Avery Zedd Journal, #1: Capital of USA has sure changed from the last time I saw it - killer robots and jungle everywhere. I’ve been forced to track down a maniac who’s been killing some robots. Turns out the maniac is actually quite a nice fellow and we share a common goal: we both want to get the hell out of this place!
|Little did I know what to expect when I volunteered to play this game|
In any case, the game begins with a landing of a space shuttle in the former Washington D.C., current human zoo. A robot - apparently one of the Keepers of the zoo - wakes Avery Zedd and tells him to find the criminal, before leaving with a shuttle. Avery has been given a laser gun and a robot called Wattson to keep him company and help with finding the criminal who has been killing robots.
After a short discussion, Wattson points out that a Red Knight is approaching. According to the manual, Red Knights are one of the disciplinary units in the Zoo - large, armored robots with the ability to speak. A group of Red Knights was supposed to apprehend the criminal I’ve been charged to find, but the Knights were short circuited, and now individual Red Knights gone mad are wandering in the zoo and shooting innocent people.
Red Knight appears and starts to instantly shoot. I get the option of either fleeing or fighting. I try fighting, but I really have no idea how the system works. There’s a button named “Stun”, but pressing it seems to do nothing. Then again, the robot has apparently gone to the Stormtrooper Military School, since its constant lasering misses me every time. I try to wait and see what the death screen looks like, but Red Knight just doesn’t seem to be able to defeat me, even when I am standing right next to the tin can. Eventually I bore and just restart.
I listen to the opening dialogue a second time. Yes, the game appears to have spoken dialogues. These are definitely no great actors, especially Wattson who is a good candidate for the annual Cedric-award. The Red Knight appears again and this time I am careful to choose running away. Except Avery is not running. Instead, he mounts Wattson, who is a rather cute looking robot with a definite horsey look. Yes, this is where I cracked up - a guy in an orange jumpsuit riding a metallic My Little Pony was just too much.
Here’s the whole beginning.
Note that rest of the dialogue comes just in text.
I wonder how much speech there actually is
Speaking about guns, occasionally I hit a screen with some threat in it - a certain piece of music begins and Wattson sometimes notes in a text screen that something dangerous is approaching. In addition to Red Knights, I’ve also seen Death Poodles - robots that look like poodles and that have a tendency to explode after a while. With the threat on the screen, a new option appears on the interface - I can STUN, which I assume means shooting the robots. I don’t know if I am doing something wrong or if my weapons are just so bad, but I am not getting any results with my shooting. Then again, Wattson seems to be quite able to leave all these robots far behind, so I don’t really know how important the weapons will even be.
|Lucky it’s not a white balloon|
You’d think that it would be easy to use such a simple interface, but there’s a certain flair of incompleteness in the game. Sometimes when I try to push one of the buttons on-screen, the game assumes that I am trying to walk to that direction. I've a couple of times lost the button for mounting Wattson (seriously, there’s just a blank button afterwards!), and in some instances I’ve managed to either lose the image of Wattson or duplicate it.
|The hologram thing sounds really profound…|
|...but I am pretty sure it’s just a cover for this bug|
Wattson had told me Valerion lived to the west, so that’s where I headed, riding along a lake that appears to be Tidal Basin. I soon noticed that this route was cut off by a forest, so I had to retrace my steps and ride around Tidal Basin.
|The red line indicates the Fence surrounding the Zoo - |
the buildings in this picture are then outside the perimeters of the Zoo.
Manual suggests that touching the Fence would be deadly,
but in the game it just seems to work as a wall.
|Tidal Basin from the Southern side. |
Note that the cross indicating my position on the map has moved.
After a while, I came to Lincoln Memorial, or as it is called in the game, The Hairy-Faced Stone Man Shelter. Manual humorously tells that it was the ancestral home of a large family group of stone people, including the Big Fire Lady in New York, Four Fathers in the Mountain in Western Wilderness and a number of smaller offspring around the world.
|At least Abe’s not an ape|
Wattson detected a crack in the floor near Lincoln’s statue, which we then approached. The crack opened up and doctor Valerion rose up. Avery was shot by a freeze ray and Valerion proceeded to investigate Wattson and cut his uplink to the robots. After the freeze ray’s effects had subsided, Avery pointed a gun at Valerion, who then pointed out that the freeze ray had neutralised the deadly implant within Avery.
Valerion also revealed some of the backstory of the game. It appears that in 2020 (hey, only four years!) a collection of all the computers and the robots of the world, called Cybernet, froze humanity - Wattson called it the Great Freeze. Except for the Zoo and similar preserves around the world, humanity has been held in stasis for a millenia. Valerion also made me an interesting offer.
|I am to join him in a guerilla war against the robots!|
Valerion rewarded me with a new laser rifle and also told me I could come recharge all my weapons with him. Valerion also mentioned an awesome 21st century weapon called Detectron, of which he had one piece in his possession. According to stories, Detectron has five parts: body, head, brain, servo and weapon. It seems the mystery story has turned into a fetch quest, then.
After giving a few hints about buildings I might want to check out, Valerion returned below the floor, and I began my journey outward. After walking a bit, I received a cut scene from the enemy fortress. Apparently the robots had noticed that the link to Wattson had gone out and were quite mad about it.
|Yes, there’s an evil boss computer at the middle of the screen. |
Its mouth moves when it speaks.
This seems to be a good spot to break for now. The game seems an obvious Tex Murphy -wannabe, as it is a tale of a futuristic detective with snappy dialogue in a slightly loony environment. I am not that much of a fan of Tex Murphy, so this might be a bit of an ordeal for me. Well, I am off to see the rest of Washington D.C.!
Session time: 0.5 hours
Total time: 0.5 hours
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