I suspect Dune is going to be a mixed bag. While I certainly enjoyed its blend of story and strategy, it's a rather different sort of game than the usual kind of adventure game we see. Let's dive into the categories to break down what it did well or poorly and where the adventure scale doesn't really address its features.
Puzzles and Solvability
Right away, we have to consider the question of whether the interactions in Dune are really puzzles. If we consider that adventure games include dialogue puzzles, then perhaps they are, except that in most cases, there are no choices in the dialogues: I can choose to talk to someone or not, or ask them to join me or stay there, but if I'm speaking to the right person at the right time, then I'll get the next piece of information, and the story will advance: there are no choices about what to say.





