Showing posts with label Nippon Safes Inc. Show all posts
Showing posts with label Nippon Safes Inc. Show all posts

Monday, 12 August 2019

Nippon Safes Inc. - Final rating

Written by Torch


What were my expectations when I started playing this? Well, maybe more safes... Honestly, my familiarity with the game only goes as far as remembering to have seen some screenshots in a magazine some time in 1992. I guess it was a review, but I can’t recall what the reviewer thought about it. The reason I remembered it is probably due to the colorful and cartoony graphics, that must’ve struck a note with me at the time.

Since then I’ve not heard anything about it, with adventure game classics like the Sierra Quest-series or anything made by LucasArts claiming all the spotlight, so I wasn’t sure if it wasn’t actually an adventure game, or if it just wasn’t very good. It certainly didn’t propel the creators Dynabyte to stardom. They made only two more games, one of them, Big Red Adventure seems to be a sequel to Nippon. I’d never even heard of that game before I researched this, but that could be me.

Famous or not, the game has both entertained me and frustrated me, so as I ponder how to go about evaluating it against the mighty PISSED, I’m still not sure how it will all play out in the end. But let’s start with the first category, and see how it goes

Wednesday, 31 July 2019

Nippon Safes Inc. - Get Smart (Won!)

Written by Torch

I ended the previous post on a slightly slow-moving note, if I can call it that. For the umpteenth time, I needed to find 100 yen for a metro ticket. While I didn’t flag that post as a request for assistance, I nevertheless found myself unable to obtain the necessary funds for the duration of my next play session. So I went ahead and sneakily requested some hints in the comments section, and luckily, Vetinari yet again came to my aid. I’m not sure what to think about the solution to the problem, but at least it again confirms my theory that the game interface is doing its utmost to fool me at every opportunity

Consider the following screenshot

Looks like we’ve got ourselves a Mexican standoff. Only I don’t see any Mexicans

Tuesday, 23 July 2019

Nippon Safes Inc. - The Adventures of Mister Bean

By Torch

After tackling the problems of Doug Nuts (the smart) and Donna Fatale (the sexy), time has now come to meet Dino Fagioli. Yes, the stupid. And boy is he ever! But more on that later.

Dino’s chapter doesn’t start outside the prison like Doug and Donna’s, but rather in the office of the prison governor. Since Dino doesn’t have any prior criminal record, the governor wants to give him a second chance and offers to get him a job at the museum.


Looking for… odd… man…. get.. more.. trouble. Got it.

Saturday, 13 July 2019

Nippon Safes Inc. - Imperial Makeover

Written by Torch

In my last post, I managed to get sort of stuck. I imagine I could’ve brute forced my way through, but there’s only so many times one has the patience to try every action on every screen. Luckily commenter Vetinari came to my rescue with some much needed hints on how to proceed.

I only had a couple of items in my possession, but one of them was a saw, and I was pretty hung up on trying to make the saw in this chapter as useful as the wrench in Doug’s. Alas, what was needed was the “bowl” I found outside Doug’s apartment, that was in fact an empty perfume bottle ( or “flacon” ). Well, after filling this up with water from one of the fountains in the park, I can now go to the department store, pass the bottle off as a new one and ask for a refund.

Change is always possible for those who believe, Donna

Tuesday, 2 July 2019

Nippon Safes Inc. - Been There, Donna That (Request for Assistance)

Written by Torch

The perceptive reader will know that in my previous post, I finished Doug’s chapter. It ended with him being knocked out by a mysterious stranger as soon as he’d escaped with the Jade Buddha he was assigned to steal from the Saku-Rambo monastery.

This means that it’s time to pick a new character to play. And for the very good reason of “why not?” I picked Donna Fatale, whose most important character trait - as we learned from the intro - is being sexy.

Yes, this is the game’s description of Donna

Sunday, 16 June 2019

Nippon Safes Inc. - Back with a Wrench-ance

By Torch

Doug Nuts here again. Being a genius, I usually like to get by in the world using my brains. This time, however, my legs have done most of the job

Last time I left off trying to figure out how to win the grand opening competition at the restaurant Kaizen-Sushi… the Kai..?


Doug Nuts and the lost art of consistent spelling

Wednesday, 5 June 2019

Nippon Safes Inc. - A Tale of Two City Names

Written by Torch

The name’s Nuts, Doug Nuts. I’m an electronics genius with a mission. And that mission is… what was it again? Oh yeah, to steal a jade Buddha from a safe in the “Saku-Rambo” Monastery. Only problem is, I have no idea where to find the monastery.

It’s time to check out the rest of the great city of Tyoko! Or Tioko! Frankly it’s getting a bit silly that the game can’t decide on a spelling for the name of the city, so going forward I plan on doing a count of all the city name references I find, to see which one is used most frequently, and will thus be the official name. Check the summary at the bottom to see if your favourite comes out on top. But now, let’s start exploring! And by exploring I mean wandering around aimlessly, clicking stuff until something useful happens.

The city center consists of a number of screens. The exits aren’t always logical or easy to spot, so I hope I’ve found them all. Due north from Honest Chan’s, however, I find this busy street.

“Busy” means featuring more than 2 people

Tuesday, 28 May 2019

Nippon Safes Inc. - Three’s Company

By Torch

In my previous post, we took a gander at the manual and discussed the history of the developers, but not much was said about the game itself, so let’s get cracking (literally) on that.

I start off as Doug Nuts. (So no quiz-based character selection as of yet.) He’s underground in what looks like a sewer and has seemingly huffed and puffed his way through a brick wall and is now facing something that looks suspiciously like a bank vault.


Who exactly is this “BANK” sign intended for?

Monday, 13 May 2019

Game 108: Nippon Safes, Inc. (1992) - Introduction

Written by Torch

Doesn’t look very safe to me

Two years after my first ever playthrough for The Adventure Gamer, I’m finally up for another. Quite the gap, but - surprise! - we’re still doing games from 1992! We sure are taking our time here, or perhaps 1992 was just a particularly bountiful year. Either way, the next game up is Nippon Safes, Inc. This game was developed by Dynabyte software, an Italian game creator. I couldn’t find a lot of information about this company, but running a couple of Italian wikis through Google translate helped a little.

Dynabyte. I’m gonna go out on a limb and guess that it’s a portmanteau of dynamite and byte