What do I mean by “repetitive”? Last week, I discovered that this game appears to follow a set pattern for each episode: Penny and Brain are kidnapped, Brain escapes, Penny discovers where she’s been taken, Brain rescues her, they go to a final puzzle at a different location to rescue the U.N. ambassador. I’m going to see if that holds up a third time.
|“But that reminds of me another story…”|
The start of each case has Penny, Brain, and Gadget arriving to a new location. In the first case, Gadget convinced them to enter a limo driven by a M.A.D. driver. In the second, they were tricked by a robotic (more robotic than usual?) doppelganger of Inspector Gadget and tricked into riding in the Gadgetmobile. This time, we land at the London airport where Gadget and Penny are met at the gate by Sir Wensley Blowsmoke. Penny recognizes him immediately and claims to know about all his exploits. Even so, there’s nothing to do but talk to him and he starts to tell a long and boring story about an adventure in near the Crimea River, modern-day Ukraine. As he talks and talks, Penny and Brain gradually fall asleep. Gadget starts to fidget and leans against the wall before deciding that he… er… needs to make a phone call and walks away. The scene fades to black and we find ourselves...
|At least the steering wheel is on the correct side!|
|I spent an hour failing to learn if that shield design meant anything in English heraldry.|
If previous episodes are to be any indication, the next step is for Penny to discover where she is located. In L.A., this consisted of fixing a security camera system so that she could see the outside of the building. In Rio, she had to use the Gadgetmobile to get to an office inconveniently located on a catwalk. Will the same hold true now?
We arrive in our prison and-- this is pretty neat!-- Penny is wearing a suit of armor! That is such a near inversion of Brain being the one to wear costumes in this game. In this case, the armor is heavy, so heavy that she cannot climb the stairs to leave the dungeon. Worse, there is no obvious way to take it off. We are also unable to use her computer book as it is on the inside of the armor. Exploring just a bit, we discover that the shield on the wall is more than just decorative: it is hiding an alcove containing a Gadget drill and Gadget binoculars, I pick both of them up, then use the drill on myself. That allows Penny to get the armor off and we can climb the stairs, only to discover a locked door. At least now I can use the book to call Brain and tell him where we are. Penny only knows that she’s in a “castle dungeon somewhere”, of which there are hundreds in the United Kingdom, but that’s enough for Brain. Shame they don’t have GPS in common use back then, that would make the game much easier.
This is a bit of a different case than before: we still have to tell Brain where we are (in the dungeon), but Brain was let out of the car right at the castle itself. I think my pattern still mostly fits.
|I love museums!|
Switching to our loyal canine friend, we find Brain standing outside the castle gate with the drawbridge down. Unlike previous episodes, we didn’t have to navigate a map to get here; I suppose that Brain was thrown out of the car closer to the castle than the airport. Surprisingly, there is no puzzle or disguise here, we can just go in.
|Reminds me of that tourist family from Willy Beamish...|
As usual, we find the components for a costume scattered around the room, this time the discarded remains of a tour guide uniform. Putting it on causes the crowd to immediately swarm around Brain, but we can move past them now to see a locked door into a dungeon. There is no obvious way to open it, so I keep poking around. Eventually, I discover that the battle axe on the wall is hiding a secret switch. Pulling it opens up the dungeon door and Penny can escape!
|Holy heck! Gadget got here on his own!|
Now that Penny and Brain are reunited, we have to go to the only other location on the map and rescue the ambassador. In our previous episodes, these were the tofu burger restaurant and the toothpick factory. This time around, Penny discovers a discarded piece of coal just outside the castle so we know to go to England’s only working coal mine. Hey, if Brain can figure out what castle it was in one try, I trust Penny to figure out which mine to go to.
We arrive at the mine to discover that Inspector Gadget has (shockingly!) beat us here. Of course, he came here because of the mistaken impression that you can find diamonds in coal mines like this and M.A.D. might be interested in the diamonds. Penny reminds him that it takes tremendous pressure to turn coal into diamonds, but Gadget seems unperturbed. In any event, we cannot get into the mine because it says “Authorized Personnel Only”. What do we do? There is a miner’s costume here, but Brain cannot put it on as long as Gadget is around. I work out that the trick is that we have to give Gadget back his gadgets, the drill and the binoculars. Once he has those, he goes into the mine to investigate further. Brain can then put on the costume and we can proceed deeper.
|This is the least convincing costume yet.|
|Uncle Gadget was right!|
Time played: 1 hr
Total time: 3 hr 40 min
Gadget Inventory: Flashlight, Bandsaw, Binoculars, Drill
Penny’s Computer Book