When we left off last time, I'd taken a barely-feasible balloon trip to Crete.
|It had exactly enough gas to take me from Algeria, through Tunisia, Libya and the Mediterranean Sea and all the way to Crete. What luck!|
To the left of where I landed are the ruins of Knossos in Crete, where I had to do some of the same things I did during my TEAM playthrough.
- I took the surveyor's transit, found some statues under loose stones, found a map inside one of the ruined buildings, used the transit on the statues to lay out lines towards the 'tall horns' and shipribbed the place the transit lines met.
- I dig up the Moonstone and use it, along with my Sunstone, to open the secret door to the underground labyrinth.
But this time, before I can enter the labyrinth, a Nazi comes through the secret door and wants a chat.
|Unfortunately, this does not work.|
|Repeatedly pummeling him in the face however, DOES work.|
Walking over Klaus' dead (unconscious) body, I enter the labyrinth and, once again, repeat things I've done in other paths:
- I take the stone heads from a pressure plate, including the one I have to use my whip to get
- I use my whip on a minotaur statue head so I can get down to Sternhart's corpse and take his staff
- I use Sternhart's staff to access more of the labyrinth where I find a box and another orichalcum bead.
But after all that I was stuck for a while. I actually started mapping the labyrinth to ensure I hadn't missed a room. Amongst my repeated travels, I tried something I'm sure I'd tried before. There was a heavy stone slab blocking a doorway. I tried pushing it.
|No. That was the player groaning in frustration and disappointment.|
|Screw you, game. That is NOT a clue that I just need to try a few more times!|
|Despite most people thinking the bullwhip was invented for controlling cattle, it was actually used primarily for crossing chasms by using outcroppings.|
When I enter from the right I can see two Nazis having a chat at the other end of a long corridor. If I walk past the corridor, I'm noticed and one of the Nazis comes to investigate.
|I like that the last option actually allows me to leave so I can try something else.|
|His name is Hans, and he has one second to live|
|Only if you show me who you're talking to|
|But Hans... booby... I was your white knight...|
|If the pit was actually bottomless, wouldn't my remains still be falling to this day?|
Getting bored of fisting Nazis, I use some masonry to kill Anton the Nazi.
|Did I just turn a stalactite into a stalagmite?|
|SPOILER ALERT: this boulder will soon be crushing a Nazi?|
|And if he'd taken up professional singing a little earlier, Indy might still be alive.|
Speaking of which, I go back to the boulder, and when I try to push it I'm told it's too heavy (I've heard that one before, game - why should I trust you this time?) and I need some leverage.
Do I have anything for leverage – of course, the multi-talented ship rib.
|Now I'm trapped. Can things get any worse?|
I see the other side of the boulder blocking the entrance and I suspect that if I can push the boulder it should roll down to where Arnold was.
|You keep saying that to me, game. Don't you remember when I believed you and was stuck for a while?|
|Refusing to be consistent on the heaviness of stone, the game lets me take the stalactite off Anton's body and put it in my pocket|
|That's the second item of mine that the boulder has destroyed.|
|What gave it away, genius?|
Squeezing past Arnold's boulder, I find the Atlantean map room, but can't open any of the doors, and my stones won't do anything without the Worldstone.
|This is the 40th time I've attempted to push some stone in this section. I think I'm developing a complex.|
|So... Atlantis is SOMEWHERE to the north. Thanks for the detailed instructions, pedestal.|
|Having been to Atlanis twice before, I know Atlantis is pretty much where we are now, rather than at Thera.|
|Agreed, Indy. I can't think of a more ridiculous name for a boat.|
|Um... good question.|
He takes me to my randomly guessed coordinates, and I play around with the items on his boat. I attach an air compressor hose to a diving suit, but the suit has a hole in it. There's not much else to do here, so I give up.
|If only I had my ship rib – sniff – I miss you already, ship rib!|
|So if the lesser colony is 180 miles northwest of Atlantis, and another page tells me there was a tenfold error in translation...|
|I'm controlling Sophia – I can tell because the text is now purple!|
One thing I haven't mentioned about the interface is the text colours. Whenever Indy's talking, the text is white. When it's Sophia the text is purple. Other characters have other colours (the ship captain is green.) I'm not sure how many games have a similar feature, but this would be very useful if I didn't have voices on and was relying on subtitles.
When I'm only halfway lowered to the seabed, I notice I've stopped descending. I also notice that the shadow of our little boat has a new friend.
|So why didn't Kerner come when we went to the wrong location the first time?|
|I can hold my breath for three minutes!|
|It is pitch black. I feel like I've been here twice before.|
Session time: 1 hour 55 minutes
Total time FISTS: 4 hours 35 minutes
Total time combined: 11 hours 45 minutes
IQ Points: 305 of 688
Nazis killed: 8 (Klaus - punched, Hans - slabbed, Franz, Otto, Karl and Kurt - fisted, Anton - stalactited, Arnold - big baller branded)
Stone objects pushed: 8 - slab, SLAB, SLAB, SLAB, different slab, hanging column of rock, boulder (with help from ship rib), boulder (with help from stalactite)