Showing posts with label KGB. Show all posts
Showing posts with label KGB. Show all posts

Monday, 8 May 2017

KGB - Final Rating

Written by Torch

Well, here we are. My first attempt at applying the PISSED rating to an adventure game. I’m slightly awestruck and hope I won’t skew the scale too much or otherwise make a complete fool out of myself.

Without further ado, the categories:

Saturday, 29 April 2017

Thursday, 20 April 2017

KGB - The Waiting Game

Written by Torch

We’re still in chapter 2. In my previous post, I had to get rid of a dead body, interrogate prostitutes and foreign agents, and finally I got to trash a hotel room, rockstar style. No wonder I was dead tired by the time I got back to my hotel room. I emptied my pockets of hard and pointy objects, and threw myself on the bed.

Guess who found the chainsaw fuel

Tuesday, 18 April 2017

KGB - The Trouble with Viktor

Written by Torch

I’m still in chapter 2. During my previous session, I met a mystery contact, who I refer to as Cut-throat, based on the phrase he used to identify himself. I don’t know who he works for yet. Could be an organization, or someone independent. Nevertheless, I provided him with some info, and he returned the favor. I’m now back in my hotel room, right after our meeting, waiting for my Department P mission controller to show up at 7.30 pm.

Well, there’s no time to rest. At exactly 7.30, I hear a knock on the door. It’s the controller, Major Savinkov, and he has apparently decided to bring me a house-warming ( or rather hotel-warming ) gift, in the form of a dead body. Swell...


Gee, thanks for bringing in more work, major.

Tuesday, 4 April 2017

KGB - Backtrack’s Back Alright

Written by Torch

The observant reader may remember that I mentioned the backtrack function in the intro post. Well, I’ll have you know that I became quite familiar with that particular mechanic over the course of this next session. The possibilities for failure in this game are numerous, but whereas the first mission was pretty forgiving and didn’t kill me at the drop of a hat, the gloves came off pretty quickly once I got to Kursk street.

Before I dive in, here’s a quick plot summary. Our guy, Maksim Rukov has been sent to Kursk street to further investigate the death of former KGB agent, now private investigator Pyotr Golitsin, who was supposed to meet tonight with a contact going by the codename “Hollywood”. Golitsin would present himself as “Buyer2”, and the meeting was arranged by someone called “Romeo”. I’ve been given a fake identity for the purpose of this undercover mission. My fake name is to be Kliment Kruglov, and I’m a bicycle brake repairman.

I arrive on Kursk street, outside a bar with the curtains closed.

A classy-looking establishment

Tuesday, 28 March 2017

KGB - Hello, Comrade!

Written by Torch

Здравствуйте, товарищ! And welcome to the KGB. Since this is your first day, we’ll give you a generous 5 minutes to get settled in before sending you out on a mission.

I’m not an authority on Soviet work habits, but I find it hard to believe that their work days used to start at 4 pm.

Saturday, 18 March 2017

Game 83: KGB - Introduction

Written by Torch

Fancy pants 3D logo

KGB is a french game, made by Cryo Interactive. But… we hear you say, didn’t you just introduce a Cryo game? What’s going on? Is it Deja vu? Haha, no, silly. Deja Vu was featured way back in December 2011. ( And no, it’s not Deja Vu 2 either )

No, Cryo did actually release 2 games during 1992. And - as if that wasn’t enough - 92 was also the year the company was founded. How’s that for ambition? Well, to be precise, they only formally founded the company. They’d been working together as a development team since 1989. But still. As you are undoubtedly aware, the other game released was Dune, the game based on the movie based on the book by Frank Herbert.