|The day begins. Note the time in the upper-left. Also, I like how Sierra eventually re-uses this police station picture in the Police Quest I remake.|
One thing that becomes apparent as I click around the police station is that this is one of those early Sierra point-and-click affairs where clicking on something that you’re not “supposed” to gives a red X instead of an actual message. This smacks of a lack of effort, but so far only annoyed me in one spot I’ll get to later.
This hallway’s two doors lead left into Sonny’s office and right to the Homicide department. Walking around the hallway to the next screen reveals three more doors: The one at the bottom leads to the Vice department, the one on the right to the Criminal Psychologist’s office, and open door to the left to the briefing room.
|So I don’t get to visit Crockett and Tubbs. Or Frank Zappa.|
Sonny’s office also has a shelf full of law books, but he quickly lets us know what he thinks of it:
|I’ll show you where you can cram that Constitution!|
|Then again, he is in IT . . .|
|Isn’t that EXACTLY what somebody guilty of police brutality would say?|
Back in Sonny’s office, Morales is sitting next to his desk like a schoolgirl visiting the principal. When Sonny asks her what the story was, she claims that the jerk she pulled over for doing 75 or 80 in a 55 zone started eyeing her and saying lewd things, and that while she doesn’t remember exactly what she said, anything she did say was well-deserved.
Doing what all players of a REALISTIC game do, I check the manual. There, under Section III: Traffic Officer, Part 4, it explains that, during a stop, officers must “Be professional. Remember that you are representing the department. Violators should be treated firmly but with courtesy.”
Hm. As much as the violator in this case had it coming, Morales certainly did not act professionally and with courtesy. And since she pretty much admitted to using profanity and yelling at the complainant, I feel Sonny can make a determination, and that determination is SUSTAINED. I think I made the right choice, since the game made its little “YOU GET POINTS!” fanfare. Sonny automatically puts the completed form on his Lieutenant’s desk.
I get up, but what’s this? Another paper in the In/Out basket? Look here, it’s a Requisition form for a computer access card! I need to bring this up to Mike! Two administrative puzzles in a row! Gee, this game is so much more real than real life! It’s like, why get an office job, when you can play a game where you have an office job?!
All kidding aside, I know that this is the point: Police Quest games tend to start out slow and then ramp up to more interesting scenarios. Police Quest III has been pretty fun so far.
Up on the third floor, Mike gives Sonny the card, and then starts complaining about a missing tracking device. A helpful dispatcher replies that Officer Banks has it for the next three days. Mike is none too happy about this.
Finished here, I go visit Captain Tate in the Homicide room, which is not where people go to get brutally murdered. It’s where they work on catching brutal murderers.
Before leaving the station, I want to check out the first floor. The only rooms of note there are a Men’s and Women’s locker rooms, and a storage closet. Since Lytton is in California, I assume that the locker rooms are gender-neutral and stroll right into the ladies’ room. It does not go well.
But these doors can wait. Sonny is needed! I don’t need to perform some wimpy vehicle inspection like in Police Quest I; here, Sonny can just get in and go. He doesn’t even need keys, as they’re already in the car. Sounds stupid, but again, what do I know? I’m not the cop here.
Next time, we’ll see what’s going on at Aspen Falls and discuss Police Quest III’s driving mechanics.
Points: 54 out of 460.
Inventory: Gun, handcuffs, flashlight, road flares, nightstick, wallet with $10.00, computer access card, notebook.
Session Time: 1 hour and 20 minutes.
Total Time: 1 hour and 20 minutes.
Note Regarding Spoilers and Companion Assist Points: There’s a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, I've not made any requests for assistance. Thanks!