I’ve completed Space Quest I in just less than three hours, but there’s no way anyone playing for the first time without cheating would be able to do so. After the struggles I had in the first half, there were two or three more really very difficult parts to the game in the second half that my memory thankfully assisted in pushing me down the right path. Before I get into that stuff, my last post left off with Roger about to get in a skimmer and travel to Ulence Flats. It’s certainly worth noting that the way this journey is represented is through a racing style (well, dodging anyway) action sub-game. It’s the first example of an action section I’ve come across in an adventure game if you ignore Below the Root which was really a platform game with adventure elements. All you have to do is move the skimmer left and right to dodge rocks. If you hit around four or five of them, you’re dead. My first attempt to get through it met with a very quick end as I was running the game at the Fast speed setting. After setting it to Slow (I guess this is a form of cheating, but the section gets old really quickly at higher speed), I made it through relatively easily.
Help us choose the games for 1994!
Tuesday, 17 January 2012
Game 6: Space Quest I - Won!
I’ve completed Space Quest I in just less than three hours, but there’s no way anyone playing for the first time without cheating would be able to do so. After the struggles I had in the first half, there were two or three more really very difficult parts to the game in the second half that my memory thankfully assisted in pushing me down the right path. Before I get into that stuff, my last post left off with Roger about to get in a skimmer and travel to Ulence Flats. It’s certainly worth noting that the way this journey is represented is through a racing style (well, dodging anyway) action sub-game. It’s the first example of an action section I’ve come across in an adventure game if you ignore Below the Root which was really a platform game with adventure elements. All you have to do is move the skimmer left and right to dodge rocks. If you hit around four or five of them, you’re dead. My first attempt to get through it met with a very quick end as I was running the game at the Fast speed setting. After setting it to Slow (I guess this is a form of cheating, but the section gets old really quickly at higher speed), I made it through relatively easily.
14 comments:
Note Regarding Spoilers and Companion Assist Points: There's a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of the reviewer requiring one. Please...try not to spoil any part of the game...unless they really obviously need the help...or they specifically request assistance.
If this is a game introduction post: This is your opportunity for readers to bet 10 CAPs (only if they already have them) that the reviewer won't be able to solve a puzzle without putting in an official Request for Assistance: remember to use ROT13 for betting. If you get it right, you will be rewarded with 50 CAPs in return.
It's also your chance to predict what the final rating will be for the game. Voters can predict whatever score they want, regardless of whether someone else has already chosen it. All score votes and puzzle bets must be placed before the next gameplay post appears. The winner will be awarded 10 CAPs.
Fantastic stuff. Thank you AGAIN for writing about old games in such a nice way!
ReplyDeleteI forgot all about the jetpack...
Nice work! I found this blog through the CRPG Addict, which also inspired me to create my own similar blog about my passion, space games. I grew up on these Sierra adventures, so it's great to see them revisited with both the respect and critical eye that they deserve. :)
ReplyDeleteThose dead-ends were a cheap way of making the game longer, at the expense of the player.
ReplyDeleteThe second game is arguably worse for it, and indeed several Sierra games have moments like that.
The only exception would be the Quest for Glory series, if only because they allowed you to approach almost every problem in multiple ways (for each class).
Still, despite all that, I really enjoy the series and replay them from time to time. The deaths and dead ends are things to laugh about, even if they infuriated me in the past.
It's worth playing the VGA SCI1 remake of SQ1 when you get to the year it was released. They addressed your issue with the broken glass via the point-and-click interface, and added a way to cheat at the slot machine in the cantina. Unfortunately they also added copy protection, where you have to look up a code in the manual in order to get the correct data tape/cartridge on the Arcadia (maybe this is what you saw on Wikipedia?).
ReplyDeleteThe remake is also ironic, considering that Space Quest 4 has a sequence in which you time-travel to the original AGI version of SQ1.
It's also worth it because the VGA remake has even funnier deaths. I seem to remember The Two Guys From Andromeda commenting on Roger's death and circling the appropriate areas on the screen; "Here's where Roger made his fatal mistake..."
DeleteYes, there were a couple of hilarious sports commentary / instant replay sequences in a cave when you die by doing stupid things.
DeleteSomeone made a video of SQ1VGA deaths here: http://www.youtube.com/watch?v=IloEGLJDfAA
There is also already a (different) cheat for the slot machine in the EGA version - at least in the v2.2 sold on gog.
Delete@Trickster Huh, I though the lawsuit applied to the VGA remake, not the original. I remember only ever seeing the Blues Brothers when I played this originally and everything after. They must have released a version with ZZ Top removed.
ReplyDeleteI don't remember seeing ZZ Top in the remake either, just the Blues Brothers (with more blue this time around).
ReplyDeleteI do remember seeing them in the version I have, which was part of a SQ1-3 floppy compilation that included both the original and remake versions of SQ1.
I never got into Sierra games until SQ4 came out. I mail-ordered the VGA version of the SQ1 remake directly from Sierra, and it was so new at the time that it came in the original version's box! Since all of the old SQ1-3 games only supported EGA anyways, I bought the EGA version of the compilation so that I would have both versions of the remake just for the hell of it.
Update: Looks like my memory was faulty:
ReplyDeletehttp://forum.spacequest.net/viewtopic.php?f=2&t=604
http://www.youtube.com/watch?v=QDc3Mlbm75Q
This is also hilarious: http://www.spacequest.net/sq4/cancelled/
Based on the times you take to do each game, and how few adventure games are made these days, I think you've got a much more completable task then Mr. Addict set for himself, though I imagine they will take longer over time and as you hit more that you haven't already played.
ReplyDeleteUlence Flats. Very funny, guys from Andromeda. Very funny.
ReplyDeleteI don't think I ever even noticed that was a joke until I read your comment and thought about it.
DeleteAll these years I've been wondering how they invented that name and now I finally got it!
Delete