Bob journal #3 : “It’s beginning to make less and less sense! After what I can only assume was a trip to Bargon itself, I’m back in Paris. Under Paris, actually, in a world of smugglers, stolen pieces of art and talking statues… I’m getting closer and closer of this dreadful cult and its alien pals, though. Bargonians, here I come!”
After a week of weeping silently in the sewers after spending three hours trying to pass this stupid wall, I’m ready to resume my adventure! We left Bob under the streets of Paris last time, in what can only be the cult headquarters… As we’ll soon see, the sewers are no less a deadly place than the surface of Bargon. Let’s get sleuthing!
|Skulls, grates, torches, bars, chains… we’re one pool-dancer away from a bar I know.|
|Played Loom much?|
|Playing tic-tac-toe by myself in the sewers is what I call having a good time.|
|These aliens have a tendency of putting crucial clues in plain sight…|
|I am not a number! I am a free man!!!|
|The green “archological” treasures. The other colors are probably in another room.|
|What? Don’t tell me… this game… is trying to TEACH me something??? Edutainment alert!!!|
|Commenting on the scarcity of the plot doesn’t make it ok, screenwriter friends…|
|Yeah, well another smugglers cache was my third guess… a bit disappointing though.|
Searching this new room brings me little new information or things to play with. Using the Mutate program on the flywheel in the top-right of the screen opens an elevator in the right wall, secured by a keycode panel. This one is pretty straightforward now that we’re used to looking for clues in all kinds of places. The drawing on the left column spells the code. And into the elevator we go… to the Buren columns!
|I always knew this place was hiding something… also the text is becoming less and less clear!|
The rest is less pleasant. You have to be very precise when you navigate this screen because clicking on the other side of the room has Bob going around a column and getting fried by the force field.
So obviously I missed something here. I try shooting everything with my different beams (which resume 90% of the gameplay so far), but nothing happens. Thorough pixel hunting reveals that I can select the eye of the horse statue. Pressing it reveals a blue bargonian token! I grab it and go back up the elevator. Putting the token in the imprint (after getting fried again because I forgot to re-enter the second code) turns off the last force field on the right! Yay, we’re making steady progress here! What follows are ten screens of text and cut scenes explaining that we followed a hooded guy to a funfair, entered the gorilla attraction (whatever that is), saw a belly dancer that turns into a bargonian that shoots everyone, barely escaped with our lives, then followed another guy to a hooded church, then saw a spiel from one of the hooded gurus aaaand… got into the church proper. Way to move into the story! It feels like after twenty-something screens of random puzzles, the game suddenly remembers about the plot and rushes through it!
|You know, you didn’t have to tell me all this just to bring me to a fairground screen, I’m used to jumping around random places now…|
|Wow, random nudity! Do we have Muriel Tramis to thank for that?|
|Wow! Sorry, miss, I didn’t mean to glare!|
|You my brother the confused player! Try to keep up with the plot!|
|What just happened? Can I resume playing now?|
|That’s what you get for not paying attention.|
|What? What about my suit? I left it in my car. But I’ve got the hood and gloves so I’m obviously on your side right?|
|Or I’ll get killed by the first flower pot I meet...|
Total time : 5 hours 30 minutes
Inventory : Arm Unit (Shoot, Mutate, Translate programs), Save Program
Note Regarding Spoilers and Companion Assist Points: There’s a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, I've not made any requests for assistance. Thanks!