Unlike the previous time that I came to New York, it’s light outside and it’s a nice detail that they actually changed the little airplane animation to show blue skies. We don’t have to navigate an airport this time; we arrive directly at the U.N. building, guarded by an Officer O’Malley. Penny expresses disbelief that M.A.D. could ever infiltrate an organization as important as the U.N., but there seems to be something going on inside. When we talk to the officer about it, he can tell us only that Dr. Claw is here and hatching a “twisted plot”, although he doesn’t know specifics. (“I don’t know exactly, but it’s wrong. That’s for sure.”) He says that the police do not plan on doing anything about the situation except to hand it off to the world-famous Inspector Gadget. Uncle Gadget agrees and the police officer lets him in, but Brain and Penny have to remain outside where it is safe. How will we help Gadget if we’re trapped outside?
|A developer’s lament?|
|Someone tried to write “Employees Only” but seems to have forgotten how in the middle.|
The next bit actually took me a few minutes to figure out, but it’s obvious in retrospect: if I have Penny “use” the box that is off by itself, she will climb in. As soon as she’s inside, control switches to Brain and he can now “use” the box to pick it up. Brain is able to carry Penny-in-a-box into the building. Solid Snake never had it this good!
|Shouldn't you be wearing a weight belt?|
|Exit into the gift shop!|
|That looks imposing!|
I start to experiment. Back at the gift shop, I discover that if I do anything at all with the cash register, Officer O’Malley turns up and escorts me out of the building. I wasn’t trying to steal, honest! Does that mean that there is something in the register that I need and I need to find a way to distract him? Or that the game doesn’t want to encourage stealing? Well, it better not be the latter because I discover that Penny can pick up the postcards (gasp!) without paying for them. I even try to pay, but Officer O’Malley shows up no matter what I try. Whenever he gabs us, he deposits us back at the front of the building. It’s no trouble to walk back in through the loading dock, but the game’s walking speed is interminably slow. The postcards end up being the solution: If I use the postcard of Selda Oner with the security camera, Penny holds the card up to the lens and fools the camera into thinking that he/she is present. That is a surprising lack of security… especially since the postcards were just down the hall. As soon as we’re past, Penny discards the postcards. Not only did we steal them, we didn’t even recycle them. Where’s your environmental and law-abiding message now?
|It looks so real!|
This is embarrassing, but I am stuck again. Chief Quimby’s hint is that I need to show him something to prove that I am M.A.D., but I don’t have anything. The robot control circuit seems to be the solution, but I cannot use it on him. On the bright side, I used my frustration time to do some research on the U.N. building. It looks like the developers found pictures of the inside of the building after all:
|Image circa 2000.|
While I have you distracted by my unnecessary research, you won’t notice that I missed something silly: back in the room with the gift shop, there was a large door. I saw the door but never tried to open it or get in it because I thought that it led back to the loading dock. Not so! (The loading dock can be returned to by going off the screen to the left.) I turns out to have been locked so I did not miss much, but I walked right by that door more times than I care to remember without interacting with it. Since I have a key, I unlock it and head in.
|Any help with this one?|
|M.A.D. owns a janitorial company, of course!|
|One of these things is not like the others...|
While I would love to go through the hidden door, Penny stops us. She says that we need to retrieve the Gadget Handcuffs from the robot before we should keep going. How am I going to manage that? I head back into the balcony room, but nothing has changed. The only new item I have in my inventory since last time is the remote control. Without having anything better to do, I combine my remote control with the “robot control circuit” that I built earlier. That works! I now have a fully-functioning “robot remote”. I use that on the robot duplicate of Nascimento and he explodes, dropping the cuffs as well as all of his insides onto the floor. It’s a bit gruesome, but it works.
|It’s finally Brain’s turn to be kidnapped!|
Now that Ms. Adams is gone, we can more clearly see that the two robots behind are duplicates of Ms. Smotherincreme and Ms. M’Benga. For some reason, the game really wants to draw attention to Ms. Smotherincreme’s hair, but I don’t see anything we can do with it. Instead, the only thing we can monkey with is the robot control panel. Using the blue lever causes the give gate to open and close, but as soon as it is open I am approached by another robot. I quickly close the gate again, destroying the robot in the portcullis.
|I am become Penny, destroyer of robots.|
|Is Scott Pruitt secretly a robot?|
|Go, go, gadget handcuffs!|
|This is not going as planned…|
|This is really not going as planned.|
|Penny asks the important questions.|
|Now which of these writers did all the pop-culture references?|
Time played: 1hr 30 min
Total time: 7 hr 30 min