Showing posts with label Police Quest 3: The Kindred. Show all posts
Showing posts with label Police Quest 3: The Kindred. Show all posts

Saturday, 7 November 2015

Police Quest III - Final Rating

Written by Alex


If you’ve been reading my posts about Police Quest III, you’ll know that I tried really hard to like this game, but certain things kept me from achieving as much enjoyment as Jim Walls and company would have liked me to.

REAL paperwork!”

These things aren’t, I believe, complaints from a modern gamer engaging in chronological snobbery against a game over two decades old. No, my complaints have to do with basic elements of adventure game design like writing, story, and puzzle construction. But I’m getting ahead of myself here. On with PISSED! It’s far better than being PISSED on!

Thursday, 5 November 2015

Police Quest III – WON!

Written by Alex

Oh boy, you guys. Oh boy. I just finished Police Quest III, and all I can say is hold on to your hats. We’re about to see is an example of an adventure game running out of spunk at the very end. There are twists and turns and piles of dead bodies, puzzles and procedural work and drama, but in the end, there is no narrative cohesion or emotional payoff. You’ll see why.

Day 6 begins just like every other day, with Sonny waking up, dressing, and driving to the station. The previous day had been pretty exciting, featuring detective work, a demonic puzzle, a shoot-out with a suspect, and a car chase resulting in a dead perp. And Sonny’s partner, who has a history of stealing evidence, stealing evidence.

Is it a good sign when computer games get as monotonous as a real job?

Tuesday, 3 November 2015

Police Quest III – The Puzzle From Hell: Full-Blown

Written by Alex


Here it is. The Big One. The puzzle that kept me from finishing this game way back when. Day 5, a day that shall live in infamy. A day when my adventure-gaming exploits were thwarted by one man . . . a man on a mission to ruin my police quest. A man fond of inserting himself into his own games, who claims that his games were designed based on his real-life experiences. I certainly hope that this puzzle is not based on one of them.




Whether he had a hand in creating this puzzle, I’m not sure. But in the great American tradition of blaming the most visible person for something, regardless of the truth of the matter, I am laying this all at your feet, Mr. Walls.

Tuesday, 27 October 2015

Police Quest III – The Puzzle From Hell: Prelude

Written by Alex


Oh, Jim Walls and friends: Why do you hate me? I’m following proper police procedure. I’m using the manual. I’m picking up on in-game clues and hints and trying to do everything right. But it’s not working. Why? Why must you be so damned finicky?

I’ll tell you why: Because you can. That’s why.

Tuesday, 20 October 2015

Police Quest III – Happy Wife, Happy Life

Written by Alex


At the end of last post, Sonny had just been called to check out an assault at the Oak Tree Mall; since there were no other available officers, Sonny was next on the list. Dutifully, he rushes over, only to his wife Marie’s car in the parking lot. Running to the paramedics, Sonny finds his worst nightmare come true.


Saturday, 17 October 2015

Police Quest III – Sonny on Patrol

Written by Alex

So this is what it feels like to be a highway patrol officer!

After booking crazy Brian Forbes, Sonny gets called to Highway 41 near the 7th Street on-ramp to help Officer Morales with a violator who refused to sign their citation. Apparently, such a situation may require a supervisor. Whipping out, I mean, opening the PDF of the game manual, I check out Section III, Traffic Officer, Part 12: “Refusal to sign a citation.” Anyone refusing to sign must be advised that a signature is not an admission of guilt but only a promise to appear in court. If the violator still won’t sign, then they earn a one-way trip to the klink and have to post bond before being released. This rule, however, has one specific exception: “Pregnant women and the elderly. Advise the violator as above. If the violator still refuses to sign the citation, call a supervisor to the scene.” So given that Morales needs a supervisor, I’m dealing with either a pregnant woman or a senior citizen. Isn’t this exciting!



Tuesday, 13 October 2015

Police Quest III – Crazy by the Water

Written by Alex

Sonny Bonds is in his car and ready to hit the streets, accompanied by that totally awesome Jan Hammer soundtrack. I would seriously love this track to play every time I got into my car.


Let’s talk about the driving interface here as Sonny heads off to Aspen Falls to do whatever dispatch wants him to do. As an aside, wouldn’t a dispatcher give a police officer a little heads-up as to what to expect on the scene? Something like, “Gunshots fired,” or “Kitten stuck in tree,” or “Crazy naked man doing rude things to passersby”? This could have only help so that the arriving officer doesn’t jump into a dispute over a bridge game guns blazing, or stroll into a gang war with no weapon other than his disarming smile. For a game that’s supposed to be so realistic pertaining to police procedure—and, in fact, is very procedurally accurate, as far as I can tell—this strikes me as a little odd.

Tuesday, 6 October 2015

Police Quest III – Administrative Affairs

Written by Alex


Firing up Police Quest III, we get a rather high-quality intro that features all the tropes of cheesy yet awesome cop movie and TV shows: Scenes showing car chases and officers dramatically pointing their weapons towards the camera set to a pulse-pounding score. And what’s this? The music is done by none other than Jan Hammer, keyboard and compositional whiz known best for the soundtrack to the television show Miami Vice, so you know exactly the vibe that this game is going for, at least musically: Minor key and driving, with a lot of Latin percussion and horns. Fun fact: Frank Zappa played a villain named Mario Fuente on an episode of Miami Vice called “Payback.” But lest you think Mr. Hammer only does TV work, he’s also an accomplished prog rocker, having, among other things, been an original member of the Mahavishnu Orchestra with John McLaughlin and playing with Jeff Beck on some classic albums. If none of this means anything to you, don’t worry: This is a blog about computer games. Let’s just say that having Jan Hammer work on your computer game is a pretty big “get.”

Tuesday, 29 September 2015

Game 59: Police Quest III: The Kindred (1991) – Introduction

Written by Alex



Released for the IBM PC and the Amiga in September of 1991 (according to Giant Bomb) or October (according to MobyGames), Police Quest 3 (according to the box) or III (according to the game itself), subtitled The Kindred, takes the series into the VGA, 256-color point-and-click, a place Sierra had been transitioning many of its long-running adventure series during the early 1990s. King’s Quest first got the king’s treatment in 1990 with King’s Quest V, followed in 1991 by Space Quest IV and a remake of Space Quest I, Leisure Suit Larry 5 and a remake of Leisure Suit Larry 1, and finally this title. More series would follow suit, as well as a bevy of new titles, some of which would spawn franchises of their own, created with ever-improving presentaiton.