Tuesday, 31 May 2022
Saturday, 28 May 2022
Written by Morpheus Kitami
Yes, up and down all those flights of stairs
Before I returned to Madame Giry, I thought it best to check out the dressing rooms, since I haven't been there yet in this time period. Unfortunately nobody's there yet. I'm almost glad there haven't been many real puzzles yet, because having to navigate across this game is tedious.
I don't feel like this is the kind of game that should be giving sly
nods towards the conventions of the genre
After returning to Giry, she tells me to refer to the colored frames as "good luck charms", before opening box no. 5 with a flourish. Inside, there's a note from the Opera Ghost, telling me to leave Miss Daae alone or I will suffer a great malady. What's next isn't a mystery, I already found the secret door; In the left column, which I thought was a clue. No, I just got lucky, there's a right column too. All I need is a key.
Monday, 16 May 2022
In the introduction to the game, we saw Stauf’s origins, met his guests at the front door, and experienced some of the ambiance of the creepy house. Now I’m ready to start solving some puzzles.
|What garish wallpaper. And those chair backs look like spiderwebs.|
Friday, 13 May 2022
Written by Morpheus Kitami
|This session in a nutshell|
|Oh, so close to a title drop!|
I didn't save last time, because I didn't need to, so I talk to M. Brie again. Imagine my shock when he tells me this is a copycat crime. This is one of those games where information that should be important is only revealed if you select the proper dialog options. Sure, the back of the box and the manual makes no secret that we're here to stop the Phantom, who has returned, but this is fairly important information for us to be told, and it's entirely optional. I hate having to savescum my way through the dialog.
|There are a surprising number of people in the music world back then who have such a vague death date|
Hang on, there's a ton of info being said here! I thought I was only missing where to find the damn stage manager! (It's an adventure game, not Morrowind, I don't need directions...I shouldn't need directions) A lot of the stage staff was sent home, and if I were here to do an actual investigation, I would check all of them out first before deciding to look for ghosts. But I've seen the phantom in a cutscene and the game isn't going to have an actual twist like that. Also, minor dialog quibble, I question a Frenchman describing a famous opera house being built as a thing. Feels like something I would say, not someone who is presumably a bit snooty.
Wednesday, 11 May 2022
Written by Will Moczarski
And so it's on. Simon the Sorcerer begins with a very long opening sequence which is reminiscent of the one in Monkey Island 2: LeChuck’s Revenge. First, there’s the opening credits. They’re accompanied by Simon pulling things – and the actual credits – out of his hat, accompanied by his wry comments. The animations look a lot like those in Monkey Island 2 as well.
The second part of the opening sequence begins in Simon’s attic where his dog opens a mysterious chest and gets trapped in it. Simon leaves his bedroom and climbs up into the attic, frees his dog and finds a strange book inside the chest. When he drops it he accidentally opens up a portal to another world.
Wednesday, 4 May 2022
Written by Mariano Falzone
And So I Go Again
You could say that last time I didn’t make much progress. I barely got to the morning of Day 3, and didn’t do most of what was supposed to be done by that point. But, in any case, I got used to the layout of the abbey, learned a bit how to play this thing. This is one of those games that has to be played repeatedly from the beginning just to understand what you’re doing, let alone beat it. Or, like me, you can save early and save often, and end up with dozens of save states.
I’ve read that the Big Bad Bug the game has is that you need to have the scroll, the one in the Scriptorium, by Day 4 or the game won’t progress anymore. Somewhere else I read that, more specifically, you need to get it by the night of Day 3. Some clarification here: as the days are divided in canonical hours, night is the first of those hours, so the night of Day 3 comes at the end of Day 2 and before the rest of Day 3.
So I decided to try something. I would get the scroll when everyone is either called to eat or to church, hoping Berengario, the monk at the Scriptorium that threatens to tell the Abbot if I pick up the scroll, would follow suit and rush off too. First time I try, we’re called to church, but Berengario just decides to stay put in his place, still not letting me take the scroll. Some double standards, hey, Abbot? Why is Berengario not scolded?
Anyway, I let this day end and decide to try again during Day 3. After all, maybe I still can get the scroll during that day? But after being called to church in the morning, the game just stops progressing. The Abbot is at the altar, Adso is there, and another monk too. But my guess is one monk is missing, and several minutes pass by and he never comes. He must have gotten stuck somewhere. I still use the opportunity to rush off to the Scriptorium, but when I get there, the scroll and the book are nowhere to be seen. And the Abbot eventually shows up and tells me I haven’t obeyed his rules, game over, all that jazz.
So I load back to Day 2, and this time wait to be called to lunch just in front of the scroll, under the vigilant watch of Berengario. And sure enough, we’re called, and Berengario rushes off to eat. I get the scroll and he doesn’t say anything. Yay!
Sunday, 1 May 2022
|PC front cover|