Well I’ve certainly done some hard yards on Mortville Manor over the weekend. I’m up to six hours in total on the game, but over three quarters of that has been taken up by going through every item in every room and recording it in my spreadsheet, and asking every possible question to every suspect and recording that also. It’s taken a long time to collect all of this, mostly due to the way each suspect drip feeds information before telling me I’m “too curious”, but also due to my game ending prematurely due to death or dismissal. I still don’t completely understand why Max is sending me packing occasionally. It doesn’t seem to be at any set point in time, so I don’t think it’s because I’m failing to achieve something within a timeframe. It seems more likely to do with me snooping around in places I’m not supposed to, but it happens at such random times that it’s very difficult to associate with any of my actions. Perhaps it’s because I’m leaving cupboards and suitcases open when investigating which gives away the fact that I’ve been snooping, or maybe it occurs after a manor inhabitant catches me in their room (occasionally when I walk into a bedroom, the owner is already in there). Whatever is causing it, it’s pretty damn annoying, and causes me to start over (I can’t use a recent save game as I don’t know whether I’ve already done whatever it is that causes the dismissal). If it is indeed random, then The Adventure Gamer will not be happy!
Help us choose the games for 1994!
Monday, 5 March 2012
Game 12: Mortville Manor - Unco-operative Suspects
Well I’ve certainly done some hard yards on Mortville Manor over the weekend. I’m up to six hours in total on the game, but over three quarters of that has been taken up by going through every item in every room and recording it in my spreadsheet, and asking every possible question to every suspect and recording that also. It’s taken a long time to collect all of this, mostly due to the way each suspect drip feeds information before telling me I’m “too curious”, but also due to my game ending prematurely due to death or dismissal. I still don’t completely understand why Max is sending me packing occasionally. It doesn’t seem to be at any set point in time, so I don’t think it’s because I’m failing to achieve something within a timeframe. It seems more likely to do with me snooping around in places I’m not supposed to, but it happens at such random times that it’s very difficult to associate with any of my actions. Perhaps it’s because I’m leaving cupboards and suitcases open when investigating which gives away the fact that I’ve been snooping, or maybe it occurs after a manor inhabitant catches me in their room (occasionally when I walk into a bedroom, the owner is already in there). Whatever is causing it, it’s pretty damn annoying, and causes me to start over (I can’t use a recent save game as I don’t know whether I’ve already done whatever it is that causes the dismissal). If it is indeed random, then The Adventure Gamer will not be happy!
8 comments:
Note Regarding Spoilers and Companion Assist Points: There's a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of the reviewer requiring one. Please...try not to spoil any part of the game...unless they really obviously need the help...or they specifically request assistance.
If this is a game introduction post: This is your opportunity for readers to bet 10 CAPs (only if they already have them) that the reviewer won't be able to solve a puzzle without putting in an official Request for Assistance: remember to use ROT13 for betting. If you get it right, you will be rewarded with 50 CAPs in return.
It's also your chance to predict what the final rating will be for the game. Voters can predict whatever score they want, regardless of whether someone else has already chosen it. All score votes and puzzle bets must be placed before the next gameplay post appears. The winner will be awarded 10 CAPs.
Commenting on old entries: We encourage and appreciate comments on all posts, not just the most recent one. There is need to worry about "necroposting" comments on old entries, there is no time limit on when you may comment, except for contests and score guesses.
Me and my memory again...I think Max kicking you out is because you are searching rooms while there are people in them. If there's people in a room, don't do anything except talk to them. Picking stuff up and rifling through things in the precense of others makes you look suspicious.
ReplyDeleteNot a 100% on this though. Oh, and in case you are still planning on playing through this in french afterwards? Please don't. Can't imagine the frustration caused by having umpteen actions and pages and pages of text you don't understand. :)
Thanks Lars-Erik. I figured it would be something like that, but if that really is the case, then it's not just suspect's bedrooms that it applies to. This was happening to me before I even realised you could enter their rooms, so I assume you're not allowed to look through cupboards and draws on any screen while someone else is there. That would be difficult to get around, particularly in the dining room where there always seems to be stacks of people hanging around. That being said, I don't think I've found anything in the Dining Room that seems of use yet.
DeleteCan anyone else confirm the above? I'd hate to try to avoid everyone the whole time only to find out it's not the cause.
According to Lankhor.net, someone tried to figure this out for Maupiti Island, Mortville Manor's sequel. It might be a similar system at work.
ReplyDeleteThere seems to be some kind of "sympathy" counter that decreases when you do certain actions: talking to people, being in their rooms as they come in or searching everywhere when someone is present (the list for Maupiti Island is longer as more actions are available, like beating people up).
So when the counter reaches 0, you get kicked out.
This might be why Max talks about the dinner time at the beginning, so you can snoop around as everyone is eating.
(all this is higly speculative, but still consistent with Lars-Erik's input).
At http://www.adventurearchiv.com/m/mortvillereviewd.htm a German guy also postulates a "sympathy counter", and he guesses it is incremented when an NPC finds the player "too curious". So you shouldn't be thrown out of the mansion as long as you avoid triggering this answer.
ReplyDeleteThat would really explain why I've run into it so often, since I've focussed on getting all the information out of every suspect before proceeding.
DeleteI guess it will be interesting now that I don't need to ask any further questions whether or not I get dismissed again.
At this stage, I'm not sure how many points to hand out and to whom. I'll see whether I can rule out any of these theories in the coming days.
You could do memory dumps of the game and look for an integer that keeps decreasing. Or is that cheating?
DeleteI've decided to give Lars-Erik 10 points here as since I stopped searching anything while anyone was in the room, I've not been dismissed. I'm given 5 to daubeur for extrapolating and 5 to koreagolfer as the "too curious" thing may very well be involved (I'll not know unless I start again and go through a trial and error process).
ReplyDeleteThanks to you all!
Muahaha, fresh, juicy points for me! I wonder what I'm going to spend them on... A plush cushion for my tentacle to sleep on? Additional inventory slots maybe? Some gnarlybark? A train ticket for the Number Nine? A bust of The Adventure Gamer for the hallway? A Rodent Tracker 8000? A set of new mugs to hold my grog? So many choices and so few points.
Delete