I am more ambivalent about Lost Secrets of the Rainforest than any other game I've written about on the blog here. Most of the games I asked to write about were ones that I knew something about before I started, and this one is no exception, since it is the sequel to the cheerful Ecoquest. You might think that making a sequel would be easier, since some ideas or characters or settings get carried over from the original game. Yet I find that a sequel nearly always struggles to live up to the bar set by its original. What carries over tends to constrain the sequel rather than letting it be its own thing.
I could expand that into a thesis with examples, but we're here to look at Lost Secrets, so I'll focus on why translating Ecoquest into a rainforest setting didn't result in a similarly charming experience as the original underwater game. I wanted to like it, and some things I did like, but others I didn't.
Puzzles and Solvability
Most of the puzzles were reasonably straightforward; like Ecoquest, the story is pitched around middle-school age, so nothing is deliberately tricky, and there are no dead ends as far as I know. However, I really struggled with several puzzles that felt arbitrary. There was nothing in the first game that was tightly timed, so the sequence in the camp where the goon would catch you if you were in the wrong place too long was rather jarring. I spent the most time on that sequence, having to restart over and over to test where I could go and when in order to get things done. It was tedious at best.
|I saw this screen way too much.|