Teoman’s work is likely to be more familiar to European adventure game fans, but we’ve seen his art in the original Elvira game and Robin of Sherwood, as well as the UK editions of the Questprobe games. He also worked on many more including Sorcerer of Claymorgue Castle, He-Man, Gremlins, Personal Nightmare, and others that I hope we will eventually cover as part of our Missed Classic series.
So why do we have two interviews? Teoman has been kind enough not only to answer a few questions for me, but also to provide us an unabridged interview that he did last year for Sam Dyer’s book, ZX Spectrum: A Visual Compendium. There’s a bit of overlap between the two interviews, but together they provide a fantastic glimpse at some of the processes that underscored early adventure gaming.