Written by Joe Pranevich
Welcome back! It sounds odd to say while writing about a Space Quest, but one of my favorite Sierra games is Quest for Glory IV. That game hardly needs an introduction, but one of my favorite things about it is the development of relationships between our Hero and the townsfolk. In previous Quest for Glory games, the Hero had a supporting cast of Katta innkeepers, a Saurian or two, and a sword-wielding lion. In the fourth title, he finds himself an unpopular and unwelcome visitor. Tolerated but not supported, the early hours of the game feel lonely as every pair of eyes look at you with suspicion. Gradually (and sometimes not so gradually), the townsfolk come to appreciate our heroic actions. One by one, their stoic exteriors are broken by the actions of our Hero. It may seem like such a small thing, but so much of my love for that game can be summarized by the feeling that you are making a difference. Space Quest V, finally and perhaps surprisingly, has progressed down the same path. After breaking Cliffy out of jail (and blowing up the evidence), Roger has built bridges to Flo and Droole. The latter is just impressed, but Flo appears to want to engage in some unprofessional activity. Everyone on the ship sees Roger as “one of them” and I love it. It’s a nice pivot and gets us ready for the darkness that is almost certainly coming.
This post was originally going to be divided into two parts, but I’m already struggling enough with the schedule so better to push it all out now. It comes together better that way anyway. We have a broader mix of inspirations this time out from Star Wars to Night of the Living Dead, plus more than a little Toxic Avenger for good measure. We’re still playing it all through a Trek lens, but the other inspirations are clearly there. Let’s sit down in the command chair and start our adventure of the week!
Worst of Both Worlds (Part I)
Captain’s Log, Stardate: Friday, I think. It’s all blurring together. Back to work! Moments after the mysterious and completely unexplained explosion that destroyed the Spacebar, we have been given another assignment: a trash pickup! Again! As we zoom off to collect the waste of Klorox II, we stand proud knowing that my crew and I are truly cleaning up the galaxy to make it a better place and not, by way of example, blowing up any space stations.