“20. It's a Capstone game, so I'll be shocked if it even works.”
Well, the game worked, after a fashion, in that it loaded and I could choose my character—in this case, Victor Sifuentes as portrayed by Jimmy Smits—and get started at my first day at the prestigious firm of McKenzie, Brackman, Chaney and Kuzak!
As chosen by YOU, The Adventure Game readers! |
Imagine this . . . forever! |
Anyway, I actually got the game running, messed around with Attorney Sifuentes’ first case, and I think I’ve got a handle on how the flow of the game. As this is the first gameplay post, I’ll go over the interface, game environment, and locations before delving deeper into the case at hand and how I handled it.
Interface
After the intro, all told via digitized stills from the show, we’re plopped in Victor’s office. On his desk is a folder and a phone. You’ll also notice a time in the screen’s upper-left. I learned that this was the countdown to trial.
Every action you take makes the timer tick down a bit; too much if you ask me. Each phone call shaves off a bit more time than is really plausible, but that’s a minor gripe (so far).
- Leland McKenzie
- Douglas Brackman
- Stuart Markowitz
- Grace Van Owen
- Arnold Becker
- Tom Mullaney
Yep. We’re simulating working in a law firm, folks. Doesn’t this kind of life look fun?! |
There’s also the firm’s law library where you can do legal research.
Good Lord, games are supposed to be fun. They’re not supposed to give you flashbacks to law school.
I’m sorry, what’s that? You didn’t go to law school? Well la-dee-dah, aren’t you the smart one?!
Actually, you are. Life Lesson Number One, boys and girls: don’t go to law school.
Making this even more horrifying is that this is in the pre-Internet days, where instead of having Westlaw or Lexis online, you’d have to go through all the case and statute books by hand. Kill me now.
You and me both, Larry. |
Game Flow
From what I gather, the game has you (a) get assigned a case; (b) gather the facts; (c) prepare for trial; and (d) try the case. Yes, it’s a law simulator. Each day reminds me of my prior job as a civil litigator. For that, I can only say: Thanks, The Adventure Gamer administrators, for assigning this game to me. I actually volunteered to play it, but I’m having misgivings and I need to take them out on someone.
But I digress.
The Case
Victor’s first case has him defending Timothy Murdock against, accused of running Edward Bennett off the road after engaging in a drag race, against a manslaughter charge. Seems the two men were at a bar arguing about something, got into their cars, and sped off. The Defendant claims that Mr. Bennett swerved into his car and then drove off the road and over the cliff. But the D.A. ain’t buying it.
The last page of Victor’s notes tell me that Tom Mullaney recommended Joe Spanozi as a P.I. to check things out. “Manslaughter,” for those of you who aren’t familiar with the American legal system, is broadly defined as killing another person without any “malice aforethought”—this is the key phrase. Some States in the U.S. call it “2nd degree murder” as opposed to “1st degree murder,” which is killing with malice aforethought. In a state that calls the unintentional or negligent killing of another “manslaughter,” “1st degree murder” is just called “murder.”
Manslaughter is also where “crimes of passion” fall into play: sure, you murdered that guy you caught abusing your child, but you didn’t sit there and plan it out.
Anyway, in criminal law generally and murder cases in particular, cases hinge on the mens rea of the defendant, their mental state. So for a manslaughter charge, the D.A. clearly thinks it has enough evidence to convict Mr. Murdock of killing Mr. Bennett, but not that Mr. Murdock planned out the murder.
The prosecution has to prove beyond a reasonable doubt every element of the crime. The “beyond a reasonable doubt” standard can be roughly thought of as “the jury is 95% certain that the defendant is guilty.” This is higher than the civil standard, “a preponderance of the evidence,” which can be thought of as “51% certain.” The idea is that, in cases where the State is about to deprive a citizen of their life, liberty, or property, there has to be a higher burden of proof.
So as the defense attorney, I don’t have to poke holes in every element of the crime. I only have to poke enough holes in enough elements to provide reasonable doubt as to whether my client did it. In a case like this, I have to prove that Mr. Murdock neither voluntarily (“crime of passion”) nor involuntarily (“negligent”) ran Mr. Bennett off the road. Another angle to attack this would be that maybe Mr. Bennett was the one driving dangerously and that Mr. Murdock bears no blame for Mr. Bennett’s death. I can do this in several ways: witnesses that testify to a different story as to the one put forth by the prosecution, impeaching the credibility of the prosecution’s witnesses, introducing evidence to show that Mr. Bennett acted in a way that caused his own death, and so on.
Welcome to your first day at The Adventure Gamer School of Law! |
Having no other leads, I give good ol’ Joe a call using the phone numbers that serve as the game’s copy protection. Apparently, dialing a seven-digit phone number can take eighteen minutes.
Are they all, like, talking really really slowly or something? |
Also known as Shawn’s dad on Psych! |
I go back to my office then, and get a return call from Joe. He gives me the rather unhelpful skinny about all three people he looked into. Now, though, I have the opportunity to have him look into Mr. Bennett’s insurance policy.
The plot thickens . . . |
Although it gets this boring part down right. |
Instead, when I get back, I’m informed that Joe is on the line. I don’t understand the timing on when he calls back, but the information he has is pretty interesting.
Anyway, the medical examiner doesn’t pick up his phone, but for some reason the medical examiner’s report is now in Victor’s file.
I call Joe back, figuring that since he’s the only useful person I can call, he might be able to look into this as well. Instead, the game gives me the option to ask about Mr. Murdock and Mrs. Bennett as a couple.
Seems like Mr. Murdock and Mrs. Bennett were having an affair! In retrospect, I wish I noticed Mrs. Bennett’s number in the directory at this point; maybe she would’ve had something useful to say. Oh well, some mysteries are destined to remain mysteries I suppose.
So now we’re getting close to trial and I really don’t know what to do or where to go or whom to call. I go back into the office screen and click around and what do I find?
Screenshot from a later moment (note the time—when I found this menu the first time, I had about 30 minutes until trial. |
The District Attorney. |
It sure would have been useful to know this before. So yeah, trial begins and I’m woefully unprepared. And this game is L.A. LAW, not L.A. MALPRACTICE. A quick restart will do the trick!
I’d like to request a continuance, Judge, to . . . nine hours ago. |
Ahem, where were we?
Trial Prep, Redux
Armed with my knowledge of the future, i.e., how the game works, I set out to help Victor build his defense. As an aside, I wonder if this game is all defense, or if you get to sue anyone.
Anyway, armed with the magical power of hindsight, I ask Arnold and Tom their take, call Joe, and decide to check out the world outside of McKenzie and Brackman’s offices.
Anyway, I go to the jail next and ask to speak with my client. Mr. Murdock’s not too helpful, but he does consistently profess his innocence. I decide to see if I can talk to the detective working the case, a Detective Saleno, but he’s not in. How convenient . . .
A quick call to the medical examiner confirms that Mr. Bennett wasn’t drunk or on any drugs. All he has to say about Mr. Bennett’s abnormally high white blood cell count was that he could have been ill.
I decide to call the witnesses instead. Both of their numbers are listed in the game’s copy protection—I mean telephone directory.
I suppose this helps my client, though I don’t know how strong that evidence is. But every little bit helps, I guess.
As with the D.A., I can’t ask Ms. Michaels every question on the menu. I have to mention again that this is a feature I most emphatically do not appreciate in games of this type. Or any game with a time limit.
At a bit of an impasse, I call Joe again. This time, I can ask him to look into Mr. Bennett’s doctor and medical records. Wasn’t HIPPA a thing back in 1994?!
I got a message telling me I was due in court as I waited for Joe’s call. Joe called right after with a bit of a bombshell.
Wow, this got dark fast. |
The Trial, Redux
So anyway, the trial proceeds like a real trial: The Prosecution makes its opening statement, the Defense makes theirs; the Prosecution calls its witnesses, the Defense cross-examines them; the Defense calls its witnesses and the Prosecution cross-examines them; the Defense makes its closing arguments, the Prosecution makes its closing arguments, the jury does its thing, the end.
Whew!
Oh, the fun we can have with this one. |
And you know what . . . it worked! I won’t bore you with how the rest of the trial went, since my witnesses—my client and Ms. Michaels, and Mr. Bennett’s doctor—were pretty useless save for the doctor, who corroborated Mr. Bennett’s sickness. The D.A. really didn’t cross-examine either one, but I guess my defense was enough for the jury to find the Defendant not guilty. It was also interesting that Ms. Bennett testified that she didn’t know her husband was sick.
“Great!” he says, so nonchalantly. You’d think ol’ Timmy would be a little more excited that he just beat a manslaughter charge. |
. . . wait for it . . .
I’ll be with you next time for the case of . . . “The Blown Whistler.”
Session Time: 1 hour, 10 minutes
Total Play Time: 1 hour, 10 minutes
Record: 1-0
This game is REALLY DRY. In the future, I don’t think I’m going to give a complete blow-by-blow for every single case; they’re not that fun to write, and I have a sneaking suspicion they wouldn’t be that fun to read. Let me know in the comments what you think about this proposal, and if you’re playing along with me, first, I’m sorry, and second, WHY?!
The graphics reminded me of Amazon guardians of eden, another game from 1992 I think or 1993, which also tried to compensate its design quality with realistic graphics and actors.
ReplyDeletePlease please please, go now and play (or watch) Capstone 1995 zorro, It has the most difficult first screen in any videogame, impossible first level, just have a laugh
Well, with a recommendation like that, how can I NOT give it a whirl?
DeleteI looked up that game Alex, saw a LP. “Yikes” doesn’t begin to describe my reaction.
DeleteI actually find the minutiae of litigation fascinating, particularly when related by one trained in the craft. :)
ReplyDeleteI’m glad you enjoyed it! I was afraid I’d bore you all to tears.
DeleteThe obvious question is do you think this game could be used for teaching law students, just like Police Quest has been used in teaching police officers?
ReplyDeleteThat's why Ace Attorney and Harvey Birdman games exist =D
Delete@Ilmari
DeleteWell it is the most GRIPPING, PULSE-POUNDING training simulation I’ve ever encountered...
Alex, it turns out that you are the PERFECT person to review these games. I like this level of detail too, or at least the color commentary on how a real trial would work. This game actually feels similar to the "Consulting Detective" series with its episodic mysteries and having to look up names in a directory.
ReplyDeleteSo, one of my hobbies is that I do some evening teaching at Harvard and it just happens that I park at the Law School and have to walk through their lounges every week. And, I have to say, they really make me want to become a lawyer! Pool tables, leather couches, fireplaces, really much nicer than any lounge where I went to school. I keep thinking that I should go to law school so I could have a nice life like that... are you trying to tell me that is a lie?
Uh...no Joe, that’s exactly what it’s like! Even if you *didn’t* go to Harvard...
DeleteI found the blow-by-blow fun to read and am very glad we forced you with your specialised knowledge to pick up this game!
ReplyDeleteA few notes:
If my freedom is on the line I NEVER want "Make a cursory search - 15 min" to even be an option. I don't want you finding proof of my innocence behind a filing cabinet 6 months later.
And as someone who's been on the receiving end of a solicitor charging in 15 minute increments for things that clearly took less than 15 minutes, I just assumed that taking 15 minutes for a phone call was standard practice in the law fraternity. :)
Ah! Billables! I didn’t even think of that. Believe it or not, I’ve never worked at a firm that billed by the hour. It’s falling into disfavor.
DeleteI just wanted to join in on the comments to echo everyone else and say how much I enjoyed all the play-by-play commentary on the trial and investigation, especially from an expert's point of view. As long as you don't find it too soul crushing, please don't hesitate to keep all the 'boring' details!
ReplyDeleteHey sure. I’ll try to keep the posts to a reasonable length though.
Delete"Victor’s given a manslaughter case to defend, the kicker being most of his colleagues think it’s a loser"
ReplyDeleteSo, is it common to give the rookie of the company the losing cases? I can understand that routine cases (as the boss calls it) are given to newbies, but it surely seems a sour way to start your career in a law firm with a case you apparently cannot win. Or are the more experienced lawyers just trying to keep their record clean of failures?
From my understanding point of view, it's about earning more money. Experienced lawyers make the most of easy simple cases (tons of them), that can be solved in parallel and require little extra research, going to court, etc.
DeleteLawyers charge their client, but if they also win the case or make a good deal for the client, they also charge the opposing party for their expenses, so it's always a plus to have easy cases.
This is at least in my country, cannot speak for the rest of the world (which btw, is not Russia, and I sent it as a bio through email =)
Alex R: We have your bio scheduled for the nearby future - might even be next week =)
DeleteYou’re both right. New associates usually get the “losers,” both so they can cut their teeth, and so the partners can work on more lucrative cases.
DeleteI never experienced that myself, but now when dealing with opposing counsel, we chuckle when big, prestigious DC firms rep a protestor on really bad cases. Nine times out of 10, they send the new kid.
Actually that's pretty accurate to the show all things considered. Victor is actually a brilliant attorney in the show that can handle a lot and is pretty much handpicked by Kusak to join the firm because of his ability to usually win harder cases. Now the fact that I cannot play as Ann and belittle Stuart for an hour is disappointing lol!
DeleteThankfully, playing Rosalind wasn't an option, although that's a character I wouldn't mind a few adventure game deaths to happen to...
DeleteDo we know how the character selection impacts the game? Are there certain witnesses that one character is able to get more out of than another? Is one of the characters a superhero who can defeat difficult judges using the power of hypnotic suggestion?
ReplyDeleteContinuing what I got a shout out for, I'm going to assume that it amounts to a palette swap, since this is Capstone we're talking about here.
DeleteLate to this one gents, but choice of character affects nothing. All is meaningless...
DeleteI agree with Pranevich. You are one of the best ‘not the best ever’ games reviewer I’ve encountered in my search of game blogs. Also, I was in Humanities. But I can already feel the headaches of someone doing a law degree :s
ReplyDeleteLOL! My specialty is bad games. It’s good to have a “thing” I guess.
DeleteThanks for reading!
I just want to leave something! hh
ReplyDelete