Last week, a reader asked if Caroline M’Bega was a reference to… wait. Hold on a second. I just noticed the signs. The first sign is “Aero Puerto” which you are probably thinking is just fine, but no. That is the Spanish word for “airport” and here in Brazil, they speak Portuguese. The correct spelling should be “aeroporto”. Do the developers not know the difference between Spanish and Portuguese? Or is this the real way it is spelled in Brazilian Portuguese? Even worse is the “U No Parko” that is just an offensive parody of the language. I believe in Brazil they used a crossed-out “E” symbol for “proibido estacionar”. Will we have to deal with offensive caricatures of language in every country we visit? Sorry. Maybe no one cares about this stuff, especially in a kids game, but this is practically offensive.
|Há espaço para apenas um médico na Enterprise...|
With my quick detour to New York out of the way, we arrive at the airport in Rio and immediately discover Gadget’s stolen Gadgetmobile. He did remark that his “gadgets” were stolen, but I didn’t expect that to include his car. Gadget leaves, but he quickly returns… and again… and again. In moments, there are three Gadget duplicates. Which of them, if any, is the real one? What am I supposed to do?
|Socorro! Estou preso em um carro com meu falso tio!|
Once in the car, we make small talk with Uncle Gadget. He says that the case is doing well and that only “delivery” remains. We ask what he is delivering and he reveals that he’s delivering the “niece and canine”. That’s us! We’ve been bamboozled! Now that we are captives, he no longer needs to pretend to be Uncle Gadget. That opens up more dialog options. I can try saying that I need to pee, or even that I am going to be sick, but neither do the trick. I try telling him that Brain usually sits in the front seat and “Gadget” agrees that would be okay. It doesn’t matter where we sit as long as we are trapped in the car.
With Brain in the front seat, we get a new option: we can “use” the “ejector seat”. When we do, Penny opens up her computer book and (with a sly wink to the camera), triggers the car’s computer to eject the occupant. Brain goes flying. Moments later, we arrive at yet another M.A.D. prison for Penny, this time looking like a mechanic’s garage. The Gadgetmobile is parked here, but Brain is nowhere to be seen.
|Eu estou preso em uma garagem estranha! Pelo menos, meu cachorro escapou.|
|Olha, é um mapa!|
|M.A.D. Oficina de Reparação Automóvel|
Once Brain is in the garage, we have a little puzzle to get Penny down: we have to switch to her while the car is still raised, have her climb on, then have Brain lower the car. It’s tiny and hardly worth mentioning except it’s the first “real” collaboration puzzle in the game, the first time we have to use the two characters in concert. It reminds me, ever so slightly, of the collaboration puzzles from Maniac Mansion and hope we get more like that. With Penny down, we can use the final red key from the office on the storage locker, revealing the keys to the Gadgetmobile as well as the Gadget Bandsaw. Using the keys on the car gives us a cute scene where Penny reveals that she doesn’t know how to drive… so Brain will have to do it instead. The car speeds away, leaving a car-shaped hole in the garage door. Oops!
|Ele dirige por toda a cidade. Brain o cão de condução!|
At this point, we should be quite used to these “puzzles”: there is a tee-shirt and beanie on thr ground and Brain whips up a costume to get past the guard. Why exactly does Brain think dressing up like a kid wearing a beanie and a shirt that says “T.T.” on it would help? Why does the “disguise” need us to carry around a corncob? I have absolutely no idea, but at least it works because he lets the two of us pass now. Better not to think about it, I guess.
|A fábrica de palitos.|
|Você fala "cachorro"?|
|Uma árvore inteira só por um palito?|
|Eu tenho que continuar falando em Português?|
Narratively, this is the idental setup to last time: Gadget and the team arrive, Penny gets kidnapped, Brain gets free, Penny figures out where she is trapped, Brain rescues her, then we finish up to rescue the delegate. It’s fun, but it is repetitive. Do all of the missions go the same way? If so, I can fast-forward through a few, but even with the repeated pattern I am having fun with the plot and humor in each one so far. What do you think? Fast-forward if the pattern repeats? Or keep documenting the missions as they come?
Time played: 1 hr 15 min
Total time: 2 hr 40 min
Gadget Inventory: Flashlight, Gadget Bandsaw
Penny’s Computer Book
|Tudo graças ao Google Translate!|
Next week: London! What kind of insidious pollution epidemic affected that city back in 1992?