Showing posts with label Rome: Pathway to Power. Show all posts
Showing posts with label Rome: Pathway to Power. Show all posts

Tuesday, 21 May 2019

Rome: Pathway to Power - Final Rating

Written by TBD with Reiko

In a rare case for The Adventure Gamer, this game was actually played by two of us. Reiko introduced us to the game and started it, making the first gameplay post, and then I took over when Reiko was unable to complete it. As Reiko was fairly early in the game, I started it anew, quickly playing through the first chapter in order to catch up.

And as I played the game, it grew on me… grew on me like a malignant tumour. I started off finding it acceptably average, but it quickly became tedious as each chapter devolved into a game of trial-and-error, and sometimes the worst form of trial-and-error, where the randomisation had me continually try the same thing over and over until luck fell my way.

Doing the same thing over and over and expecting different results is a definition of Rome: Pathway to Power - Albert Einstein

Tuesday, 7 May 2019

Rome: Pathway to Power - LOST!

Written by TBD

Hector’s Journal #4: "The Emperor considers me a threat to his power. I'll show him a threat. I'll curry Cleopatra's favour and see if she can help me oust the Emperor. I'm sure I'd be at least as good an Emperor - I can eat grapes and raise taxes all day with the best of them... and I rarely argue with shrubbery..."

When last we looked in on Hector the slave owner, invader, pillager, briber and attempted assassin-hirer, he'd just been made a Consul and sent to Egypt to protect Cleopatra.

It seems Cleopatra's throne is being threatened by her brother, Ptolemy XXIV. Now, I looked up Ptolemy XXIV and couldn't find him, but Google pointed me to the Wikipedia page of Ptolemy VIII instead.

I'm sure if I look up all royal families in history I'll find something weirder than this, but when your niece, stepdaughter and wife are all the same person perhaps it's time to stop trying to pick up women at family reunions.

Saturday, 27 April 2019

Rome: Pathway to Power - The Political Machine

Written by TBD

Hector’s Journal #3: "I've been a Senator for 15 minutes and I've already been given the opportunity to become a Consul, a position of power second only to the Emperor himself. So how do I get the populace to vote for me? Sensible and affordable policies? Tax breaks for low income families? Screw all that. I figure the most effective way of getting this promotion is by bribing as many citizens as I can! It's times like these I'm wondering if I should have spent more time earlier in the game stealing money..."

I hate Rome! Each chapter of the game has involved me restarting it over and over again until I get it right. And these sections have gotten progressively harder. To top it all off, while each section is a self-contained level, the amount of gold I have is carried over, so when I've only just passed an earlier section with minimal extra funds, I make each subsequent section harder. Can I make it too hard to finish? I certainly hope not. I actually enjoy the repetition the first few times I have to restart, as I see different things, but after a few goes I see nothing new and just have to plod through hoping the luck of the dice turn my way. I thought the reloading of saved games was tedious in the previous chapter, but this chapter leaves Britain for dead in the 'you failed - start again' stakes. Sigh. Oh well, Let's continue playing and see how I go.

When last we looked in on Hector the slave owner, invader and pillager, he'd just been made a Senator by leading an army into killing a lot of Britons. Being a responsible slave owner, I enquire about Barbarus' health.

Good, because I'll probably be having you fight until you die at the arena later today.

Thursday, 11 April 2019

Rome: Pathway of Power - The Woad Warrior

Written by TBD

Hector’s Journal #2: "You've heard the story before. The slave who became a general... or was it the other way around? Either way, I keep improving my station through means having nothing to do with my skills. Let's see if I can keep this going – if I do, I could even be Emperor one day!"

When last we looked in on Hector the slave owner, he'd failed multiple times at having his slave win a gladiatorial battle. So without having any better ideas, I kept trying...

Reloading after not having played the game for a few days, I'd forgotten I'd saved the game after already owning a slave so accidentally bought a different slave.

Let's take a look at my inventory...

Slaves are like Pringles - you can't stop at one.

Well, I've now got two slaves and 25 sesterces. I still owe the moneylender 60 sesterces and need some amount more than 40 to bribe my way into the Palace. So let's see if we can win a fight at the arena now. Maybe Billius and Barbarus can be the first ever tag-team.

Wednesday, 3 April 2019

Rome: Pathway to Power - The Emperor's New Woes

Written by TBD

And so, after almost two months, we continue our playthrough of Rome: Pathway to Power.

It's been a while, so if you want to catch up you can read Reiko's Introduction (here) and first post (here).

For a quick summary, here's what happened so far.

HERCULANEUM

Hector, a slave living in the shadow of Mount Vesuvius, and the character we play, was sent by his master to give a letter to Fellonius the Consul.

After asking a local plumber for directions, Hector finds Fellonius.

Actual fact: The word 'plumber' originated in the Roman Empire, as the Romans used lead pipes and the Latin word for lead is plumbum.
Possibly actual fact: In more modern times, a lead pipe was also used by Professor Plum in the Conservatory.

Tuesday, 5 February 2019

Rome: Pathway to Power - Out of the Fire

Written by Reiko

Hector’s Journal #1: "Someone's going to want to know eventually how a simple slave managed to get so far. I am hardly a simple slave, at least now, but I'd like to think that I was never ordinary. Yet you could say that I just got lucky, at least at first. It all started on the worst and best day of my life up to that point. It was certainly the worst day of the lives of a lot of other people."

First, I'm probably going to want to complain about the controls a lot, so let's just get that out of the way first, and then we can concentrate on the plot. Hector wanders around, often even when I haven't told him where to go, and when I do, the pathfinding is very inconsistent. For a game with time limits, this is not helpful. One time I clicked on a square to have Hector walk in one direction along a wall, and instead he started going the other way, as if he was trying to go around the wall instead. The one mitigating factor is that the map is interactive: it's basically like a very zoomed-out version of the whole level, with the current locations of all the people (unlabeled, but you can see in general where people are) displayed in real time, and clicking zooms back in and starts Hector moving to the selected location. It's actually far easier to navigate using the map screen than the regular screen, just because the view is so narrow.

Also, I discovered that if I click on an NPC, Hector yells "Excuse me" or some such, and the person stops moving for a minute, which gives me a chance to do a "greet" or "inquire" action on them. Better than trying to talk to moving people when the people are so tiny. However, when there are multiple people in close proximity to each other, it's still difficult to click on a specific one.


Those little sprites are hardly distinguishable, so I hope this is the right guy.

Friday, 1 February 2019

Game 105: Rome: Pathway to Power - Introduction (1992)

Written by Reiko



Rome: Pathway to Power is a bit of an odd duck. It's a historical adventure set in Rome, of course, in AD 92, which was also its other sub-title. But its main screen uses an isometric perspective, and at least one level involves controlling whole armies rather than just one character. This quirkiness reminds me a bit of the Dune adventure game that I reviewed a year and a half ago, which was a hybrid adventure-strategy game. I hope Rome has as good a blend between the adventure and strategy aspects.