash landed in an abandoned military base on an unknown planet with only a spare towel and some tasty goo to survive with. Don’t panic! As I explored the base, I discovered many locked doors and elevators, earthquake damage, and a new best front: Floyd, a helpful but childish robot who runs off at odd times and likes to write on walls with crayons. As I ended my last post, night had just fallen and I retreated to an empty dormitory to sleep. I’m running out of food but I had just discovered a key to the lower elevators. That’s where I’ll start today.
But before I go, a word of advice: if you haven’t played Planetfall
before, you may want to stop reading and pick this up. I won’t have any of the best spoilers in this post, but this is a game that is worth experiencing for yourself unspoiled. Another challenge I have is properly communicating the tone of the game. Much of what I have glossed over, the mundane exploration of the alien base mixed and the slow realization that you will die without rescue, creates a tension that adds to the solving of typical adventure puzzles. It’s well-written in a way that I doubt I can capture very well. I’m having a ton of fun and I hope you do as well.