I’m ninety minutes into Space Quest and really enjoying it. My previous experience with the game is definitely helping me get through it pretty quickly, but that’s not to say it’s easy. In fact, there have already been two instances where I’ve been totally stuck, and had to restore back to earlier save games, realising I’d missed something. The first thing to mention is that the game jumps from location to location much quicker than any of the King’s Quest games, so there really isn’t any need (or benefit) to drawing a map, despite the manual suggesting you do so. There are only a handful of screens on the Arcada before you rocket off to Kerona, where there are only a handful of screens before you go underground, and so on. For this reason, the game feels a lot more linear than the King’s Quest games where you spent the first hour wandering the land looking for items, but that does allow the plot to play out in a more satisfying fashion.
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Monday, 16 January 2012
Game 6: Space Quest I - The Hilarity of Death
I’m ninety minutes into Space Quest and really enjoying it. My previous experience with the game is definitely helping me get through it pretty quickly, but that’s not to say it’s easy. In fact, there have already been two instances where I’ve been totally stuck, and had to restore back to earlier save games, realising I’d missed something. The first thing to mention is that the game jumps from location to location much quicker than any of the King’s Quest games, so there really isn’t any need (or benefit) to drawing a map, despite the manual suggesting you do so. There are only a handful of screens on the Arcada before you rocket off to Kerona, where there are only a handful of screens before you go underground, and so on. For this reason, the game feels a lot more linear than the King’s Quest games where you spent the first hour wandering the land looking for items, but that does allow the plot to play out in a more satisfying fashion.
13 comments:
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Looks damnably fun.
ReplyDeleteHow you can remember any of this stuff is beyond me. I re-played all the SQ games in 2003 or so, and I hardly remember anything, apart from waking up in the broom closet at the beginning. :)
ReplyDeleteNice write up, though.
I remember SQ1 and 3 still pretty well 20 years later ... I still laugh when I think about the "Orat part" :-)
ReplyDeleteThanks for your series! Brings back memories... I played SQ1 in early 90s, when Poland didn't even have any sort of software copyright law, and so I had no manual at all. I can testify that all information needed to finish the game IS in the game itself.
ReplyDeleteAnd yes, that reflective piece of glass was frustrating.
For me the high point of the first 3 SQ games is that, iirc, you can deal with the Invisible Guy in SQ3 in more than one way, I felt amazed when I discovered it on a replay...
Carry on, your posts are a very enjoyable read!
I don't even remember an invisible guy! Maybe I just didn't see him! ;)
DeleteWell, he's in SQ 3 -- you might see his footprints on the sand ;)
DeleteNostalgia!
ReplyDeleteLoving the posts!
I contemplated doing a blog just such as this, once - but you are doing it much better than I think I could, and thank you for writing so frequently!!
ReplyDeleteI am also impressed at your puzzle recall. I have played through and beat many of the Sierra games multiple times, but once 2-3 years go by, the solutions just fly out the window. With the sole exception of the Quest for Glory games, which I played too many times to forget.
If I replayed Space Quest I right now, EGA or VGA, I'm sure I would struggle. Also, I remember Space Quest II being particularly difficult, I'm curious how that will go.
Great work, I look forward to every post!
Ah the Orat. I never defeated him using the Spider Droid, but by throwing the cannister of (pressurized?/dehydrated?) water at him. This worked just as well, except for still having to avoid that Spider and having the adding bonus of now worrying about dying of thirst!
ReplyDeleteI had no idea you could defeat him with the spider droid! I used the water. Makes me wonder how many other parts have multiple solutions. I defeated the spider droid by dropping the rock on it from the bridge.
DeleteThe other part I know of in SQ1 is once you get into Deltaur you can either move the box to get into the air vent, or hid inside of the box. Either way it will get you to the washing machine.
DeleteI guess you already addressed the deaths I asked about in my last comment. Nevermind!
ReplyDeleteI'm also glad to see more and more of the CRPGaddict crew showing up here as I read more comments, given his recent departure from blogging. I hope we can all stay around the blogosphere on your and http://crpgrevisited.blogspot.com and such, instead of all drifting off.
As a game developer, reading about the glass in this game and the key from before, all I can think about is..."man, I REALLY want to do that to someone."
ReplyDelete