Written by Reiko
Hector’s Journal #1: "
Someone's going to want to know eventually how a simple slave managed to get so far. I am hardly a simple slave, at least now, but I'd like to think that I was never ordinary. Yet you could say that I just got lucky, at least at first. It all started on the worst and best day of my life up to that point. It was certainly the worst day of the lives of a lot of other people."
First, I'm probably going to want to complain about the controls a lot, so let's just get that out of the way first, and then we can concentrate on the plot. Hector wanders around, often even when I haven't told him where to go, and when I do, the pathfinding is very inconsistent. For a game with time limits, this is not helpful. One time I clicked on a square to have Hector walk in one direction along a wall, and instead he started going the other way, as if he was trying to go around the wall instead. The one mitigating factor is that the map is interactive: it's basically like a very zoomed-out version of the whole level, with the current locations of all the people (unlabeled, but you can see in general where people are) displayed in real time, and clicking zooms back in and starts Hector moving to the selected location. It's actually far easier to navigate using the map screen than the regular screen, just because the view is so narrow.
Also, I discovered that if I click on an NPC, Hector yells "Excuse me" or some such, and the person stops moving for a minute, which gives me a chance to do a "greet" or "inquire" action on them. Better than trying to talk to moving people when the people are so tiny. However, when there are multiple people in close proximity to each other, it's still difficult to click on a specific one.
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| Those little sprites are hardly distinguishable, so I hope this is the right guy. |