Nearly six months ago, I was asked by this blog about my “favorite” adventure game. I remember thinking about that for a long time and answering that Quest for Glory IV was my favorite game now, but that as a kid I absolutely would have picked Space Quest IV: Roger Wilco and the Time Rippers. I played the hell out of this game as a youngster. I bought the floppy version shortly after it came out, loved it, then bought it again when it came out on CD. I must have played this game through a dozen times before I left for college. So why is it that I can remember almost nothing about it now?
I think it is illuminating as we turn the pages of computer gaming history to look at the growing number of people it takes to make a game in 1991 versus just a few years prior. For example, Space Quest III boasted just five programmers (not counting those on the development system, which I assume are the folks creating the engine). SQ4 had nine. Perhaps more illuminating is that SQ3 did not credit any artists or animators, but SQ4 has a whopping fourteen team members just doing the art. There were three credited composers and sound effects artists in SQ4, but only one each in SQ3. I could keep going, but the point is that we have to expect a more polished product with exactly 2.8 times better art and 3 times better music. That is a mathematical fact.
|Nice. But still not as cool as a TARDIS.
Since I am playing the version that came out in 1992, rather than 1991, I will try not to bump the score too much for the vocal narration. If I have the option to turn it off and return to written captions only, I will do so after my first play post so that I can have a feel for the narration before I turn it off. I suspect that if I leave it on I will get frustrated by the speed: we read a lot faster than we can listen and I am an impatient person.
Enough writing! I am excited to play this game! It’s time to find out of me-from-the-past had better taste in games than he did in clothes.
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