That leads us to our game: Questprobe Featuring the Human Torch and the Thing. Released ten months after Spider-Man, it marks the final Questprobe game and one of the final releases for Adventure International before their bankruptcy. There are a few signs that it might have been a troubled production: the ten month gap between games (twice as long as expected), the game and manual still use an old title in several places (Fantastic Four, Chapter One), and the manual feels less polished than previous efforts. I hope that Scott Adams will share some of these details when he sits down with us in a few weeks.
Just like before, I have a ton of introductory notes. If you just want to get to the gameplay, feel free to scroll down. I won’t mind too much.
Why the Human Torch and the Thing?
As our previous games, I want to start by guessing why Marvel and Scott Adams chose these characters for their third game. The Hulk, the protagonist of the first game, was the most visible Marvel franchise on television during the 70s and 80s, thanks to Lou Ferrigno and Bill Bixby. Spider-Man was the second most-visible franchise, featured in many live-action and animated shows. It might be a coincidence, but with this third game, my theory still holds:
Hulk smash Marvel TV records. Hulk record still stand for longest show. |
- The New Fantastic Four (1978)
Animated re-telling of Fantastic Four adventures. The Human Torch was eliminated from this production, replaced by a robot named H.E.R.B.I.E. as the fourth team member. The Thing was played by Ted Cassidy, better known as Lurch from the Addams Family series. You can find episodes on YouTube.
- Fred and Barney Meet The Thing (1979)
In this incarnation, “Benjy” Grimm can change to and from the Thing using magic rings. |
A strange mash-up of new Flintstone shorts with new adventures featuring the Thing. This version of the Thing has a different origin than the classic character and “Benjy Grimm” can transform to and from his Thing form using magical rings. He was voiced by Joe Baker. You can also find these episodes on Youtube. Despite the title, the Thing and Flintstone shorts were not connected; Fred and Barney never “met” the Thing in any of the episodes.Notice that neither of these two shows included the Human Torch! In fact, the Torch had no television exposure at all during the decade before this game. So why was he selected? Your guess is as good as mine, but the Thing’s powers are quite similar to the Hulk’s and might not have made for a different game. The Human Torch’s powers would be unique thus far in the series and it seems like they would work well in an adventure game setting. That said, Mister Fantastic or the Invisible Woman might also have made reasonable choices. Perhaps Mr. Adams will enlighten us with his selection process!
Who Are These Guys, Anyway?
These characters aren’t as well known as Spider-Man or the Incredible Hulk, so let me provide a brief introduction. The Human Torch and the Thing are originally half of the Fantastic Four, the super-team created by Stan Lee in 1961 that saved Marvel and sparked the so-called “Silver Age” of comics. Stan Lee took the tropes of team comics up to that point and turned them on their ear: instead of loosely-connected heroes, they were an extended family; instead of crime fighters, they were explorers and scientists. When they weren’t saving the planet from planet-eating Galactus or discovering the Negative Zone, the family bickered and squabbled just like real families. This made for a powerful combination that won over the hearts of many early Marvel fans.
The first issue of the “The Fantastic Four”, November 1961. |
- Mister Fantastic / Reed Richards - A super-genius even before receiving his powers; he has the ability to stretch his limbs in impossible ways.
- The Invisible Girl / Susan Storm - Reed’s girlfriend and eventual wife, she gained the power to turn herself invisible and would later to be able to create invisible force-fields with her mind. This game takes place just before she renamed herself the Invisible Woman in Fantastic Four #284.
- The Human Torch / Jonny Storm - Susan’s younger brother. He can control flame, even covering his whole body with it to fly.
- The Thing / Benjamin Grimm - A family friend and pilot. He was encased in rock and given super strength, but can never turn back again. Unlike the Hulk, the Thing’s original personality and intelligence remain while he is stuck in his monstrous form.
The Thing, spouting a timeless truth. (From the tie-in comic.) |
The Thing wasn’t just a muscle-bound fighter like so many other comic book characters: he was deeply scarred by his changed appearance and struggled to come to terms with his monstrous new form. Despite all the good his strength did, he still longed to return normal.
The Human Torch springs into action. (From the tie-in comic.) |
Our Human Torch is young and brash, but with a good heart. He is about the same age as Spider-Man and the two had been known to hang out together in both their civilian and professional identities.
Game Credits
Original title screen by Kem McNair. |
The art in this game is credited to Kem McNair, returning after being absent (or at least uncredited) in the previous game. Since the last set of reviews, I have heard from Scott Adams that the canonical “best art” for the series was designed for the Atari ST and then ported to each of the platforms individually. I will be playing the Commodore 64 version again as I have been unable to find an Atari ST version of the game in any of the dark corners of the internet. For lower-resolution systems (particularly those in Europe, I believe), an alternate set of art designs were created by “ALV”. I have been unable to track down a real name for that individual and this is the only game he or she worked on under those initials.
Alternate title screen by “ALV”. |
Manual & Tie-in Comic
Unlike the previous game, I have been unable to locate a copy of the manual that included the tie-in comic. Does that mean that Spider-Man was a one-off by including it? Does that mean that there was a version that included it, but I simply did not hunt well enough? I have no idea, but for consistency with the previous two games, I will be including the material as part of the game’s rating.
The tie-in comic, Questprobe #3 for November 1985, was written by Scott Adams, with art by Ron Wilson and Joe Sinnott. David Micheline did the script. Just as we saw in the previous games, Marvel was pulling out all the stops. All of these writers and artists were regulars working on Fantastic Four-related material. David and Ron were both regulars on the Thing’s books, with David doing much of Marvel Two-in-One during the Thing’s tenure as lead. Joe Sinnott was the inker on the Fantastic Four. Even with the series (in hindsight) on its last legs, Marvel was still giving the books solid talent.
The comic gives us some interesting new hints about the Chief Examiner. During the sequence where he is trying to capture Johnny, She-Hulk shows up and helps fend him off. (As mentioned above, she was the new fourth member of the team, replacing the Thing during his time off-world.) Rather than try to gain her power, the Chief unexpectedly forgets himself and tries to kill her instead.
The manual for the game is fairly similar to the others in the series: it has a brief set of game instructions, followed by detailed descriptions of all of the Marvel heroes and villains we’re likely to meet on our travels. The only new feature this time around is a vocabulary list, revealing the roughly 420 vocabulary words that the game understands. Nothing to see here, let’s play the game already!
Questprobe Featuring the Human Torch and the Thing
But where are the clowns? Send in the clowns. Don’t bother, they’re here. |
Thing Journal #1 - It’s clobberin’ time! I’m minding my own business and suddenly, I’m knee deep in tar. Then waist deep. Then chest deep. Johnny’s here, but boy do I wish it was Sue or Stretch. I just hope we figure a way out of this sticky situation before this “ever-lovin’ blue-eyed thing” is an ex-Thing.
Unlike the previous two games, this third game starts with a brief introductory sequence in the Chief Examiner’s office. This is the same office (and the same art) from its appearance back in Questprobe #1, but this time around the Chief reveals the plot himself: you have to free Alicia Masters from the clutches of the evil Dr. Doom using two separate heroes that you can “switch” between at any time. When he is done speaking, I find myself standing next to a shack and tar pit as the Human Torch. Well, that is different! In each of the previous games, you had to collect gems and to deliver them to a secret location. This time around, it seems that I have a more straight-forward rescue to perform. That seems like an improvement! This is also the first game that makes it explicit that “you” are not the heroes that you are playing as, but rather are someone (perhaps a native of Durgan’s planet?) who is training in a simulation. It’s a brilliant little shattering of the fourth wall and I like it. This was already more-or-less explicit in the tie-in comics, but I like it actually in the narrative of the game.
A few years ago, I visited the La Brea tar pits. It looked nothing like this. |
Well, that’s not good. |
Since the game is supposed to be about teamwork, I switch back to the Human Torch and type “flame on” to get some fire going. That just about works, but the game asks whether I want the fire to be “low”, “high”, or “nova”. I pick “flame on high” just for kicks. (The manual says that “nova” is the equivalent of a nuclear blast and I suspect I’ll need to keep that for an emergency.) But what can I do with a tarpit when I’m a man that is pretty much covered in fire? Well, I can burn it. But will that set the Thing free, or kill him? I check the manual and it says that the Thing can survive both high and low temperatures, but sitting in the middle of a burning tar pit seems like a bit much. (The Hulk could survive it without a problem, but this is another way in which the Thing is not quite as strong as his green counterpart.) Well, I guess there is only one way to find out: I set the tar on fire and... the Thing dies. Clearly, that was not the right choice! Game over.
Yes, I said “game over”: unlike the previous installments, there is no heaven screen when you die. As much as I thought the idea was pretty neat, dying often left you in a dead-ended situation anyway as whatever puzzle killed you would not reset when you returned to earth. By not having a heaven at all, you are forced to reload, but perhaps there will also be fewer dead ends. We’ll see as we go.
Being able to look at your counterpart is a nice touch! |
Do comic book readers in the UK assume that the Human Torch has the powers and abilities of a battery-powered flashlight? Just wondering. |
Rather than narrate my explorations, for the sake of time I’ll just summarize:
- I can burn down the shack. Why? I have no idea. Some wreckage is left behind, but that doesn’t provide any obvious benefits.
Several screens in this game are divided up into comic-book “panels” like this one. |
- Off to the east is Doctor Doom’s castle, guarded by the Blob. I’ll talk about Dr. Doom when I find him, but I’m surprised to see the Blob here as he is usually a X-Men villain. His power is that he can root himself to the ground and become pretty much invulnerable. He first appeared in X-Men #3 in 1964.
- Past the castle is a road. When you follow the road to the south, you find a circus tent. As a side bonus, the description of the circus reveals that you are in Latveria, the Eastern European homeland of Doctor Doom. That makes sense.
- Inside the circus tent is the entire Circus of Crime and a circus cannon. There are eight total villains and I am unsure how to approach defeating them.
Spider-Man had two villains you had to face off against at once. This time, we have eight. |
- The Ringmaster is the leader and is the same figure we saw in Spider-Man. Since he was defeated last time by closing our eyes and pressing a button, I do not know how much of a challenge he will pose now.
- The Clown and Cannonball have both been around since that initial fight against the Hulk, but their powers are silly: the Clown has trick props and Cannonball is an acrobat that can fire himself out of a cannon.
- The Great Gambonnos, brothers Ernesto and Luigi, are also acrobats and first appeared in Amazing Spider-Man #16 (1964).
- Spider-Man first fought Princess Python in Amazing #22 (1965); her power is having a large snake.
- Live Wire initially fought the Fantastic Four in their Annual #5 (1967). His fights with an electrified lasso.
- Fire Eater is the baby on the block, having first appeared as a Ghost Rider villain in 1982. His ability is to eat fire which actually seems quite useful facing off against the Torch, at least compared to his comrades.
One thing is clear: I am going to need to figure out how to deal with the Thing’s dilemma very soon if I am to make any progress in this game. But with that, I need to leave this play session. With luck, next week I’ll be able to get Ben out of the muck.
Time played: 40 min
Total time: 40 min
Deaths/Reloads: 2
Torch Inventory: <none>
Thing Inventory: Reed Richards Watch
Note Regarding Spoilers and Companion Assist Points: There's a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no CAPs will be given for hints or spoilers given in advance of me requiring one. As this is an introduction post, it's an opportunity for readers to bet 10 CAPs (only if they already have them) that I won't be able to solve a puzzle without putting in an official Request for Assistance or otherwise getting a hint: remember to use ROT13 for betting. If you get it right, you will be rewarded with 50 CAPs in return.
It's also your chance to predict what the final rating will be for the game. Voters can predict whatever score they want, regardless of whether someone else has already chosen it. All correct (or nearest) votes will go into a draw. Don’t forget!
Hey guys! As you can probably guess, this one was originally intended to come out before "It Came From The Desert", but for various reasons I could not complete all of the posts on time so it was pushed off. In retrospect, the "Fantastic Four" movie wasn't as good as I think we all hoped it would be...
ReplyDeleteDon't forget rating predictions!
Actually, I never had much expectation for the new F4 to be any better than the one with Jessica Alba with the strange casting decisions they made. I'm all for being inclusive but totally crapping over canon material? I'm sure the producers would enjoy the plotline of Timequest.
DeleteThe casting was fine. But I think the world is done with Nolan-esque "dark" comic book films. That is why the DC films are going to under-perform and why the witty and fun DC television universe is kicking Marvel's ass.
DeleteDaredevil of course is the elephant in the room that suggests that everything I just said is complete tripe.
I don't remember that Thing cartoon at all, but when he said "Thing Ring, do your thing!" and put the rings together, something seemed familiar.
ReplyDeleteI could just be getting confused with other "2-half rings give magical powers when joined cartoons" I definitely remember "Shazzan" (which I was incorrectly remembering as "Shazam")
https://www.youtube.com/watch?v=fex1b7axXl0
They love doing shit like that. https://www.youtube.com/watch?v=ktUx57i63e0
Delete"Tall, dark and buoyant," LOL. Makes me cringe that She-Hulk refers to the team as "the FF" in a speech balloon though. I mean, I understand that they probably did that to save room for the artwork, but I don't feel like that's a thing a person would actually say.
ReplyDeleteI think that they have used that in-universe before, but I've never paid that much attention.
DeleteI imagine that this will get maybe an extra rating point over QP2 for having a more interesting goal than "gather up a bunch of random gems", so I'll guess 38.
ReplyDeleteHmm, I'm pretty sure that no Atari ST version of any Scott Adams game exists... and the best looking versions of the SAGA games are, IMO, the (8-bit) Atari 800 disk versions (though the C64 disk versions aren't much worse). Maybe Adams mixed up the two systems? It's been a long time, after all...
ReplyDeleteFor lower-resolution systems (particularly those in Europe, I believe), an alternate set of art designs were created by “ALV”
I think that has more to do with tape (common in Europe) vs. disk (common in the U.S.), instead of lower- or higher-resolution systems. Remember how the Hulk game had two distinct C64 versions, with the disk one (loading pictures from disk) looking a lot better than the tape one (which looked exactly like the ZX Spectrum version); it's probably the same here. That alternative title screen looks like it comes from an Amstrad CPC, by the way.
I remember playing this one a lot on the Spectrum, though I didn't really get anywhere before I looked at a walkthrough. Then again, I was pretty young back then. :)
You're likely right.
DeleteAccording to Mobygames there was an ST version of Spider-man in 1986, but seeing as the game was released in 1984 and the ST was first released in 1985, it's likely he's getting the Atari machines mixed up
That is possible. I honestly have no idea; I was just going off of what he emailed me. My knowledge of the release dates for this hardware is very incomplete.
DeleteI had an Atari ST and did do the conversion to it. The graphics area of the screen was like a window shade. You could raise and lower it over the text area.
DeleteI also used the active pallet capabilities of the ST to do madam web's web to appear to be pulsating.
Good to get confirmation from the man himself. Thanks, Scott!
DeleteI'm guessing 37
ReplyDeleteThis comment has been removed by the author.
ReplyDelete"Her power is having a large snake."
ReplyDeleteUnfortunately, I think the snake's power is more relevant here...the power of actually being a large snake, I mean...
When your only qualification to being a villain is owning a snake, I just suspect you should enter into a different line of work.
DeleteSeriously, the whole "Circus of Crime" are the D-list villains of D-list villains.
Well, the snake *is* very big and strong (it's a constrictor snake, as big as they come), and obeys her orders completely (and just because of training; she doesn't have any "snake control" powers, nor is the snake super-intelligent). That's got to count for something. :)
DeleteI have one in my trousers too. I call him "Skippy".
DeleteAnyway, my guess is 35.
Kenny, you're getting predictable.
DeleteYou know I'm gonna predict 35?!
DeleteOh, right, I can guess stuff now. 39.
ReplyDeleteThe joys of being caught up!
DeleteAnd I'm going to guess a little higher with a 41 - using the theory that more superheroes and more villains makes for more PISSED points
ReplyDeleteI am going to guess that less would actually be more and great numbers of villains and heroes just make everything worse - 33.
DeleteGuessing 36.
ReplyDeleteI'll guess 34.
ReplyDeleteThe tar pit strikes me as being Blob's mortal enemy. Obvious answer to puzzle #2 (with #1 being 'getting The Thing out of the pit).
ReplyDeleteI guessed 33 on #1. I guessed 33 on #2. Not only because someone else tried it - but also because this game will likely have something noted for multiple protagonists - let's go 35, even though I've always felt that the Fantastic Four are some of the least interesting Marvel heroes overall.
I think that in this case, the question is not how interesting they are as Marvel characters, but rather as Scott Adams characters.
DeleteIt would be terrible design if the answer to Thing's conundrum was to "walk out of tar pit".
ReplyDeleteWould "swim" be better or worse design?
DeleteYou guys are going to be surprised by the solution, I suspect. And yes, I did try swimming out...
DeleteLet's see, what could be the most ridiculous way to get yourself rid of tar? Would it be finding a disc, throwing the sea out and assembling your own time machine from the remains?
DeleteOh wait, this wasn't Spellcasting, so we won't have puns.
Alright, I foolishly didn't try and catch up over xmas, but I got word that Fatty Bear is coming up so I have to make an effort to catch up on three years of reviews in a short period of time. Guess I know what I'm doing after work for the next bit!
ReplyDeleteWell, the word was actually that Fatty Bear is on "sale" for the playing list, if you want spend your CAPs for it - but someone managed to spend their CAPs on it already, so that's not an issue anymore. It will probably take still at least a year, if not more, before we'll get to Fatty, so you don't have too much pressure.
DeleteOK, those are some really dumb villains, and too many of them for one game- I'm guessing on per puzzle?
ReplyDeleteAlso, why on earth would you remove the coolest character from the Fantastic Four?
So, would that be Reed Richards or the Invisible Girl?
Delete
DeleteThe New Fantastic Four (1978)
Animated re-telling of Fantastic Four adventures. The Human Torch was eliminated from this production,
Oh that! Wikipedia seems to suggest that it was due to legal issues: "the 1978 television rights to use that character were tied up by a proposed television pilot movie in development by Universal Studios (now a sister company to NBC) that ended up never being produced."
Delete