Indiana Jones Journal Entry #4: I've dealt with a bureaucratic official who's a stickler for the rules unless I give him a priceless artifact and had to deal with a Nazi guard who won't leave his post unless I make MYSELF a sandwich?!? I also spent time in a labyrinth regularly rubbing a scarf on a comb. It's been a weird day.
We left off last time with Indy on his way to Thera due to information we gathered from the likely concussed Monsieur Trottier. So let's continue our WITS path journey to Atlantis.
|Who do you think you are, Indy? The narrator?|
- a crate that contains “One Standard Observation Balloon Bladder” - the port authority official won't let me take it without an invoice
- a lightweight fishnet, which I take
- a very large basket, that the official won't let me take
|No! IT BELONGS IN A MUSEUM!!!!!|
The official tells me he'll only let me take the basket if I give him a souvenir from the archaeological expedition in the mountains.
Moving along the path to the left, I find a cleft in the mountain. I can't go there because there is 'nothing there' but who am I to take 'nothing there' for an answer.
|This doesn't work. I'm starting to lose respect for you, ship rib.|
|But happy tourists have large baskets and balloon bladders...|
I can go to the 'notch in mountain' which is where I find the archaeological dig.
|Then why is it here? I suspect a 'Chekhov's Plain Old Empty Wooden Box'.|
|What good is this when I have a ship rib?|
|Oh no! I've become entrenched. If only I had some kind of tool to reverse my situation.|
|I'm guessing that ancient language is Atlantean.|
|Seriously game, you're going to make me manually 'Open' the entrenching tool before using it?|
|Kerner knows one more English word in the WITS path. In TEAM he was calling her 'Fraulein.'|
|Looks like I'll need to get to Crete after all.|
|I knew that open empty crate would become important at some point!|
|Do the Nazis realise that Indy never would have found them if only they'd submerged?|
|Can anyone tell what the hell Indy is doing in this screenshot?|
|In case anyone was still wondering, Indiana Jones is definitely a bachelor!|
On the lower deck I find Sophia talking with Kerner and Ubermann
|Sophia's making friends, as always.|
|I don't know why nobody's worked out that the only guy who doesn't speak with a German accent might be a spy.|
After I leave the area Indy notices that the sub's changing course.
|Quick Geography Lesson: Knossos is in Crete.|
Ubermann and Kerner are upset.
|I'd blame the idiot who let the American guy guard his post.|
This was the point I guessed I could die, based on Alex Romanov telling me in the comments of the previous post that there's one way to die in the WITS path. I kept attempting to leave the sub, but when the guard stopped me Indy just went back down again.
|Hmmm. A greasy rag, and at the other end of the sub, some exposed wires. I wonder if they'll go well together.|
|Sorry, I've just eaten half a sandwich and it went right through me.|
|The sailors and I running in opposite directions is starting to look like a Benny Hill sketch. All we need now is a woman in her underwear.|
This was another section where I thought I might be able to get Indy killed, but alas, I was unable to make Indy burn to death or get caught by the sailors by going back while they're putting out the fire.
|When Indiana Jones takes his puzzle-solving cues from Guybrush Threepwood, it's time to question his sanity.|
|The hole where the Moonstone should be is now empty.|
With nothing to do in the ruins here, I go right and as I'd done on my TEAM playthrough, use my stones to enter the secret door into the Knossos labyrinth, and do many of the same things...
- I take the stone heads, including whipping the third stone head near the entrance.
- I use those stone heads on another platform to enter some more areas of the labyrinth.
- I whip the minotaur head to help me lower the elevator to where Sternhart died.
Apart from the staff and Worldstone Sternhart had, this time he also has a wool scarf and rubber comb. I take them both. His note also has something extra to say...
|Choosing the WITS path made Sternhart's last words more verbose|
While in the gate room, I try to reach the hole, for the first time regretting not bringing Sophia.
|Unrelated fact: In 1979, Indiana Jones would write the screenplay to Saturday Night Fever|
|It was fun having her to talk to, but was this the only time Sophia was actually required?|
In the room beyond the gold box, I find something new.
|Actually, no it doesn't.|
|When you can't get to the map room door without Sophia, just make a new door!|
I find two more orichalcum beads inside some old bones, which makes me wonder if I've perhaps missed something in bones elsewhere. I've looked at most of the bones but as until now every one I've looked at has just told me it's the remains of some poor adventurer, I may have ignored some of them. Oh well, I can't be dead-ended in this game so it's nothing to worry about.
I also rub wool on my comb-on-a-string and find a secret door.
Inside the secret door is another new room. This room contains an orichalcum bead (taken) and a tram-type-contraption. I put the bead in the 'mouth' of the tram and get in.
|It is very dark. I am likely to be eaten by a grue|
I'm still loving this game. I've already played a lot of the FISTS section and am currently stuck, though I expect to get out of it by myself. I'm also really appreciating the multiple paths. I rightly praised Quest for Glory for giving multiple puzzle solutions but this game is giving complete new locations, as well as multiple solutions (many of which I didn't find myself but I've been told about in the comments.) Good work, game!
Session time: 1 hour 20 minutes
Total time WITS: 4 hours 40 minutes
Total time combined: 9 hours 10 minutes
IQ Points: 314 of 554
Nazis killed: 0 (unless the submarine fire I started with my greasy rag caused a few casualties)