Tuesday, 24 May 2016

Cruise for a Corpse - Looking for Clues (In All the Wrong Places)

Written by Joe Pranevich


Pardon me, sir. Why are you sitting on my bed?

Last week, Raoul and I tried to find our sea legs as we finished exploring the ship-- or at least as much of it as we could access. We spoke to a few of the possible suspects, but most of the passengers were missing or unwilling to talk to me. You would think that more people would be willing to talk to me, or at least seem somewhat concerned that there was a murderer in their midst. At any rate, the time was now 8:50 AM and it’s time to see what else is new onboard the ship and whether I could get into any previously locked areas.

The first change that I find is that there is now a mechanic in the engine room, but like all the other crewmembers on the ship, he doesn’t seem to have anything to say. Working my way from room to room, I discover that Julio is hanging out in our room now… but sitting on MY bed. How rude! I talk to him again and new dialog options about Suzanne have opened up; he tells me that she recently spent five months in the hospital and came out looking ten years older. I wonder what happened? I race back to Suzanne, but she doesn’t want to talk about her illness to me. Very suspicious.

Sunday, 22 May 2016

Missed Classic 21: Seas of Blood - WON! And Final Rating

Written by Joe Pranevich

A mysterious mountain, soon to be filled with pirate booty!

Welcome back! Where we last left our evil pirate adventure, I had just discovered the mythical mountain of Nippur, the location where I am supposed to store twenty treasures to win the game. Unfortunately, I had located only thirteen of the treasures in my voyages around the Inland Sea and not all in one go. It is pretty clear that not only do I need to work out the rest of the puzzles, but I also need to figure out the correct order to approach the various cities and islands to ensure that I get to the end without running out of food, hit points, crewmembers, or all three.

In my retelling, I will skimp on narrating all the running around and experimenting. I played through aspects of the game six times, with many reloads each of those times, to inch my way forward. Sometimes I would bee-line to a specific island to try something new, other times I would try out different routes to see what might make sense. I also started playing through the gamebook to see if that gave me any clues (more on that in a bit), but there were fewer than I expected and a large number of red herrings. With the disclaimer out of the way, let’s go pirating!

Friday, 20 May 2016

Elvira II - Witching & Bitching

Written by Deimar

Dirk Gentley Journal Entry #2 "The red liquid dripping off the tip of my new jacket was a giveaway of the mess Elvira had gotten me into. A 20-foot tall doggy from hell has taken her. His friends are running amok the Black Widow studios, focused on reading the entrails of any human being they cross paths with. While they are alive. And here I am, in front of the studio doors thinking about fighting this demonic horde. I hope she is really a dame to kill for..."

Last time we ended in front of the main door to the Black Widow studios. Upon entering, we are greeted by a fairly common and boring office entry hall. There are some posters making fun of known B-movies and a fire extinguisher that we can take, but otherwise the room is fairly inconspicuous.

Elvira II: The jaws of office space

Wednesday, 18 May 2016

Cruise for a Corpse - A Three Hour Tour

Written by Joe Pranevich

Jinkies! How will we solve this mystery?
Welcome back! In the opening moments of the game, we saw a Paris police inspector (that’s us!) unexpectedly invited onto a pleasure cruise by a wealthy businessman, Niklos Karaboudjan. The cruise had only just gotten underway when Hector, the businessman’s butler, rushes out of the owner’s cabin to grab us. Niklos has been murdered! I immediately suspect the butler (of course!), but when he takes us to see the corpse, we are both knocked unconscious by an unknown assailant. A few hours later, we wake up to discover that the body is gone! Hector runs off to inform the family of the tragedy, leaving Raoul (and us) free to investigate the crime. Let’s begin!

Right off the bat, I’m not sure how to report on this game. Mystery games aren’t always linear and viewing the same scene eight times from different angles might not make for entertaining reading. Since I know nothing about this game, I’m just going to write it as I go and if we need to adjust the format down the road then so be it.

Monday, 16 May 2016

Missed Classic 21: Seas of Blood - Introduction (1985)

Written by Joe Pranevich
Arr! Finally a pirate adventure I can believe in!

One peek at our leaderboard and the evidence is plain: we love pirate games. Sure you might argue that the Monkey Island series has fantastic art, great characters, and tons of humor, but that’s not the reason that those games top our charts. No, I can summarize the real reason in one word: pirates. We just love games about pirates. It doesn’t matter if they have red beards, black beards, or no beards, a game about pirates will always do well here at the Adventure Gamer. Even our #3 game, Conquests of the Longbow, was so beloved because it’s essentially pirates in the woods. At least, that’s my theory.

Before we can swash and buckle, I should say a few words about this game, but it is difficult to know where to begin. Seas of Blood was one of the final games released by Adventure International UK and shares a bit of pedigree with the Scott Adams adventures that we discussed during my look at the Questprobe series, plus it’s one of the first games written by a prominent adventure developer. Let’s jump right in!


Release the kraken!