KGB is a french game, made by Cryo Interactive. But… we hear you say, didn’t you just introduce a Cryo game? What’s going on? Is it Deja vu? Haha, no, silly. Deja Vu was featured way back in December 2011. ( And no, it’s not Deja Vu 2 either )
No, Cryo did actually release 2 games during 1992. And - as if that wasn’t enough - 92 was also the year the company was founded. How’s that for ambition? Well, to be precise, they only formally founded the company. They’d been working together as a development team since 1989. But still. As you are undoubtedly aware, the other game released was Dune, the game based on the movie based on the book by Frank Herbert.
Last week, I embarked on an adventure: While searching our solar system for miniature black holes to mine, I instead found a gigantic alien ship. Before I knew it, I will pulled alongside and forced to dock. With my ship trapped, all I could do was board the vessel and see what was up. I solved one difficult (to me!) puzzle at the door only to find a long red hallway and suspiciously breathable air. We’re not in Zork anymore! It’s time to play Starcross.
Let me start with the usual disclaimer: I play these games like an OCD weasel on caffeine and so I’m sorting the events in a way that describes the individual areas even as it doesn’t quite reflect the jumping back and forth that happens when inspiration strikes. Much of the ship I am about to explore is open immediately and so a lot of the early part of the game is just getting the lay of the land in an alien ship. Although it is a very “Zork” experience puzzle-wise, the setting never feels like anything that has come before in this series. It’s mind-bending.
If you've read any science fiction, you've probably at least heard of Dune, the classic novel by Frank Herbert. It was originally published in 1965 and spawned five more books written by Herbert himself, plus several more written by his son Brian Herbert with Kevin J. Anderson. And of course, it's the basis for the adventure game developed by Cryo Interactive and published in 1992 by Virgin Interactive. Actually, the game was based completely on the 1984 movie, which was based on the novel but has some differences.
Eternam is probably one of the more divisive topics I've had to attack here on the blog. The 'win' post has made it very clear that there were people who actually found this game somewhat endearing and likeable in its own way. I decided to focus on the more negative aspects because every time I attempted to write about it up front, it simply read as gibberish and barely came out to more than a paragraph or two. Eternam is a big game where not a lot actually happens. There are plenty of jokes throughout the way, most of which don't necessarily tickle my personal funny bone. In contrast to most of the other games I've reviewed where I found personal interest, or could at least understand the target audience, this one just never worked for me. Given as much, I decided to spend the last few days researching reviews both of a time-specific nature (Zero, a UK magazine, has its highest review yet I can't find anything from it outside of the score so it's largely useless) and of a more up-to-date theme, not that a great many people have put together video reviews et al of it.
This is, just as a reminder, what happens after a train almost runs you over