Friday, 20 January 2017

Missed Classic: Zork II - Won! And Final Rating

Written by Joe Pranevich

Last week, I explored most of Zork II and ended my session with suicide-by-dragon thanks to the Wizard of Frobozz. He had cast a “Fierce!” spell and my character happily walked into a dragon’s den. The rest hardly needs explanation. But in dying, I found the first clue of an overall plot: a shadowy, possibly demonic, figure that wants my help to restore his freedom. Is he imprisoned by the Wizard? Is it a coincidence that the two of the colored rooms in the afterlife match the magic spheres that we found? I’m excited to find out!

First things first, I focus on getting past the dragon. I approach him again and take stock. I can’t attack. How about bribery? I hand over a treasure and the dragon takes it to some hidden trove, but it doesn’t change anything. Do I have to give him something in specific? I try to talk to the dragon for clues but it seems that he is trying to brainwash me. I give up and leave, but something weird happens: he follows me. He turns back after one room but this must be part of the trick! I hand him another treasure and expect the same, but he doesn’t follow. Why not? Talking was the trick! When I chat him up, he follows for one turn. If I do it too much, does his brainwashing succeed? I can alternate talking and walking so he follows me even farther. What can I do with a fire-breathing dragon?

Tuesday, 17 January 2017

Eternam - Missed It By That Much

written by Aperama

I've literally been staring at a blank page for the last three days having played Eternam. Maybe it's been a week. Or a month. I really can't tell any more. (Technically, I had to stop writing for a month and a half after starting this, but that sentence was already written and is still true – I only have a point of reference because the time is saved on my computer.) Basically, there's the 'art' side of my brain which understands what I've just taken in – it's a game that manages to use surrealism to a point that even Salvador Dali would be impressed. There's the 'comedy' side of my brain which sees the fun of what the creators of this game were out for – there's lots of fourth wall breaking and there's clearly no place that isn't worth going for the sake of a joke. But this game takes those two facts and then forgets what it really needs to be a good game – coherence. Super Mario Brothers explains itself without ever needing to have a lengthy manual or tutorial. You can't go left (the screen ends) but the screen to the right moves. You get killed by more or less anything, so you jump around things, and then eventually land on something by accident to learn that they die when you jump on them. This game lets you kill the first three characters you meet to no obvious negative reaction. I decided not to just because I don't want to get through and find that there's a need to keep them alive. I literally don't know if there is a function behind the option to kill things, and have been given no reason to suspect there is. Vive le France!

That's not to say that the characters don't deserve being murdered with laser beams.
I literally quit after this scene, the first person you talk to in the entire game.
I had to close it. I was worried that my computer would explode.

Sunday, 15 January 2017

Gateway - Shield Generators

Written by Reiko

Broadhead Journal #5: "It’s not just about risking my life to find cool stuff anymore. Now I have a real mission. I have to go to four more places. If I fail, we might all be doomed. Why me?? Well, at least the first one was easy."

As with Part 1, we start in our quarters, and the message light is blinking. I don't have any other leads, so I put my card in and retrieve the message. An unknown sender instructs me to meet him discreetly in the tanning room of the Pedroza lounge, accessible from the bar. Intriguing. I suppose there might be some concern for one's safety with an instruction like that normally, but in a game like this, there's no reason not to go.

The stakes are raised...

Friday, 13 January 2017

What's Your Story - Torch

Answers: Torch
Introduction and captions: TBD

Here's our chance to get to know Torch, who will soon (4 games from now) be blogging through KGB for us.

Now, over to Torch...

Torch is also very useful if you don't want to be eaten by a grue

I’ve been thinking of submitting this for a while, but I never got around to it. But I’m falling behind on my CAPs acquisition, so I guess now’s as good a time as any.

Wednesday, 11 January 2017

Bargon Attack - Final Rating

Written by Alfred n the Fettuc

Now that we’ve completed the last screens of another example of french adventure gaming, it’s time to give it its Final Rating. I used to have fond memories of this game, probably because the first half is, all things considered, pretty cool. The fact that it’s loosely based in reality and have you play as a young parisian computer geek might have something to do with it. However, the second half has really taken its toll on my nerves and I was eagerly waiting for the end (as were the developers, I think, considering how this half feels rushed). Let’s see how all of this fares in our beloved PISSED Rating.

I probably should have taken this guy seriously...