Written by TBD
It's time to determine the Final Rating of Martian Memorandum.
Puzzles and Solvability
In general, the inventory and environment puzzles of this game made sense, but some of them, even though they make sense on paper, were difficult due to lack of information. I'll discuss this in more detail in the “Interface and Inventory” section.
Some puzzles were rewarding when solved, like using the wrench on the magnet in the power plant.
Showing posts with label Martian Memorandum. Show all posts
Showing posts with label Martian Memorandum. Show all posts
Thursday, 17 December 2015
Saturday, 12 December 2015
Martian Memorandum - WON!
Tex Murphy Journal Entry #6: I did it! I solved the case and topped it off with a hot dog and beer at Weenie World. Now to go home and collect my fee. Oh, and I also found a Martian Memorandum, but that is neither important, nor was it vital to solving my case – honestly, I'm not sure why I bothered mentioning it...
When we last met our intrepid hero, he'd just spoken with local religious leader and all-around-nice-girl Deacon Hawke. She'd given us the address the the Martian colony that had been massacred by the Stanton Expedition. So that's where I headed next.
When we last met our intrepid hero, he'd just spoken with local religious leader and all-around-nice-girl Deacon Hawke. She'd given us the address the the Martian colony that had been massacred by the Stanton Expedition. So that's where I headed next.
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| This game is insistent on making me sad about this place. It's working :( |
Monday, 7 December 2015
Martian Memorandum - Men are from Mars, Women have no... well, women are also from Mars
Tex Murphy Journal Entry #5: I found out a LOT of information from the two women I met on Mars (and I thought women were from Venus.) Jane told me plenty but Deacon Hawke was full of information. Not only that but I found a Martian Memorandum and some vital information on my client, Marshall Alexander.
We start today's episode with another flashback, where I repeated some more things I'd done earlier before reloading.
FLASHBACK CONTINUED
… I visited Dr Barkley, took his Orange Box (TM), asked him about everything, went to the Power Plant, spoke to “I'm a PC”, got the pass card, used it to get to the restricted area, took the wrench, used the magnet to get upstairs, got the hoverboard, spoke to Lowell, went to Big Dick's, got Big Dick Card, went to bathroom, took Blueprints, then instead of going to the office went back to visit Jane...
Now that Jane will give me more information, I ask her all my questions again.
FLASHBACK CONTINUED
… I visited Dr Barkley, took his Orange Box (TM), asked him about everything, went to the Power Plant, spoke to “I'm a PC”, got the pass card, used it to get to the restricted area, took the wrench, used the magnet to get upstairs, got the hoverboard, spoke to Lowell, went to Big Dick's, got Big Dick Card, went to bathroom, took Blueprints, then instead of going to the office went back to visit Jane...
Now that Jane will give me more information, I ask her all my questions again.
Labels:
1991,
Martian Memorandum,
TBD
Thursday, 3 December 2015
Martian Memorandum - There and Back Again: A P.I.'s tale
Tex Murphy Journal Entry #4: I've spoken to Big Dick and been locked in his office. Fortunately I found a vent and escaped. After questioning other citizens of Mars I realised I needed to go back to Big Dick's of...
RELOADING... ... ...
Before going to Big Dick's office, I question the other citizens of Mars, then I go back to Big Dick's office and realise I need more...
MORE RELOADING... ... ... EVEN MORE RELOADING... ... ...
Before I leave Earth via the smuggler's base I return to the jungle for a seemingly innocuous and nonsensically buried newspaper advertisement. This ad somehow opens up many new avenues of investigation. I'm sure I'm now on the right track in my search for Alexis Alexander.
Last time I controlled our hero, Tex Murphy, I was killed by saying the wrong things to Big Dick.
So I went for my usual 'systematically try each possible option of dialogue until one works' process.
The way I do it made this the easiest dialogue 'puzzle' to solve.
I started with Response 1, then chose Response 1, then Response 1 again, and I'd suddenly won the dialogue on my first attempt! Thumbs up for Murphy's System for Dialogue Organisational Success! I should trademark MSDOS immediately.
MORE RELOADING... ... ... EVEN MORE RELOADING... ... ...
Before I leave Earth via the smuggler's base I return to the jungle for a seemingly innocuous and nonsensically buried newspaper advertisement. This ad somehow opens up many new avenues of investigation. I'm sure I'm now on the right track in my search for Alexis Alexander.
Last time I controlled our hero, Tex Murphy, I was killed by saying the wrong things to Big Dick.
So I went for my usual 'systematically try each possible option of dialogue until one works' process.
The way I do it made this the easiest dialogue 'puzzle' to solve.
I started with Response 1, then chose Response 1, then Response 1 again, and I'd suddenly won the dialogue on my first attempt! Thumbs up for Murphy's System for Dialogue Organisational Success! I should trademark MSDOS immediately.
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| Well, that was easy. |
Labels:
1991,
Martian Memorandum,
TBD
Friday, 27 November 2015
Martian Memorandum - I never thought I'd be smuggling myself
Tex Murphy Journal Entry #3: And I thought the jungle was hard? I made my way to the smuggler's base, managed to make my way past one guard and EVENTUALLY avoid another, but I have no idea how to do something as seemingly simple as emptying out a crate. I've been hiding behind the crate for most of my time here with no idea how to proceed. Am I doomed to stand here forever? Or will I somehow get some assistance?
My first plan for this session was to go back and get the ladder correctly rather than magically shooting one out of my ars... I mean, gun.
Fry pointed out in the comments that the junkyard scene scrolls to the right. In my defense, you have to get far to the right before it starts scrolling, and the scene LOOKS complete enough as is. I'd previously gone enough to the right to get killed by the radioactive pool, but if I'd just gone a little further...
My first plan for this session was to go back and get the ladder correctly rather than magically shooting one out of my ars... I mean, gun.
Fry pointed out in the comments that the junkyard scene scrolls to the right. In my defense, you have to get far to the right before it starts scrolling, and the scene LOOKS complete enough as is. I'd previously gone enough to the right to get killed by the radioactive pool, but if I'd just gone a little further...
Monday, 23 November 2015
Martian Memorandum - Shooting Snakes and Ladders
Written by TBD
Tex Murphy Journal Entry #2: After spending most of yesterday grilling people for information, I started this day the same way. But by the time the day was over I'd beaten death at the junkyard and a jungle and knew how I was going to make my way to the next location in my investigation. I just need to figure out a way to get past this smuggler and, more importantly, his high powered weapon...
I finished my last post with a list of possibilities for making progress, so I got started on my list. I first decided to see if I could still talk to Chantal (I could, but she didn't have anything useful for me) and seeing if there's any more I could get from Jocques (a LOT more – I hadn't figured out the dialogue format when I spoke to him earlier and had just assumed that getting the film was all I needed from him.)
Jocques told me that Rick Logan used to work for “Galactic Pictures” which is an exploitative movie studio that ran into legal problems after their “Joltovision” experience accidentally fried 20 patrons in their seats.
I go to their address, but there's nothing there. Fortunately, my old friend Rhonda is available to help out.
Rhonda had sent several faxes (that futuristic technology again) to the studio chief Guy Callebero, asking for payment on Alexis' behalf, but he's never paid. She gave me the address the faxes were sent to (What – do they physically MAIL faxes in the future?)
I finished my last post with a list of possibilities for making progress, so I got started on my list. I first decided to see if I could still talk to Chantal (I could, but she didn't have anything useful for me) and seeing if there's any more I could get from Jocques (a LOT more – I hadn't figured out the dialogue format when I spoke to him earlier and had just assumed that getting the film was all I needed from him.)
Jocques told me that Rick Logan used to work for “Galactic Pictures” which is an exploitative movie studio that ran into legal problems after their “Joltovision” experience accidentally fried 20 patrons in their seats.
I go to their address, but there's nothing there. Fortunately, my old friend Rhonda is available to help out.
Rhonda had sent several faxes (that futuristic technology again) to the studio chief Guy Callebero, asking for payment on Alexis' behalf, but he's never paid. She gave me the address the faxes were sent to (What – do they physically MAIL faxes in the future?)
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| This guy doesn't pay his bills, but he looks so loyal and adorable! |
Tuesday, 17 November 2015
Martian Memorandum - Help me Rhonda!
Written by TBD
Tex Murphy Journal Entry #1: It seems like I might be able to catch up on my rent and electricity bills. My new client is the richest guy in the world, Marshall Alexander, who wants me to find his missing daughter. I didn't get a good look at Alexander. He's dark and mysterious, like the Brew 'N Stew's soup of the day. I found a few leads but nothing solid as yet. Looks like I'm in for a long case
I start the game in my office. There's mail on the floor so I grab it – apparently someone mailed me cash in an envelope. Not a very safe way to send money, but I'm not complaining. Money may not buy happiness but it can buy a cheap bottle of bourbon to help me forget about my troubles for a night and that's as close as I'm likely to get in the near future.
Tex Murphy Journal Entry #1: It seems like I might be able to catch up on my rent and electricity bills. My new client is the richest guy in the world, Marshall Alexander, who wants me to find his missing daughter. I didn't get a good look at Alexander. He's dark and mysterious, like the Brew 'N Stew's soup of the day. I found a few leads but nothing solid as yet. Looks like I'm in for a long case
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| A game about people who survived a nuclear war by hiding in shelters? That'll never work! |
I start the game in my office. There's mail on the floor so I grab it – apparently someone mailed me cash in an envelope. Not a very safe way to send money, but I'm not complaining. Money may not buy happiness but it can buy a cheap bottle of bourbon to help me forget about my troubles for a night and that's as close as I'm likely to get in the near future.
Wednesday, 11 November 2015
Game 62: Martian Memorandum - Introduction (1991)
Written by TBD
TBD Journal Entry #1:
November, 2015.
I was sitting in my study pondering my next move. Rain was hitting the window with significant force, like a Lytton cop hitting an uncooperative suspect. I needed to write an introduction to Martian Memorandum, but wasn't sure how to begin. Being a big fan of the later Tex Murphy games – what can I say, I like my detectives like I like my eggs, hard-boiled on the outside but soft and runny on the inside – I wanted to show people what was both good and bad about Tex's earlier games. Without a specific plan and deciding to just write what seemed interesting, I made myself a cup of coffee and got to typing...
Okay, it's time for our third game from Access Software and our second game in the not-yet famous Tex Murphy series.
If you've seen my avatar you won't be surprised to read that I'm a fan of Tex Murphy games. But, perhaps more surprisingly, I'm NOT a fan of the first 2 games. I've played Mean Streets and Martian Memorandum once, for completeness' sake, many years ago and haven't revisited them since, despite having replayed the next 3 games multiple times. I would have used a walkthrough whenever I was stuck back then so this will be the first time I go through the game without that crutch. I've read a little about Martian Memorandum and there are apparently dead ends, so I expect to encounter at least one. (I'm still having nightmares about King's Quest V's rope/branch dead end.)
I will be counting on you people to inform meif when I get stuck - the discussion about deliberately not telling Trickster he was dead-ended in Les Manley has me a tad concerned, but I trust you won't do the same to me. You wouldn't want to betray that trust, would you?
To start, I thought I'd have a look at the cover art. What do you do when you have more to say than will comfortably fit on a front and back cover? Simple, you print four pages of cover art!
TBD Journal Entry #1:
November, 2015.
I was sitting in my study pondering my next move. Rain was hitting the window with significant force, like a Lytton cop hitting an uncooperative suspect. I needed to write an introduction to Martian Memorandum, but wasn't sure how to begin. Being a big fan of the later Tex Murphy games – what can I say, I like my detectives like I like my eggs, hard-boiled on the outside but soft and runny on the inside – I wanted to show people what was both good and bad about Tex's earlier games. Without a specific plan and deciding to just write what seemed interesting, I made myself a cup of coffee and got to typing...
Okay, it's time for our third game from Access Software and our second game in the not-yet famous Tex Murphy series.
If you've seen my avatar you won't be surprised to read that I'm a fan of Tex Murphy games. But, perhaps more surprisingly, I'm NOT a fan of the first 2 games. I've played Mean Streets and Martian Memorandum once, for completeness' sake, many years ago and haven't revisited them since, despite having replayed the next 3 games multiple times. I would have used a walkthrough whenever I was stuck back then so this will be the first time I go through the game without that crutch. I've read a little about Martian Memorandum and there are apparently dead ends, so I expect to encounter at least one. (I'm still having nightmares about King's Quest V's rope/branch dead end.)
I will be counting on you people to inform me
To start, I thought I'd have a look at the cover art. What do you do when you have more to say than will comfortably fit on a front and back cover? Simple, you print four pages of cover art!
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| This game cover has since been plagiarised by many a sore throat medicine commercial |
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