Monday, 27 February 2017

Gateway - Won!

Written by Reiko

Broadhead Journal #10: "I’m in hell. Literally. I suppose I deserve it. I wish I hadn’t broken the party VR, but I didn’t have a choice if I wanted to help the Heechee AI destroy the Assassin. Now I’m paying for my choices and I’m not even allowed to die."

As they say, "out of the frying pan into the fire." This time it's almost literal. I'd just destroyed the Assassin's distraction through VR contradiction. The destroyed party scene dissolves into a new VR scene, a conversation with a huge demon who threatens me with eternal torment instead of pleasure and then throws me into a flaming hydra lair.

How many ways can I find to die?

Saturday, 25 February 2017

Eternam - Through the Stargate

written by Aperama

I'm definitely regretting extending my last play post at this point. See, my previous post was spent running around making useless conversation with dozens upon dozens of bad spoof characters to pop culture. It generally involved too much insanity to actually be swallowed in one sitting. Inversely, this time around was the new island of 'Paw' – or as I thought of it mentally, 'Egypt-land'. The parallels to Westworld would be far cleaner in this instance were the game just slightly better grounded in anything – reality would be nice, but I'd even settle for something as steady as pudding at this rate. There are a total of six NPCs within this island, counting the genie who can trick you into a bottle and the Japanese photographer (stereotypes, ha ha!) who will then save you from it if you make the mistake of taking his offer of 'all of the genie's power'. It's as though they ran out of ideas for characters to speak to, and just figured 'eh, we'll put all of the game's puzzles here instead'.


Welcome to the 'giant tomb'

Wednesday, 22 February 2017

Snowball - Eurocracy on a Cruiser

written by Ilmari

Kim Kimberley reporting 2: “I’ve been awakened from my long slumber, so there must be something wrong with Snowball. It took me a while just to get out of the freezer section of the ship. Now I must find out what exactly is going on here.”

Massage parlor area



After exiting the airlock leading out from freezer units, I first encountered a long cylindrical tube, with another airlock at the southern end. Continuing north from this second airlock, led me inexplicably to another cylindrical tube, situated under the first tube - I could climb from the lower tube to the upper tuber, but for some reason I couldn’t climb down from upper to the lower tube.

I at first tried to to open southern airlock. I came into a docking bay, and I was promptly told I had no air to breath. I could still move for a while. First, I entered some dark area and then I found myself floating in space, and finally, I died.


It’s cold outside, there’s no kind of atmosphere....

Monday, 20 February 2017

Missed Classic 37: Snowball (1983)

By Ilmari

Since we don’t want to exhaust Joe with his marathon, we’ve given him some time off. In the meantime, I’ll take the opportunity to continue the story of Level 9, a text adventure company founded by the Austin brothers and known affectionately as the British Infocom (yes, this is going to be a sideshow). As those familiar with my earlier reviews of Level 9 games might remember, I have been less than enthusiastic about their games. We’ll see if Snowball fares any better. At least it is a change from their earlier, Tolkien-themed works and foreshadows nicely Joe’s upcoming Starcross-posts.


So, is that a giant net for catching space fish?

Saturday, 18 February 2017

Gateway - Virtual Reality

Written by Reiko

Broadhead Journal #9: "Seriously, we’re not done yet? Now I’ve got to go activate the whole shield system because there’s a control center at the Vertex in the same star system as the Assassin’s watchtower. If the Heechee had just activated the thing in the first place, this wouldn’t have been necessary."

I'm almost ready to trigger the fourth shield generator, but I still need an actuator cell to fix the controls if I don't want to dig up the one buried by the trailhead.

Getting the actuator cell out of the wreckage is a rather delicate operation, involving multiple tools and quite a lot of technobabble. I'd poked around earlier and saw that the actuator panel looked relatively intact, but was secured with grommets that I couldn't remove. I examined everything again and this time saw that the maintenance crib could be opened, so I did that and found a flange defuser and a grommet wrench. Now I should be able to do this.

Technobabble for Heechee technology.