Ernie Eaglebeak's Journal #4: Okay, so my problems aren't the ones that I'd expected. After infuriating myself around the Isle of Lost Soles, I managed to finally free all eighty of them. Silly guys, the lot of them – some of them were even in a human form.. I wonder why they didn't try to free themselves! Still, it seems like the Isle is pretty much a dead end. There's nothing much left to do here – honestly, I think I KABBULed all of the fun out of them, as they just ran off to attack their accountant. My trusty map came into play again as I pretty well picked a point at random and made my surfboard fly off there – it was strange, because the surfboard doesn't align with 'BOA', which is clearly half way down the map. Still, the next isle was easy enough to get to. I knew I was in for a little fun when I looked at the galleys out there – I know an Amazon design when I see one! Unfortunately, uh.. yeah, they're very.. willing to meet me. I'm not sure I can take much more of this.. oh great, another one. I'm just a piece of meat to these women!
|Thanks, Ilmari! (I still say that 'bristly pad' is nigh-unsolvable...|
I've never heard of a doormat described as such)
Ever feel like you've wasted an hour of your life? I think of all of the things I could be doing other than traversing this stupid island. I was at least happy that I managed to find a different couple of screens (I seriously struggle to notice the 'down' arrow, and the long descriptions of the rooms only come up once) – but it goes without saying that this is the sort of thing that, were I not playing for the group, that would have turned me off of the game altogether. I can only imagine that this is true of a lot of people who played through these games. Given I don't have feeling that I need to finish something bought at retail for a considerable amount (even if it was purchased, I imagine it would have been quite cheap these days), it's not like there's a real impetus to keep going. Only two things have maintained my sanity. One, waiting about an hour and a half by repeatedly pushing 'z' or 'wait' gives a direct clue from a fairy (which I used incessantly). Two, all of the objects that correspond to a soul give the same message informing you that the KABBUL spell doesn't work by naming the object, but the person (so MATT, not 'bristly pad'.)
|But that doesn't mean that I understand how 'Pierre' is a 'stuffed moose'...|
Admin's explanation: Reading the will tells that the stuffed moose
will inherit a small green round vegetable. So, the moose is a "PEA HEIR"
|The room full of bad puns ending in 'e'. |
I got half of the names before even looking at the descriptions
GABBY, the loudmouth. HARDY, the 'tough seeming e'. GOLDIE, the one 'made of a shiny yellow metal'. LUCY, the trampy letter. LACEY, the one with a 'fine white tatting'. ARCHIE, the one that 'forms a large curve across the room, like some improbable stone rainbow'. CONNIE was the one who was putting down bets on a gambling match on the phone. DUSTY I got again from a fairy later on (the description being 'covered with a thin layer of powdery substance' – I might have gotten this one fairly if it weren't for the terrible description used to intentionally make it difficult to follow this.) DAISY, similarly, the confused (or 'dazed') e.. I picked this up less from the description given than the desperate listing of names that seemed like they'd fit in with 'bad E puns'. There was also a 'conventiongoer E' – but when I tried to KABBUL that on its own, it came up with the 'guess this isn't a lost soul' prompt and led me to continue exploring the rooms..
|I've never heard of anyone called 'Gaylord' before, but maybe I'm just ignorant like that|
And from the 'room full of e's' to.. 'British Aisles', the room full of bad puns related to British names. There was only the one difficult name here (as listed above, GAYLORD) – the rest of them in here were really pretty easy. BOBBY is, of course, a British policeman's uniform. LULU, a pair of loos. (Okay, already having that one listed in the clues didn't hurt.) The broken toilet seal? A LUCILLE, of course. BILLY? A billy club. A 'truck' was almost a little difficult to work out, but after a quick think, a LAURIE (a lorry) and I was out of the room almost immediately. Now feels like a good point to state that the game has a sincere issue with the in-game script not being scrollable, given that an extra five minutes is taken every time you use the 'look' command – the fact that I've been using the 'script' command to keep a log of everything that happens is quite helpful for this, repeatedly opening up the log in notepad while playing to re-read.. but not giving the opportunity in-game is just silly, particularly as it comes to this area with writing all themed towards being obtuse in favour of bad puns often creating three screens of text to read.
|I was already pretty deep into my list of eighty by this point, |
but reading this immediately made me think of a (christmas) CAROL.
|My reward? A key!|
|The next closest island seemed to be on the 'BOA' line of the map|
– but that seems like it'll have to come another time..
|So we go to the next best pla--|
|Ursula, in case you were all wondering, is the one in the red..|
|And has called first dibs on us. (And given our next destination, methinks!)|
There's nothing wrong with this, and all – there's more than enough Ernie to go around! The first woman goes down without a problem.. and the next is kicking down our door before I even get to look around the room. There's obviously a key to pick out of Ursula's uniform, but she's far stronger than us – even a quick ZEM on ourselves isn't enough to give the additional vigour that we'd clearly need to wear her out and pinch the key. Turns out she's just locking up the door that leads to the no longer present Attachment to the Great Appliance, anyhow.. and she leaves rather quickly after joining us, given we're literally thrown down to the bed (or the ground) by each and every woman around here! Opening the 'Hope Chest' in the room produces a pair of high heels, and the idea of what we've clearly got to do now is quite clear as another woman jumps out and has their way with us. Ernie's beginning to find this painful, Kenny! Climbing 'up' leads to a different room with an armoire (or as the game so eloquently calls it, a 'whaddyacallit') for Somewhat Important People...
|I'm not sure whether this is a joke, or if Mr. Meretzky just got lazy here|
|In enthusiasm, I suppose?|
|Plus side? Ernie doesn't have to go through all of these smokes the Amazons are stealing off of him! Perhaps Sir Lancelot was right about all of the peril after all, though..|
Session Time: 1 hour 30 min
Total Time: 5 hours 30 min
Note Regarding Spoilers and Companion Assist Points: There’s a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, I've not made any requests for assistance. Thanks!