If the above makes it sound like I’ve spent the last couple of days trying to get Larry to do the horizontal dance, that couldn’t be further from the truth. It took me exactly forty minutes to get from the honeymoon suite with Fawn, wondering where I could find a phone to order champagne, to watching fireworks while Larry and Eve have sex in the penthouse suite. Once I found the convenience store, everything else fell into place and at no stage did I not know what to do next. The man outside the store asks for wine...giving him the wine rewards you with a pocket knife...using the phone outside the store allows you to get the champagne Fawn demands...drinking the champagne with her leads to her tying you to the bed, where you use the pocket knife...using the rope from the bed allows you to get to the pills at Lefty’s Bar...having the pills means you can seduce Faith (the game hints that a medical stimulant might help)...seducing Faith results in her leaving her desk unattended so you can gain access to the penthouse...entering the penthouse means you score with Eve. Each time I achieved one of the goals, the next goal became pretty obvious, and I went from having 78 points at the end of my last post to finishing the game on 172 points without any need to backtrack or even think really.
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Saturday, 11 February 2012
Game 10: Leisure Suit Larry I - Won!
If the above makes it sound like I’ve spent the last couple of days trying to get Larry to do the horizontal dance, that couldn’t be further from the truth. It took me exactly forty minutes to get from the honeymoon suite with Fawn, wondering where I could find a phone to order champagne, to watching fireworks while Larry and Eve have sex in the penthouse suite. Once I found the convenience store, everything else fell into place and at no stage did I not know what to do next. The man outside the store asks for wine...giving him the wine rewards you with a pocket knife...using the phone outside the store allows you to get the champagne Fawn demands...drinking the champagne with her leads to her tying you to the bed, where you use the pocket knife...using the rope from the bed allows you to get to the pills at Lefty’s Bar...having the pills means you can seduce Faith (the game hints that a medical stimulant might help)...seducing Faith results in her leaving her desk unattended so you can gain access to the penthouse...entering the penthouse means you score with Eve. Each time I achieved one of the goals, the next goal became pretty obvious, and I went from having 78 points at the end of my last post to finishing the game on 172 points without any need to backtrack or even think really.
16 comments:
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The text parser is actually not all that picky in this game. You could have typed "talk to driver", "talk to man", or even just "talk" to get the list of destinations.
ReplyDeleteIf you were to "inflate doll", you would get a close up shot of the doll very similar to all the ladies you meet. If you "use doll", the game responds with "Jeeze Larry, do we have to?" You then have to type "use doll" again to consummate your relationship with your new inflatable friend. I don't kiss and tell, but let's just say it has the same outcome you got, with her flying away making flatulent noises.
By the way, you didn't mention the death scenes. These are some of the best parts of the game. If Larry gets the STD, his crotch starts to glow before he dies and he ends up in the Sierra factory where his bits are recycled. Another good one is if you forget to remove the "lubber" after your encounter with the prostitute. Walking out onto the street ends up with a policeman arresting you for indecent exposure.
Other memorable deaths occur when flushing a toilet (toilet overflows and Larry drowns) and when trying to smuggle liquor into the taxi (the driver drinks it and Larry dies in a car crash). A particularly gruesome death happens when Larry tries to go down on the prostitute - she wants to go first and then emasculates the poor fellow.
DeleteI've got to save something fresh to talk about in the final rating post! ;)
DeleteThat being said, I didn't make Larry have sex with the hooker, so two of the deaths you mention above are total news to me!
10 points to Chumazik!
Actually, the text parser is very lenient and even has some hidden jokes, probably because of the beta testing. If you type "masturbate" into it, the game replies "Larry, the whole idea was to stop doing that!"
DeleteYeah, as I recall reading, this game was the first adventure to receive any real beta testing. Al Lowe programmed into the beta version a data dump, that saved to a file everything the test players typed into the interpreter, and used it to fine tune the vocabulary and responses. So, there's a good chance some beta tester typed in that word, wanting to see if the game would react.
DeleteCongrats on finishing the game! As far as the lack of difficulty, perhaps the game was aimed at people who were too horny to think straight. Present company excluded, of course... or at least I assume so. :P
ReplyDeleteThe lack of difficult puzzles in Larry 1 is well explained by it being a faithful remake of Softporn (except that Softporn had some additional outlandish elements, like magic mushrooms that transported the player instantly to another room, that were removed from Larry). I am quite certain that you will curse many of the puzzles in Larry 2.
ReplyDeleteLooks like this walkthrough tells you about all the points: http://www.gamefaqs.com/pc/917513-leisure-suit-larry-1-in-the-land-of-the-lounge/faqs/36594 (Just look at the point list)
ReplyDeleteCongrats on completing another adventure. This seems like a light transition between Uninvited and Maniac Mansion. I hope you enjoyed the respite. Maniac Mansion has a lot of funny moments, but I do remember it being very difficult.
Glad you had a "good time" with Larry! Unfortunately, I think the first game in the series was also its pinnacle. The puzzles got harder and the plots more contrived, but... well I don't want to spoil or influence your opinion, let's just say you may find LSL2 to be quite a different experience.
ReplyDeleteManiac Mansion is also funny, although it´s more of the situational kind rather than relying on a barrage of jokes. I agree with Zenic that it´s likely to punish you and leave you begging for mercy, though. :-)
Hmmm, and now my review rating: I'm going to give this a 7/10 vs Uninvited's 8/10. I think part of it is that you write more on each game the longer it is (which makes sense) and thus give your readers more insight into its nature. I think this is where RPGs lend themselves to this format more then early adventure games, since they take longer what is the mapping and grinding and all.
ReplyDeleteOn the plus side, I think your writing is greatly improved since your early posts, and I feel this review, despite only having a few posts, gave a lot more insight then most of your early ones.
Do Adventure games get longer over time? I think Myst was pretty long, but I don't know if that was a general trend, or just an aberration. If they do get longer then this is probably a self-correcting problem.
I didn't realise my reviews and ratings were going to be reviewed and rated in turn! ;)
DeleteYeah, there's no doubt that the more challenging a game is, the more there is to write about. It's also worth pointing out that a lot of the early Sierra games are technically identical, meaning it's difficult not to sound like a broken record.
I'm pretty sure games not only get longer, they get more varied also, which will make for more interesting reading...I hope!
Opps, my comment below was supposed to be on this game.
DeleteAnyway, you asked for feedback on your posts, so I thought I'd try and give it.
I'm starting to get worried about Maniac Mansion, what with comments such as "likely to punich you and leave you begging for mercy".
ReplyDeleteI'm still looking forward to it though as it's one of the most renowned adventure game classics that I've never played (along with Loom, Myst and the Gabriel Knight series)! Bring it on!
I do think that one of the things that improved this review and the last was the example solutions and a summary of what you did. I'm really a plot-motivated person most of the time (Skyrim and Fallout being the exceptions for some reason) so I like hearing about the story, and suspect that as the plots get more complex that will also give you more to talk about.
DeleteHaha, well I may have exaggerated a bit. It is, after all, one of the first adventures I played, so my memories are fuzzy. But I do remember it being very tough, and utterly blowing my mind (I have to credit MM for sparking my love for adventure games). As an accomplished adventurer, and with the help of our subtle hints, I doubt you'll find it half as hard.
DeleteI concur with Charles that Maniac Mansion is not as difficult as it may have sounded. Many puzzles have alternative solutions and there are only few unpredictable dead ends. You can get your characters killed, unlike in later Lucasarts games, but the deaths happen usually for more logical reasons than in Sierra games. The interface might feel a bit cumbersome at first, because there's no mouse support, but it will become easier once you remember the important hotkeys.
ReplyDelete