tag:blogger.com,1999:blog-3387495443226852794.post3083802552467078948..comments2024-03-29T23:24:51.650+11:00Comments on The Adventurers Guild: Game 12: Mortville Manor - Unco-operative SuspectsThe Tricksterhttp://www.blogger.com/profile/01419316208187255801noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-3387495443226852794.post-24645901603965050892012-03-08T00:53:59.433+11:002012-03-08T00:53:59.433+11:00Muahaha, fresh, juicy points for me! I wonder what...Muahaha, fresh, juicy points for me! I wonder what I'm going to spend them on... A plush cushion for my tentacle to sleep on? Additional inventory slots maybe? Some gnarlybark? A train ticket for the Number Nine? A bust of The Adventure Gamer for the hallway? A Rodent Tracker 8000? A set of new mugs to hold my grog? So many choices and so few points.Lars-Erikhttps://www.blogger.com/profile/17853818944579785754noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-79303633200503664782012-03-06T22:45:06.608+11:002012-03-06T22:45:06.608+11:00I've decided to give Lars-Erik 10 points here ...I've decided to give Lars-Erik 10 points here as since I stopped searching anything while anyone was in the room, I've not been dismissed. I'm given 5 to daubeur for extrapolating and 5 to koreagolfer as the "too curious" thing may very well be involved (I'll not know unless I start again and go through a trial and error process).<br /><br />Thanks to you all!The Tricksterhttps://www.blogger.com/profile/01419316208187255801noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-75931784270651962252012-03-06T14:00:54.674+11:002012-03-06T14:00:54.674+11:00You could do memory dumps of the game and look for...You could do memory dumps of the game and look for an integer that keeps decreasing. Or is that cheating?Canageekhttps://www.blogger.com/profile/03770924810559440307noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-42283117709105715002012-03-06T10:48:56.914+11:002012-03-06T10:48:56.914+11:00That would really explain why I've run into it...That would really explain why I've run into it so often, since I've focussed on getting all the information out of every suspect before proceeding.<br /><br />I guess it will be interesting now that I don't need to ask any further questions whether or not I get dismissed again.<br /><br />At this stage, I'm not sure how many points to hand out and to whom. I'll see whether I can rule out any of these theories in the coming days.The Tricksterhttps://www.blogger.com/profile/01419316208187255801noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-54589168784357836752012-03-06T01:59:03.330+11:002012-03-06T01:59:03.330+11:00At http://www.adventurearchiv.com/m/mortvillerevie...At http://www.adventurearchiv.com/m/mortvillereviewd.htm a German guy also postulates a "sympathy counter", and he guesses it is incremented when an NPC finds the player "too curious". So you shouldn't be thrown out of the mansion as long as you avoid triggering this answer.koreagolferhttps://www.blogger.com/profile/12907476034297897100noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-6985679149432479182012-03-05T20:08:48.839+11:002012-03-05T20:08:48.839+11:00According to Lankhor.net, someone tried to figure ...According to Lankhor.net, someone tried to figure this out for Maupiti Island, Mortville Manor's sequel. It might be a similar system at work.<br />There seems to be some kind of "sympathy" counter that decreases when you do certain actions: talking to people, being in their rooms as they come in or searching everywhere when someone is present (the list for Maupiti Island is longer as more actions are available, like beating people up).<br />So when the counter reaches 0, you get kicked out.<br />This might be why Max talks about the dinner time at the beginning, so you can snoop around as everyone is eating.<br /><br />(all this is higly speculative, but still consistent with Lars-Erik's input).daubeurhttps://www.blogger.com/profile/05977102362905924677noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-2104177411234055802012-03-05T19:13:10.274+11:002012-03-05T19:13:10.274+11:00Thanks Lars-Erik. I figured it would be something ...Thanks Lars-Erik. I figured it would be something like that, but if that really is the case, then it's not just suspect's bedrooms that it applies to. This was happening to me before I even realised you could enter their rooms, so I assume you're not allowed to look through cupboards and draws on any screen while someone else is there. That would be difficult to get around, particularly in the dining room where there always seems to be stacks of people hanging around. That being said, I don't think I've found anything in the Dining Room that seems of use yet.<br /><br />Can anyone else confirm the above? I'd hate to try to avoid everyone the whole time only to find out it's not the cause.The Tricksterhttps://www.blogger.com/profile/01419316208187255801noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-17997931244764053042012-03-05T17:10:52.964+11:002012-03-05T17:10:52.964+11:00Me and my memory again...I think Max kicking you o...Me and my memory again...I think Max kicking you out is because you are searching rooms while there are people in them. If there's people in a room, don't do anything except talk to them. Picking stuff up and rifling through things in the precense of others makes you look suspicious.<br /><br />Not a 100% on this though. Oh, and in case you are still planning on playing through this in french afterwards? Please don't. Can't imagine the frustration caused by having umpteen actions and pages and pages of text you don't understand. :)Lars-Erikhttps://www.blogger.com/profile/17853818944579785754noreply@blogger.com