Showing posts with label Planetfall. Show all posts
Showing posts with label Planetfall. Show all posts

Tuesday, 30 May 2017

Missed Classic: Planetfall - Won! And Final Rating

Written by Joe Pranevich

Oh boy! Are we going to try something dangerous now?

Last week, we continued our Planetfall adventure and solved many of the game’s early mysteries: how to get food from the kitchen, how to cross a ravine using a ladder, and even how to fix malfunctioning communications equipment using color-coded chemicals. (Better than colored rods!) Despite not helping in any way, Floyd is growing on me and I increasingly see him as a fun sidekick. At the end of the last post, we had just worked out how to use an underground train to cross over to another base on a second island. What will we find inside?

I warned you last week, but it bears repeating: Planetfall is one of those adventure classics that you can only play once. Sure, go ahead and peek at the score graphic if you want, but if you ever plan to play this game, the spoilers that I’m going to spoil here may be best left unspoiled. If you have played already or don’t mind learning the truth, read on!

Monday, 22 May 2017

Missed Classic: Planetfall - Leavin’ on a Midnight Train to Lawanda

Written by Joe Pranevich

Which bed to sleep in tonight?

Last week, I kicked off my explorations of Planetfall, the sixth stop on the “Great Zork Marathon.” The game opened with a brief on-rails sequence where I was taunted by a petty superior officer for not cleaning the floors properly, but quickly became something very different when our starship blew up. I fled in an escape pod and crash landed in an abandoned military base on an unknown planet with only a spare towel and some tasty goo to survive with. Don’t panic! As I explored the base, I discovered many locked doors and elevators, earthquake damage, and a new best front: Floyd, a helpful but childish robot who runs off at odd times and likes to write on walls with crayons. As I ended my last post, night had just fallen and I retreated to an empty dormitory to sleep. I’m running out of food but I had just discovered a key to the lower elevators. That’s where I’ll start today.

But before I go, a word of advice: if you haven’t played Planetfall before, you may want to stop reading and pick this up. I won’t have any of the best spoilers in this post, but this is a game that is worth experiencing for yourself unspoiled. Another challenge I have is properly communicating the tone of the game. Much of what I have glossed over, the mundane exploration of the alien base mixed and the slow realization that you will die without rescue, creates a tension that adds to the solving of typical adventure puzzles. It’s well-written in a way that I doubt I can capture very well. I’m having a ton of fun and I hope you do as well.

Sunday, 14 May 2017

Missed Classic 40: Planetfall - Introduction (1983)

Written by Joe Pranevich


When I was a kid, one of the boxed sets of games that my family picked up for me was the Zork Anthology, a 1994 collection of the what someone at Activision considered the “Zork” games. This package included the original Zork trilogy, Zork Zero, Beyond Zork, and… surprisingly… Planetfall. Looking back on this now, it’s clear not a ton of thought was put into this: the set didn’t include either the Enchanter series nor the ZorkQuest games. They probably didn’t intend to imply that that Planetfall existed within the Zork universe, but it was enough to lodge this particular misapprehension firmly in my brain for decades. When the time came for my marathon here, I added Planetfall to the list even though I knew better. Who knows? It might be connected after all.

Last time out, I took a break from my marathon to play Suspended, a dystopian science-fiction game and Infocom’s sixth title. 1983 marked a huge year for Infocom, a company that had never released more than two games per year suddenly had five. After Suspended came The Witness, a game that Ilmari reviewed last year, and then Planetfall. Although Ilmari already looked at The Witness, I wanted to come to Planetfall with the full Infocom experience so I also played and then wrote about my experiences with that game. You can find it as a special bonus post here. Spoiler: I do not like it as much as Ilmari did.

Planetfall is the first game by adventure gaming legend Steve Meretzky. We’ve seen his work (in various roles) on the Spellcasting series and Gateway; we’ll also be seeing him soon in Leather Goddesses and Rex Nebular, not to mention at least three more stops on the Zork marathon. He came to Infocom as a game tester and, thanks in large part to Planetfall, became one of their top designers. I’m thrilled to be able to experience his first game once again.