Wednesday, 15 May 2019

Missed Classic: Ballyhoo - Circus Minimus

Written by Joe Pranevich


Welcome back! Last time out, we started into Infocom’s fourth mystery game, Ballyhoo. Unlike our previous mysteries, this one is not (yet!) a murder. Instead, we have a kidnapping… at a circus! We will have to use all of our investigative skills to find out who kidnapped the owner’s daughter and why, even though the owner doesn’t know we are helping and probably wouldn’t be that thrilled to find out that some random patron was snooping around his circus after closing time. Why are we doing this again? Because we secretly dream of the Big Top ourselves! And of being a detective, apparently. Actually, I have no idea why we’re doing this but someone has to save the girl and so it might as well be us.

I apologize for the small delay in getting this out. We’ve had “plague house” here at the local Infocom Marathon Headquarters and so much of my time has been spent either being sick, cleaning up after others being sick, or both at the same time. It doesn’t make for the best head-space for writing about a fun-filled circus holiday. To compensate, I’ve made this entry a bit longer than usual. As they say, send in the clowns!

Monday, 13 May 2019

Game 108: Nippon Safes, Inc. (1992) - Introduction

Written by Torch

Doesn’t look very safe to me

Two years after my first ever playthrough for The Adventure Gamer, I’m finally up for another. Quite the gap, but - surprise! - we’re still doing games from 1992! We sure are taking our time here, or perhaps 1992 was just a particularly bountiful year. Either way, the next game up is Nippon Safes, Inc. This game was developed by Dynabyte software, an Italian game creator. I couldn’t find a lot of information about this company, but running a couple of Italian wikis through Google translate helped a little.

Dynabyte. I’m gonna go out on a limb and guess that it’s a portmanteau of dynamite and byte

Tuesday, 7 May 2019

Rome: Pathway to Power - LOST!

Written by TBD

Hector’s Journal #4: "The Emperor considers me a threat to his power. I'll show him a threat. I'll curry Cleopatra's favour and see if she can help me oust the Emperor. I'm sure I'd be at least as good an Emperor - I can eat grapes and raise taxes all day with the best of them... and I rarely argue with shrubbery..."

When last we looked in on Hector the slave owner, invader, pillager, briber and attempted assassin-hirer, he'd just been made a Consul and sent to Egypt to protect Cleopatra.

It seems Cleopatra's throne is being threatened by her brother, Ptolemy XXIV. Now, I looked up Ptolemy XXIV and couldn't find him, but Google pointed me to the Wikipedia page of Ptolemy VIII instead.

I'm sure if I look up all royal families in history I'll find something weirder than this, but when your niece, stepdaughter and wife are all the same person perhaps it's time to stop trying to pick up women at family reunions.

Friday, 3 May 2019

Curse of Enchantia - In the Nose of Madness

Written by Alfred n the Fettuc

Just when I thought this game couldn’t get any weirder, it throws you a curveball and creates the most mindf..king world I’ve seen in a long time. Let’s just say this part of the game would make the island of fairy tales in King’s Quest VI look like a perfectly normal office bullpen. But first things first, I had to reach the next part, which is easier said than done when you’re back in the same town area without any change and no idea on how to progress in the game…

Rejoice citizens! Your savior is back!

Wednesday, 1 May 2019

Missed Classic 67: Ballyhoo (1986) - Introduction

Written by Joe Pranevich



Infocom careened into 1986 on the backs of two contradictory pieces of information. Sales had been up in 1985 for an all-time high of $11.5 million, and yet the company was falling apart. The Cornerstone flop was a distant memory, but the winter layoffs that followed were not. Marc Blank, founder and co-developer of the Zork series, Deadline, and Enchanter was out. So was Al Vezza, the CEO. Mike Berlyn had left even before Fooblitzky had been released with the graphics team as one of the layoff casualties. Infocom was in active negotiations with Activision for a buyout, although how much of this was known during the development of Ballyhoo is unclear. What is clear is that the announcement of Activision’s intent to merge came out within days of Ballyhoo’s release. This would be the last game ever released by an independent Infocom.

Into this maelstrom entered Jeff O’Neill, a first time Implementor. Originally from California, he came to Infocom with a background in journalism and a smidge of computer science. He put those skills to use doing QA on Wishbringer, Hitchhiker’s Guide, and likely other games. He also subbed in as a writer for the The New Zork Times, the company newsletter. Unlike many of the other Imps, Jeff has kept his privacy post-Infocom and so we know less about him than other team members. We’ll see his touch here and in Nord and Bert (1987), plus he was one of the contributors to Bureaucracy (also 1987). I look forward to getting to know him through his games.