In trying to rate King's Quest V I tried to compare it by what came before, particularly the previous King's Quest games. King's Quest V has the disability of coming out soon after The Secret of Monkey Island, a game that raised the bar significantly for almost every PISSED rating category and therefore raised the bar for what you need to do to get a good PISSED rating. There were some categories where I was really close to going a point higher or lower but hopefully the final score is a fair one.
Puzzles and Solvability
Returning to the previously empty tents was the only time I deliberately went somewhere with a plan to get an item to solve a puzzle |
Some puzzles are too hard to work out – the honeycomb puzzle was one I'd worked out accidentally by trying to do something else - that's also how I found the labyrinth compass, which should never have been invisible in the first place. The library waiting puzzle is almost impossible to solve on purpose.
Two exceptions are the baker saying the pies cost a silver coin and the gypsy saying I need a gold coin. But there was no thinking involved about looking for those items. I never thought, 'where will I find a gold coin – Is there a mint in the game, or a bank?' I just waited until I found a gold coin in a random location, then used it.
Good adventure game puzzles have you specifically looking for things. The puzzles in King's Quest V are simply, 'get past this obstacle... somehow' and the way to solve them is to throw inventory objects that you've found in random locations at the puzzle until it clicks.
An example of this lack of thinking was the rope 'puzzle'. When I'd thrown my rope at the branch and died while climbing I was thinking, 'perhaps I need some way to harden the rope or perhaps I'm too heavy - can I lighten my load somehow?' when the solution was 'you didn't pixel hunt on this screen enough – the branch is a red herring'.
Seeing screens like this for 2 hours is not fun gameplay |
I think the problem is that Sierra haven't quite gotten the hang of creating puzzles for a point & click interface yet, and fear of the new interface making the game too easy probably resulted in them making some puzzles annoyingly hard and increasing the amount of dead ends significantly. Although it was still rewarding when you solve a puzzle and get to see a new area, this game really had too many boring puzzles and no really fun ones,
Comparing the interface to the Lucasarts one, this wins out in having icons instead of words on the bottom of the screen. It allows more of the screen to show the game graphics but still gives easy access to all necessary verbs. You can get the verbs both by right-clicking to cycle them and by mousing up to the top of the screen where you get the whole icon bar and inventory.
The one thing missing that some earlier non-Sierra games have had was a tooltip when scanning the screen with your mouse. This would have helped me not have to click on every part of the background and hearing the same message over and over, and would clearly have made the game easier.
The inventory was good. There was a simple visual of the item and if 'look'ed at in the inventory I got more detail on the item. The ability to combine items existed but I can't recall it ever being used in the game. (Though I did attempt to use everything with everything else whenever I was stuck)
A nice simple graphical inventory, with the ability to look, use or select items |
There are small unrelated stories in between but its all simple fairy-tale stuff – the transformed princess with the stolen heart – the ice queen with the need for a hero to kill a monster – the labyrinth below the castle. None of it feels like a part of a greater whole.
Graphically the backgrounds are even better than our current leader in this category. Some of the detail is amazing. The character models are much more simplistic, but still decent. Character animations were nice and there were lots of them. I liked that things were often happening in the background - the toymaker's granddaughter playing with her doll and the face that follows you across Mordack's organ room being two examples. I particularly liked Graham picking up the dying Cedric on Harpy Island and carrying him back to the boat.
The closeups are also well done and detailed |
Rating: 9
Environment and Atmosphere
The other people who walk around town serve no purpose but add to the atmosphere |
On balance, I'd say this game would be average in this category, but the voice acting adds to the atmosphere as a whole making it seem that much more real.
Dialogue and Acting
There are no dialogue options. Any conversations happen without any input from the player so I can't give a particularly high score here.
Acting is, as we've all heard, bad. But I find it hard to poopoo the game's acting when it's the first fully voice acted game we've had. Any acting at all helps the atmosphere as opposed to reading paragraphs of text that take up half the game screen. It's definitely not even close to the worst voice acting I've heard and while this voice acting performance would be laughable today, at the time it was innovative. Mean Streets may have had some voice acting before, but King's Quest went all the way and had every line of dialogue acted. That kind of commitment deserves to be rewarded and I'm giving King's Quest V points for being the first game to do what became a staple requirement for future adventure games.
So, taking into account the average non-interactive dialogue and innovative use of voice acting I'll score this section right in the middle.
Total
If I'd played the non-voiced version I'd probably have dropped a point in both 'Environment and Atmosphere' and 'Dialogue and Acting' leaving a score of 53
So, did anyone guess 56? Yes, Kenny McCormick. Congratulations, Kenny. And now, on to the CAPs!
CAP Distribution
- 2 minutes award - 40 CAPs - for knowing I'd not be patient enough to wait for Mordack
- What drawer? award - 40 CAPs - for knowing I wouldn't trap the elf without help
- RSPCA award - -10 CAPs - for incorrectly guessing I wouldn't throw a boot at a cat
- Mould power award - -10 CAPs - for incorrectly guessing I wouldn't loot a mouse hole in the dungeon
- Quest Studios award - 5 CAPs - for finding out some interesting info about release dates
- Companion award - 10 CAPs - for playing along and completing the game
- Collector award - 5 CAPs - for sharing images of his really old floppy version of the game
- My hour is nigh award - 20 CAPs - for guessing that Carl Denning was the answer to the riddle
- Let's play award - 5 CAPs - for pointing out an interesting Let's Play of the game with a particularly interesting final video
- Storyteller award - 10 CAPs - for teaching us something about storytelling
- Genre Support Award - 5 CAPs - for announcing a new adventure game on GOG
- Extra animation Award - 5 CAPs - for pointing out an unused death animation for the game
- Blogger award - 100 points - for blogging through this game for our enjoyment
- Genre Support Award - 5 CAPs - for announcing a new adventure game sale on GOG
- Save the Owls Award - 5 CAPs - for saving an owl in memory of Cedric
- Insider trading award - 50 CAPs - for regularly giving us fascinating information about the development process for the game
- Even more insider trading award - 20 CAPs - for also regularly giving us fascinating information about the development process of Quest for Glory II
- Companion award - 10 CAPs - for playing along and completing the game
- Sponsor award - 20 CAPs - for offering a copy of King's Quest Collection
- Creating a monster award - 5 CAPs - for starting the discussion on linearity and freedom
- Help! I need somebody award - 20 CAPs - for helping me put Mordack to bed when I was stuck
- Hungry like the wolf award - 10 CAPs - for winning the caption contest by invoking an 80s music icon
- Sanctuary for all award - 30 CAPs - for starting the 'Save the Owls' campaign to make up for his Cedric-punching thoughts
- It was worth a try award - 1 CAP - for attempting to play along but not really getting around to it
- Haven't I been here before award - 5 CAPs - for pointing out how similar Serenia is to now to how it was before
Cedric sent me a postcard, which would never have happened without Joe's initiative |
- "Graham, watch out!" award - 20 CAPs - for telling me I was dead-ended by throwing the rope on the branch
- Pika-who? award - 5 CAPs - for making me google a pokemon because I didn't know who Doduo was
- Bean counter award - 5 CAPs - for counting pixels
- Memories award - 5 CAPs - for sharing all his memories of being stuck in dead-ends
- Help! I need somebody award - 20 CAPs - for helping me get out of the forest when I was stuck
- Sanctuary for none award - 5 CAPs - for attempting to save the owls but discovering the owls don't want his help
- Time for a party award - 5 CAPs - for organising King Graham's family into an RPG party
- Psychic prediction award - 10 CAPs - for correctly guessing the final PISSED rating
- Cartographer award - 5 CAPs - for pointing us to some official King's Quest maps
- Sierra historian award - 5 CAPs - for comparing linearity versus freedom in other Sierra series
- Pattern weaver award - 6 CAPs - for discovering and analyzing a linear versus open world pattern in King's Quest games
- Success by thirst award - 5 CAPs - for solving the hardest puzzle in the game by going downstairs to get a glass of water
- His name was Miles award - 5 CAPs - for pointing out that I'd forgotten who runs the transporter on the Enterprise
- Deja Vu award - 5 CAPs - for reminding us that this game took place in the same place as Wizard and the Princess
I haven't updated the actual CAP leaderboard yet, but I'll do that tomorrow.
ReplyDeleteLot of CAPs flying around! One correction: Fry's Bean Counter Award seems to have no amount of CAPs.
DeleteLeaderboard updated (including the missing Bean Counter Award)
DeleteIlmari is now equal leader with Lars-Erik, I've moved up two places by playing this game and Corey Cole has taken Joe Pranevich's spot in the top ten.
Whoohoo, I have 1000+ CAPs! Now I only need 371 more.
DeleteIn my defense, I didn't get around to it because I was playing some awesome... er... some games for the blog!
ReplyDeleteIn honor of Kenny's attempt to save the owls, I have donated $10 Singapore dollars to the "Wildlife Reserves Singapore Conservation Fund". Did you know that Singapore has ten species of owls? I sure as heck didn't!
Thanks, mate! I would have done it but it wasn't specific that that there were any owls being conserved in the first place.
DeleteIf there were so many owls here, why are there still so many damned mices?! Don't they eat freaking mices?!
I am amazed that glass of water has paid dividends 25ish years later... not the keenest psychic could have foretold that!
ReplyDeleteIt's Karma, dude. You beat the game because you went to get water. You get CAPs for beating the game. You ascend into a higher plane after battling victoriously against 24 Demon Lords of Ak'zhar's Domain because you have CAPs. Who knows?
DeleteI like your way of thinking
Delete>Mean Streets may have had some voice acting before
ReplyDeleteRise of the Dragon BTW had some too in the intro, if you setup the game correctly.
Kinda feel like it was a little harsh to give the story a 4! After all, it's a continuation of the KQ story, directly links back to KQ3 and it even shares a setting with the missed classic The Wizard and the Princess (and even includes both wizards and princesses!).
ReplyDeleteAlso I'd give it a bonus point for being able to put Manannan into a bag, since he's possibly the most evil cat in the world.
Kenny: How do you want your KQ collection? via Steam? Or if you already have it, you can award it to another person (or perhaps ask for something of equivalent value).
I've got to say - I've always felt that of all of the Sierra 'Quest' line that KQ has the weakest storyline. It's something without real complexity - it's a fairytale world that evokes all of the sentiment and notions of the fairytales that it uses, but in the end can you really say that King Graham of Daventry is an interesting, deep character? If I read King's Quest: The Novel, it'd be a linear series of puzzles, not an in-depth line of dialogues and a rich, multi-layered story. "And now, he's fighting a DRAGON! And now, A BEAN STALK! HE'S CLIMBING IT! (And reloading about fifteen times!)"
DeleteI know some of the scores I gave are debatable. I'll try to better explain my reasoning behind the score.
DeleteThe 4 I gave it there is partly due to games that have recently just done story and setting better - we've had Loom and Monkey Island, which both had interesting settings and a much more cohesive story. Even some of our bad games like B.A.T. had a unique setting.
King's Quest III and IV both got a 6 in this category, but they got points for having a plot twist and the first game with a female protagonist respectively and they came at a simpler time when other games weren't much better.
I agree that the story and setting are not much worse than King's Quest IV, but to give it a 5 which King's Quest IV would have gotten had it been a guy as the main character seemed to me like it would be saying games shouldn't have gotten better in the last two years when other games have already proven otherwise.
So in the end, I settled on 4 because it came out 2 years after the last game and didn't improve it at all and came out in the same year as some original settings with good stories.
Perhaps if Mordack had some kind of impact on Serenia apart from his own island the story might have worked on me better. I don't think the townsfolk are even aware there's an evil wizard in their realm.
Yeah, I already have KQ collection. I'd ask for Loom since I don't have it yet but I'd rather just pass on the Goodness instead. It shall be given to the next person to submit her/his/its "What's Your Story?".
DeleteAperama, it's funny you say that -- there was a short-lived King's Quest line of novels. They're not terribly well-regarded... http://www.richardcobbett.com/codex/therichardperspective/book-week-kings-quest-the-floating-castle/
ReplyDeleteBut of course. The way the problems were solved in the game was haphazard enough. I'll be damned if I'm gonna read up on a bunch of royalty who have no idea how to use their unlimited gold but have to pilfer stuff from their bloody subjects.
DeleteAnd what are they going to do with those stuff? They either have to display otherwordly powers of clairvoyance or hand-wave it away as a convenient coincidence that they have the solution to any problems in their pockets, brought forth by blue-blooded kleptomania and the power to Macgyver the shit out of any mess.
The rope broke because you tied it to a branch which was a red herring? Of course it will!
ReplyDeleteDon't you know that herrings are so sharp that you could cut down the mightiest trees in forests with it?
I'm pretty sure that the CD talkie version of KQ5 was released in 1992, so you can't really give points for the speech if you consider it a 1990 game. IIRC the sound effects you mentioned weren't present in the original floppy version either, at least not the digitized versions (it may have used some midi samples and of course FM sounds with SB/AdLib).
ReplyDelete