Showing posts with label Dune. Show all posts
Showing posts with label Dune. Show all posts

Friday, 5 May 2017

Dune - Final Rating

Written by Reiko

I suspect Dune is going to be a mixed bag. While I certainly enjoyed its blend of story and strategy, it's a rather different sort of game than the usual kind of adventure game we see. Let's dive into the categories to break down what it did well or poorly and where the adventure scale doesn't really address its features.

Puzzles and Solvability

Right away, we have to consider the question of whether the interactions in Dune are really puzzles. If we consider that adventure games include dialogue puzzles, then perhaps they are, except that in most cases, there are no choices in the dialogues: I can choose to talk to someone or not, or ask them to join me or stay there, but if I'm speaking to the right person at the right time, then I'll get the next piece of information, and the story will advance: there are no choices about what to say.


With Gurney, getting directions to the next sietch from the Fremen.

Tuesday, 25 April 2017

Dune - Rendezvous with Fremen (Won!)

Written by Reiko

Paul Atreides Journal #4: "No force in the galaxy can stand against me now. Dune with its precious spice is mine. The Harkonnens are no more and even the Emperor will never be a threat again. And I will make at least part of Dune green, for my mother, and for the family I will have with Chani."

Last time, I left off with one sietch struck by a plague that was deliberately spread by the Harkonnens. Fortunately, Chani offered to cure it, but she asked Paul to leave her there by herself to reduce distractions. I would have thought she'd be more of a distraction to him, but nevermind.

The troops that were already at the sietch when the plague hit are out of commission, but other troops can move through the sietch without trouble. Since Gurney is still there too, I continue training a few of the other nearby troops. I also spend some time visiting troops in other areas and readjusting the locations of the spice harvesters.


Bastard!

But when I return to that sietch after I get the message from Chani that the plague is cured, I find her missing! Now I know why the plot needed me to be elsewhere... Soon after that, Thufir informs me that a message has arrived at the palace. I rush back to find another taunting message from Feyd-Rautha, the Harkonnen heir. He has stolen Chani away!

Sunday, 16 April 2017

Dune - The Demolished Duke

Written by Reiko

Paul Atreides Journal #3: "My power and range is greatly increasing. I will soon be able to bring the full force of the Fremen against the Harkonnens. I just need to maintain my focus even in the face of certain distractions. Still, I'm so pleased that Stilgar thought to bring me to Chani. She is a wonderful help and I want her by my side always."

So my main objective right now is to get my western troops trained and equipped and launch an offensive against nearby Harkonnen fortresses. I also need to keep my eyes open for more information about villages where I might be able to get more ornithopters.

The army troop that I set to "espionage" found a Harkonnen fortress just to the north of my northern sietches, but eventually he also discovered it had three heavily-armed sets of troops, so Thufir's instruction to attack from the west is a good one. I sent the troop off to join the ones in the west instead of continuing the espionage and potentially attracting attention from the Harkonnens.

Meanwhile, I still didn't know where the villages were, but I finally went back to my fortress and realized I hadn't talked to Harah for awhile. She remembered about a village located "in the fish's mouth" and suggested I'd have to look for it from an orni. When I looked at the map, I saw immediately what she was talking about: there's a rock formation shaped like a fish some ways southwest of the fortress.


The smuggler will sell me the orni I needed.

Sunday, 2 April 2017

Dune - Do Fremen Dream of the Desert Mouse?

Written by Reiko

Paul Atreides Journal #2: "The desert is changing me already. I’m seeing visions of things I can’t possibly know about directly. I’m even starting to look like the Fremen, which is all the better if I’m to win their loyalty and use them against the Harkonnen threat."

When I left off last time, Jessica had just told me I should go out into the desert. Alone, I wander out of the fortress and prepare to wait. Almost immediately, the screen fuzzes, and I get a brief glimpse of the Duke saying that there's a message from the emperor. Huh. I go back inside, and indeed there is a message demanding 970 kgs of spice to be sent today. I've got more than enough to be able to comply, but I don't see a way to send it right there. When I reach the throne room, the Duke and Jessica are both there, and Jessica seems to be expecting me. She knows I had a vision of the message and says I should talk to her later about my powers expanding.

In the meantime, the Duke has called a meeting on the balcony with all the members of staff at the fortress. He is pleased with my progress in gathering Fremen support. Harah confirms that there is a Fremen prophecy, and she believes Paul will be the one to fulfill it. Gurney seems to have disappeared, though.


Jessica's explanation of Paul's powers.

Friday, 24 March 2017

Dune - Laying the Foundation

Written by Reiko

Paul Atreides Journal #1: "My task is clear. Defeat the Harkonnens. I was born for this and only I can do this. They’ll never expect that I can make a fighting force out of the Fremen. They underestimate them and they underestimate me. I will become as one born here and the Fremen will have no choice but to accept me."


The ornithopter map at the beginning of the game has three Fremen sietches marked.

Tuesday, 14 March 2017

Game 80: Dune - Introduction (1992)

Written by Reiko

If you've read any science fiction, you've probably at least heard of Dune, the classic novel by Frank Herbert. It was originally published in 1965 and spawned five more books written by Herbert himself, plus several more written by his son Brian Herbert with Kevin J. Anderson. And of course, it's the basis for the adventure game developed by Cryo Interactive and published in 1992 by Virgin Interactive. Actually, the game was based completely on the 1984 movie, which was based on the novel but has some differences.