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Monday, 26 March 2012

Game 14: Shadowgate - Death and Torches

Journal Entry 1: “I have entered the Warlock Lord’s domain! The wizard Lakmir magically transported me to the entrance of the castle, but not before he spoke these words: “Within the walls of the Castle Shadowgate lies your quest. If the prophecies hold true, the dreaded Warlock Lord will us his dark magic to raise the Behemoth, the deadliest of the Titans, from the depths of the earth. You are the seed of prophecy, the last of the line of kings, and only you can stop the Warlock Lord from darkening our world forever. Fare thee well.” On entering the castle I have been faced with many strange things, and the Warlock Lord mocks me, seemingly at every turn. Castle Shadowgate is a dark and deadly place, and I have to take great care not to set off the many traps that cover the path I must take. I have investigated all of the rooms that are immediately accessible to me, and a few that weren’t, but have come up against only dead ends. There is something I’m missing or something I need to do to continue, but so far my efforts have failed. I will focus my attention on the unscaleable wall in the chamber, the pedestal in the pedestal room, the skeleton in the lake, the mirrors in the mirror room, and the dragon in the lair, and hopefully I will find a way to proceed. The world depends upon my success!”


Somehow I doubt this is going to be a particularly good evening

Before I even begin to discuss the challenges I’ve faced in getting anywhere in Shadowgate, I feel it’s my duty to talk about the challenges I faced in simply getting the game to run properly. Someone reading this blog might wish to try their own hand at defeating the Warlock Lord or perhaps in future, someone searching for a way to get the game working might come across this post, so here goes. I’d already learnt, from my experiences playing Déjà Vu and Uninvited, that it’s important to put the game files somewhere on your C drive before trying to play the game through DOSBox.  I did that this time too and mounted a C drive to the path using DOSBox 0.74. The game started up perfectly, but I ran into problems as soon as I tried to save my progress (it just locked up). Knowing that I was definitely going to need to save my game regularly, I hopped onto the DOSBox site to see if there was any compatibility information for the game there. The site suggested that the game is compatible with DOSBox versions 0.58 and 0.62, but nothing later than that. Feeling chuffed that I’d found the solution, I downloaded and installed DOSBox version 0.62. The result was not pretty!


Here's an example of dying in the darkness of DOSBox 0.62

Once again, the game started up fine, and it even allowed me to save, but there were other noticeable issues that were going to be tough to ignore. Firstly, the graphics were extremely dark. Secondly, whenever the game tried to produce sound, no matter how short, I was subjected to between thirty seconds and a minute of gurgling noises. I could possibly ignore the darkness and the sounds, but sitting there waiting for control to return to me while the gurgling noises went on and one was going to be too much. It was then that Sir Charles (his name is just Charles, but I’m going to call him Sir Charles from now on) came to my rescue and introduced me to a little program called DBGL (DOSBox Game Launcher). As the name suggests, DBGL is a front end application that makes it easy to launch games using DOSBox. You can create profiles for each game so you only need to configure them once and play around with all the settings you probably could within DOSBox if you were smart enough (I’m not) using a clear and easy interface. I simply loaded the application, created a profile called Shadowgate (it’s even linked to Moby Games so it picks up all the basic information about the game), and set the Machine field (under the Machine tab) to “cga”. Running this profile from DBGL allows me to play Shadowgate using DOSBox 0.74 perfectly, which means the graphics and sound is fine and I can save my progress successfully.


DBGL - DOSBox for the technically challenged

Onto the game itself! Shadowgate is as difficult as I expected it to be. When I read Sir Charles’ comments on the introduction post, I hoped that my previous experience with ICOM games would stop me from getting stuck on the second screen the way he did. It didn’t! After entering the castle, there appears to be absolutely no way out of the first room, with two locked doors the only exits (apart from the front door back outside) and no key to be seen. I spent a good ten minutes pixel hunting and trying all sorts of stupid things before I decided to go back outside and see if I missed something. There’s a small skull just above the entrance, and it turns out you have to click on it and “open” it to retrieve a key that can then be used on one of the locked doors inside. This puzzle sets the standard of difficulty for the rest of the game that follows it, as each screen requires the player to take particular attention to everything and to try some things that are no immediately obvious. Speaking of trying things, there are many options available to the player that end in an abrupt yet painful death. There’s not really any way of predicting these game overs and I guess they should be seen as part of the fun, but I’ve pretty much been saving after everything I do that doesn’t result in instant death.


See how much better dying looks using DBGL?!

So what have I achieved so far? Well, after getting through the first of the two locked doors I very quickly got my hands on a second key (hidden within a book). This key opened the second locked door in the first room, which gave me access to a little closet containing a sling and a double-edged sword. Dragging these into my inventory, I ventured further off into the castle to explore. Basically, there’s two ways I can go. The first one leads to a chamber with an arrow on the wall. I’ve taken the arrow, but there appears to be no way of scaling the wall to access the door beyond. Any attempt results in part of the wall collapsing, so I assume I need an item to help me get up there. The second pathway leads to a hallway with three doors. The door on the left leads to a pedestal room, which is aptly named as it contains a large pedestal in the centre of it. I’ve tried doing various things with the pedestal without success. The room beyond the pedestal room holds a number of treasures and weapons, but any attempt to do anything with any of them results in a dragon disintegrating me with its fiery breath. I’ve tried throwing rocks at the dragon and “operating” my sword on it, but to no avail. Thankfully, I’ve had more success through the second door!


What was happening here? Hmmm...oh yeah, I was dying again!

The second door leads to a room containing six tombs. If I label the tombs one to six, this is what happened when I opened them: One – a banshee comes out screaming. This is there to scare the shit out of the player but has no other relevance from what I can see. Two – slime pours out of the tomb and any efforts to do anything with it or even get past it result in my death. Four – appears to be empty. Five – contains a leather pouch filled with gold coins. Six – contains a mummy. “Operating” the mummy achieved nothing as did speaking to it, so I did what any adventurer would do. I set it on fire. This actually worked, as burning the mummy revealed a King’s Sceptre which I eagerly added to my inventory. What about tomb three I hear you ask?! Well, this tomb leads to a mirror room. There’s a broom in there that I picked up, but I can’t yet see anything that I’m supposed to do with the mirrors. The centre one is surrounded by jewels whereas the other two are framed by oak, so I’m thinking the centre one holds some importance, but any attempts to do anything with them result in the game telling me the mirror seems to be protected by some sort of magic.


This is one of my favourite bits! Oh...not it's not, this is where I died again.

With nothing else to try in there (that I can think of), there was only one more doorway to go through. The third door leads to a lake that strangely has sharks in it. What’s even stranger is that there’s a skeleton figure standing in the lake holding a key. With no way to cross the lake without being eaten by a shark, I started slinging rocks at it, but that didn’t achieve anything. Just next to the lake is a pathway that leads to a waterfall, and it’s here that I collected all the rocks that I’ve been throwing with the sling. So…I currently am not sure what to try next. As I mentioned in the journal, the mirrors, the lake, the pedestal, the dragon lair and chamber wall are all of interest, and while I can’t currently think of what to try with any of them, I’m determined to have another shot at trying to progress unassisted. If you’re wondering whether Shadowgate is aggravating me as much as Uninvited, well the problems with that game still remain. The inventory is tedious, the CGA graphics make pixel hunting very difficult, but most of all the time limited is downright annoying. In Shadowgate, the time limit is implemented by making the player always have one lit torch. You keep collecting torches as you go, but if they all run out, you’re left in darkness and unable to continue. Despite this, I’m currently enjoying the challenge offered by Shadowgate and it at least offers small rewards whereas Uninvited offered very few. Only time will tell whether this enjoyment turns to frustration and rage.


Question: How do you know you're playing an ICOM game?
Answer: You get eaten by a castle shark trying to reach a skeleton standing on a lake holding a key.


Session Time: 1 hour 30 minutes
Total Time: 1 hour 30 minutes

I stole this time idea from Zenic (with his blessing of course).

31 comments:

  1. Alright, this is a random guess, as I've never played Shadowgate, but I'd guess

    Gur obngzna vf Puneba; tvir uvz n pbva.

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    Replies
    1. Oh, nevermind, I misread your post, I though the skeleton was in a boat. I was so exited to have an idea I didn't read the rest of the entry carefully.

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  2. Random ideas then (I wish you could edit posts):
    Anything behind the waterfall?
    Break a mirror?

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  3. I tried Shadowgate couple of years ago, but I quickly got too frustrated with my torches running out. Hopefully you have more endurance too see this game through!

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    Replies
    1. At least I know how much time I have left in Shadowgate. It was extra frustrating in Deja Vu and Uninvited because the game just ended with no warning.

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  4. I made an archive with everything needed to play the Mac version of Shadowgate which I sent to Zenic. If someone else is interested, just drop me a line.

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    Replies
    1. I appreciate this very much, and I'll try it later tonight.

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  5. I love the "you were slimed" death.

    "Maybe now you'll never slime a guy with a positron collider!!!"

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  6. Why, I'm humbled Trickster! I hereby vow to use my newly bestowed knighthood for advancing the cause of good and justice, and to aid thou (or at least commiserate thou) in thy adventurous quest. :-)

    Back to Shadowgate castle - I see we're again synched as you're basically at the point where I left off on Friday. Only you did something I hadn't thought of: burning the mummy! Especially funny since I lost count of how many times I did burn the useless rug on that second screen, hoping to find some magic ashes or similar that'd allow me to proceed... (stupid skull)

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  7. Here are some hints for what you've said you're stuck on. Hopefully you won't need them, but I've tried to balance answers and hints. There's no order, and they're based on specific stuck points:

    Wall:
    Gur jnyy gung pehzoyrf vf n erq ureevat. Gurer'f ab jnl gb fpnyr gur jnyy be pyvzo hc. Va snpg, gur bayl guvat gung unccraf jvgu guvf jnyy vf vg qrfgeblf n ivgny vgrz vs lbh pyvzo hc juvyr vg vf va lbhe vairagbel.

    No way to go:
    Vg'f nf fvzcyr nf sbyybj gur neebj. Guvf bar uryq zr hc gur svefg gvzr nf jryy.

    Dragon:
    Gur qentba pnaabg or xvyyrq; ubjrire lbh pna cebgrpg lbhefrys sebz uvf oerngu. Znlor fbzrguvat va uvf ynve jbhyq tvir lbh fbzr gvzr gb pbyyrpg fbzr bgure guvatf orsber vg trgf gbb ubg.

    Waterfall:
    Rknzvar gur jngresnyy, naq or fhfcvpvbhf bs funqbjf.

    Mirror:
    N zntvpny zveebe erdhverf n zntvpny fznfuvat qrivpr.


    I figure once you get past these you'll have more options to try. Does speaking work for you? This froze the game for me. You haven't needed it yet, but you'll eventually need to speak magic spells.

    ReplyDelete
    Replies
    1. Vg vf gur fuvryq sbe gur Qentba, evtug? V fubhyq unir guebhtu bs gung!

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    2. Yes Canageek, and qba'g tb fcbvyvat Puneba, ur fubjf hc yngre. :Q

      Forgot one:

      Lake (this hint is done in parts):
      Lbh'yy arrq gb svaq n jnl gb jnyx ba gur jngre.
      Gur vgrz lbh arrq gb nppbzcyvfu guvf vf ybpngrq va gur crqrfgny ebbz.
      Lbh'yy arrq gb svaq nabgure vgrz gung svgf gur ubyr va beqre gb svaq vg.
      Qba'g sbetrg gur pelfgny va gur ynxr, lbh'yy arrq vg yngre.

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    3. Thanks Zenic. I plan to spend another half an hour or so attempting to progress myself. If I can't, I will read your first hint and see how I go from there.

      I'm hoping that not all the above solutions are totally independent of each other. If that's the case, then this game is really going to hurt!

      Delete
    4. The hints are intertwined in three pairs as the puzzles lead into each other, which is why I listed them per area/room instead of giving you straight hints.

      As for difficulty mentioned in your post below, it's definitely a difficult game with very little hints, but there's still something about it that I enjoyed. I think once you get past the three rooms after the mirror room, then you'll feel much better about progressing. Either that or hate the game even more. :D

      Delete
  8. Wow, this is the first game on Adventure Gamer that I've played! Actually, I played a console port, and even with hours and hours of playtime I never quite beat it (maybe I'll point out the area I always got stuck on when you get to it).

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    Replies
    1. The NES version was my first introduction to the series as well. I think it's much more endearing than the DOS port. If all the MacVenture games were like the DOS ports, I'm sure they would have failed miserably.

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    2. Welcome Sarah! It's nice to see a new avatar around here. It's also nice to know that I'm not the only one that finds Shadowgate to be particularly difficult.

      Delete
  9. This comment has been removed by the author.

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  10. This comment has been removed by the author.

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  11. Replies
    1. Unfortunately I receive an email each time someone leaves a comment, so I can see your previous (shall we say less subtle) attempts at giving me a hint Bobbyloathesyou.

      I'm not sure why, but I suddenly feel like spending some relaxing time looking at a waterfall this evening. Who knows, I may even take a dip. ;)

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  12. Replies
    1. v jnf jbaqrevat jung guvf jnf

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    2. There is also a firefox extension that lets you highlight text and ROT13 it from the context menu.

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  13. That said, don't read this unless you are sure you need help, as it is a rather large spoiler I'm copying from elsewhere;

    Ulcrecbynevmngvba-npgvingrq naq plpyvp ahpyrbgvqr-zbqhyngrq (UPA) punaaryf pbageby pryy zrzoenar rkpvgnovyvgl va gur uhzna urneg naq prageny areibhf flfgrz. Gur UPA punaaryf unir orra fubja gb or zber frafvgvir gb pNZC gura gb pTZC. Bar bs gur zbfg fvtavsvpnag qvssreraprf orgjrra gur gjb yvtnaqf vf gung pNZC ovaqf va gur nagv-pbasbezngvba, juvyr pTZC ovaqf va gur fla-pbasbezngvba. Guvf vaqvpngrf gung gur nagv if. fla pbasbezngvbany fryrpgvba vf n xrl nfcrpg bs gur pNZC if. pTZC fryrpgvivgl va UPA. Bhe tbny jnf gb qvffrpg gur fgehpgheny qrgrezvanagf bs gur nagv if. fla pbasbezngvbany fryrpgvba. Sbe guvf checbfr, jr unir vairfgvtngrq pVZC, n plpyvp ahpyrbgvqr nanybthr, naq gur V636Q UPA cbvag-zhgngvba,gnetrgvat gur yvtnaq-ovaqvat ertvbaf ol AZE crpgebfpbcl. Fbyhgvba AZE onfrq zrgubqf unir nyybjrq gur qverpg qrgrezvangvba bs ovaqvat pbasbezngvba (v.r. nagv- if. fla-) naq bs ovaqvat nssvavgl.

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    Replies
    1. That is what I call a spoiler. Don't read this too soon, Trick.

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    2. That's fantastic. Also, thanks for the tip, Zenic!

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    3. I don't remember this part in the NES version. It must be a version difference. I'm glad Canageek is here to help.

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    4. It's not just a spoiler, it even literally contains solution.

      Delete
  14. He didn't just spoil the game, he basically mapped its genome.

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Note Regarding Spoilers and Companion Assist Points: There's a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of the reviewer requiring one. Please...try not to spoil any part of the game...unless they really obviously need the help...or they specifically request assistance.

If this is a game introduction post: This is your opportunity for readers to bet 10 CAPs (only if they already have them) that the reviewer won't be able to solve a puzzle without putting in an official Request for Assistance: remember to use ROT13 for betting. If you get it right, you will be rewarded with 50 CAPs in return.
It's also your chance to predict what the final rating will be for the game. Voters can predict whatever score they want, regardless of whether someone else has already chosen it. All score votes and puzzle bets must be placed before the next gameplay post appears. The winner will be awarded 10 CAPs.