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Saturday, 8 September 2018

Spellcasting 301 - The Beach Boys

By Deimar

Ernie Eaglebeak's Journal #1
“I just can’t believe I am still friends with these guys… First, they got me to drive the carpet to our spring break destination, Fort Naughtytail, alone for hours on end while they slept. We arrived safe and sound, but then they blamed me for saving their lives by throwing away everything that was not them during our flight. Ungrateful pricks! They even had the courage to charge me twice the amount they paid for the hotel as a penalty! But when they get tangled against another fraternity in a tournament for the rights to come here on spring break for the next five years, who do you think they call?”

Hello people! I don’t know why I feel the need to greet you again after my rocking introduction post for this game but here I am again ready to continue!

Pictured here: Totally Voltgloss

What? Did you say I am not Voltgloss? How did you manage to see through my impeccable disguise? Sadly for you, Voltgloss had some issues that prevented him from finishing this game so you are stuck... with me!!. A non-native English speaker which has played as many as three (allegedly) parser-based adventures in his life and that hates time-based games because he likes exploring at his own pace. Clearly the only good choice to play this game.

Resuming the game from where Voltgloss left it, the prologue ends with Ernie in the main Plaza of Fort Naughtytail, just in front of the Hu Delta Phart’s hotel, the Royal Infesta. Our brothers are set on going to the rooms so that seems like the best course of action. Once inside, the group pays the fee, with Ernie paying twice the price for his room in punishment for throwing away all the HDP’s things during the flight.

Maybe you should know that Ernie’s room is the cheapest, with views to the dumpster and only costs 20 pieces...

Once the ordeal is resolved, the group agrees to meet at the beach in 30 minutes. As the key to the room was not among my inventory, I tried to ask the receptionist for it to no avail and nothing I tried at the reception was of any consequence. That’s a good beginning. I exited the lobby east to explore the hotel but ended up outside in Beachwhaled Boulevard, a fancy street with an aquarium and several shops. Sadly, I had no time to explore the new location as 30 in game minutes had passed and I was dragged to the beach by Sid, one of the Pharts.

As soon as we arrive, a group of muscled guys approaches. They are a group of bullies from Getta Loda Yu, a fraternity at St. Weinersburg Academy of Magic (SWAM), our arch-rival school. Their intention is to get our beloved group of hornball nerds kicked out the beach by means of a weight-lifting contest. The Yus bring out three barbells of different weights (I guess they take them wherever they go) and one of them starts lifting them from the lightest to the heaviest.

Seeing an opportunity here, I cast FRIMP (levitation) on the heaviest and try to impress everyone by lifting it before the jock, but I am interrupted by Moe, the Pharts “leader” as he thinks I am too skinny and that Ralph should do it instead. And that’s when the game crushes me even more describing how easy it is for the jock to lift the heaviest weight now that it is levitating. Good job me!!

But now it is Ralph’s time in the court. So I help him as I helped the jock, noticing that there is a cooldown of 1 turn before being able of casting the same spell twice. But he is a little less subtle about the effort put into lifting the last weight…

I think he is still missing an elephant on the other hand...

Seeing as there is a tie, Moe and Ace, the Yus leader, start bickering at each other until The Judge appears. This being a spellcasting game, The Judge is an impressively described blonde in a bikini that extends the weight lifting contest to a full tournament full of college competitions such as drink-a-thons, tan contest, wet t-shirt competitions, etc… Surprisingly for me, the prize is not a night with her (oh Al Lowe, how much have you perverted me!), but avoiding 5 years of exclusion from Fort Naughtytail. And somehow the competition starts by giving 40 points to the Yus and 45 to us.

I am not sure I fully understand how this scoring works. I must be distracted but I am not entirely sure why…

Seems quite straightforward until now, right? What if I told you it took me an embarrassingly high number of repetitions to reach a point where I was ready to keep advancing in the game? You see, time in this game is getting in my nerves. Every action you do other than a general look over the scene or seeing what’s in your inventory takes 5 minutes of in-game time. So you have like 6 actions before being taken to the beach.

My first tries were actually trying to find something to do with that time. My best guess here is that you can only get to your room and get into your bathing suit, as I was specifically picked on by the bullies for wearing a cloak to the beach and it is what our brothers suggested. This time, instead of losing time at the reception I simply went to Ernie’s room using the elevator and found out that I didn’t need anything to enter. In fact, there isn’t even a screen before the door, you simply choose your room from a map. Inside, our roommate Sid is unpacking. Being the nice guy I am, I greet him and try to talk with him but he has no useful information for us. There is a visible book bag that we can rummage. The bag contains a… Oh, what’s that? It’s been 30 minutes already? Back to square one!

Damn you, Sid! Let me relax and take my time!

This time I do less looking and talking and more looting. The bag contains a text book on plant-resin-based magic potions so boring it can melt your brain if you read it, a nose shield and a deflated float. With that done, it is time to get into my bathing suit. Ups, at the beach again. Restore!! Go to the room, take the bag, look for the bathing suit. The only problem being I can’t find it anywhere in the room before getting to beach. Finally, simply removing the cloak reveals the bathing suit underneath. Great. This is a perfect example of why I prefer my adventure games event based instead of timed.

But then you have the beach scene, which is even worse. You see, what I described in merely four paragraphs is a stream of scenes where you can do things in between. So when the jerks approach, you are given the opportunity to do something. Also several occasions in between Moe and Ace’s conversation. And you are given a single action before the scene continues.

So if you inflate your float, the conversation between Ace and Moe continues meanwhile. This is not that bad per se, but it left me with the feeling I was missing something. For example, the only thing you can do before the weight lifting contest that changes how the scene goes is throwing a punch, but the only result is Ernie being humiliated and the contest then starts immediately. During the contest there are even less things that change how the contest end. I didn’t even manage to lower the Yus’ score. No sand throwing, no punching, no spell to help either… So in the end I just settled with being in my swimsuit with Sid’s bag and having an score of 40 vs 45.

I ended up cheering and booing people. Just because.

The bad news for me is that I have a feeling the rest of the game is going to be as time-pressing as this introduction to what I assume are the secondary villains (I have little doubt that the old nemesis from the previous games will return as the main antagonist) and the following chapters objectives. The Judge even sets the time limit for the next step, as each fraternity is going to hold a party the next day at 7 o’clock, and she is going to judge which one has the hottest girls. She even sets the timing for the next test, being a sand-castle building contest the following day to the parties. I think I will be typing RESTORE even in my dreams (or more likely nightmares).

Ok, enough with the complaining. The game opens a lot here as you are finally given some freedom to explore the island. Let me tell you it is huge. But it feels a little empty, as there are a lot of locations with nothing to do, at least at the moment. I spent most of the day before the party just exploring and taking notes of the several items and relevant locations that seem useful. I won’t describe everything now, as I will have to replay it for sure, but I will try to summarize my thoughts on what I have discovered so far:
  • I didn’t find anything that could help me with getting hot girls to the party. I am at a lost here on how to tackle this objective but here is me hoping that at some point I will see some solution to the problem while I explore.
  • There are a lot of items in the town shops, and having found the sack of gold I dropped from the carpet in the Village Center, most of it is available to buy. However, there are way too many things to carry around and you can’t buy anything even with the extra gold, so there must be a way of getting more gold or I will have to buy things on a need-to-use basis. There is a shovel that could be useful for the sand-castle thingy.
  • In the Pokkaball Hall of Fame I found Otto Tickingclock, the president of Ernie’s university.
I don’t think I agree with his “invite-youngsters-to-my-hotel-room-with-this-smile” policy
  • If you eat a bisque, the only available option, at the Tourist Trap restaurant, you are sent to jail. A group of spring-breakers breaks a wall at the restaurant and the sheriff detains Ernie when he arrives thinking he was part of the crowd. Once in jail, the only way out is to give the bisque to a crown-wearing cat that then transforms into a prince and opens the jail door before disappearing. That’s weird. And serves no purpose as I couldn’t find anything useful in the sheriff’s office. Maybe I did this too soon, as whenever I try to enter the police station before or after the event, the sheriff is always there and I can’t search the place. So I will have to try to avoid doing this before I know there is something interesting in the station or maybe I just need to learn how to get out of the jail without giving away the bisque.
  • I found the local wizard guild hall on top of the lighthouse. They asked me to fix the bulb there in order to gain access to the guild. No idea yet on how to do it
  • There a four level spell at the Point, that you can only reach if you empty your inventory. The spell transforms a man to a mermaid so I will have underwater adventures when I manage to level up.
  • There is a rummy at the Groggery with a key around his neck. It could be the key to the blue mansion at the bottom of the map or maybe to the Employees only door at the aquarium so I should find a way of getting it. Maybe getting him drunk?
Drunk-er?
  • Ernie falls sleep around 0.00 whenever he is. There doesn’t seem to be a penalty to sleeping on the outside but I think I should probably try to sleep on Ernie’s room
  • There doesn’t seem to be as many timed events as I thought there would be. There is a wrestling match on The Sand Bar every two hours. And some shops are only open on certain days of the week. But apart from that I didn’t find any day-night cycle occurring or people changing locations. Not that there is that many people around…
  • Chapter two starts after the morning following the party. And attending the party is something you have to plan, as the game won’t take you forcibly there. I simply skipped it while exploring.


As you can see, not that many leads at the moment but many things to try and do. I will keep you posted ;)

Inventory: 315 pieces of gold, inflated duck float, cloak, Sid’s book bag (textbook and nose shield), a package of breadsticks, a trophy, a confirmation letter, an instruction sheet, a spell book, glasses (worn) and a bathing suit (worn)
Spells: BIP (produce soft music), FOY (create daiquiris), FRIMP (levitation).
Session Time: 3 hours
Total Time: Deimar 4 hours

Note Regarding Spoilers and Companion Assist Points: There’s a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, I've not made any requests for assistance. Thanks!

9 comments:

  1. Thank you so much for picking up where I unfortunately had to leave off. I apologize wholeheartedly to the community - and am happy to note that you are in excellent hands!

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    Replies
    1. No problem, mate. Let's see about the excellent hands part when this is over :p

      Delete
  2. Excellent, more IF goodness. ^^

    The time limits are definitely the worst part of this or any text adventure. It's capriciously leaving players in a deadend or walking dead scenario if they didn't immediately guess the exact actions required by the game designer. This discourages exploration and trying various silly things just to see what happens, which is a lot of the joy in an adventure. If the Spellcasting series was playable without its stupid time limits, it would be far more approachable and enjoyable.

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    Replies
    1. I agree. I am finding the game quite enjoyable, but the time ticking is always in my mind dampening the experience. We shall see how it ends

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  3. This is, unfortunately, very old-school text adventure, in that the puzzles are often a bit too intricate than they should be.

    The timing problems you already mentioned. There should be more than enough time in the whole game to do what's necessary, but I still predict that you'll need to go back several times to do things again (especially as some things you'll need to do become evident only at a very late point of the game).

    Another not so great thing in the game is the management of finances. Fortunately there should be lot of alternative strategies for making enough money. One particularly clear method for potential multiplication of currency can be seen even in your map.

    Finally, the individual puzzles are often based on bad jokes, puns and similar, which requires a bit of illogical logic to get through. It might a be a bit difficult, for instance, if you are not aware that one word might have several unrelated meanings.

    To say something positive, Spellcasting 3 is forgiving in the sense that you don't need to do a perfect run to get to the end and you can even lose some contests (of course, if you want to do a perfect run, this might not be of any help to you).

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  4. To be honest, I am a little afraid of missing clues or solutions to puzzles because of puns I do not understand, but I hope Aperama's experience with the previous games has prepared me to at least detect some of them.

    Regarding the casino, I really hope I don't have to use it. I hate casinos in games, it usually ends up in save scumming to get infinite money and an incredible amount of time wasted. An experience akin to hitting reroll for hours on the attributes in an RPG until you get a satisfying (aka overpowered) character

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    Replies
    1. I agree that casino sequences in adventure games are just source of irritation. I am afraid in Spellcasting casino is the easiest way to get the money you'll need (ng yrnfg bapr lbh'ir fbyirq ubj gb znxr gur pnfvab "hapebbxrq"), but if you really want to avoid that, here are some tips in ROT13:

      Abgr gung lbh pna nyfb fryy guvatf va gur cnja fubc. Ol purpxvat ubj zhpu vg pbfgf gb ohl guvatf naq ubj zhpu lbh pna trg ohl fryyvat gurz naq ol xabjvat jung vgrzf lbh'yy arrq ng jung cbvagf, lbh fubhyq or noyr gb znxr na bcgvzvmrq rpbabzvp cyna, juvpu jvyy yrg lbh svavfu gur tnzr jvgubhg jvaavat nal tbyq ng gur pnfvab... ohg vg zvtug gnxr fbzr gvzr.

      Delete
  5. I don't want to get too caught up in the attractiveness of the 'babes' on this beach, but in the second screenshot I'm convinced the blonde on the right is actually Gary Busey in a bikini.

    ReplyDelete
  6. Spellcasting 101-301 on sale on GOG this weekend for those still interested.

    ReplyDelete

Note Regarding Spoilers and Companion Assist Points: There's a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of the reviewer requiring one. Please...try not to spoil any part of the game...unless they really obviously need the help...or they specifically request assistance.

If this is a game introduction post: This is your opportunity for readers to bet 10 CAPs (only if they already have them) that the reviewer won't be able to solve a puzzle without putting in an official Request for Assistance: remember to use ROT13 for betting. If you get it right, you will be rewarded with 50 CAPs in return.
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