|Even the dog looks sad.|
Last week’s session ended in disappointment: Willy’s dad lost his job and we no longer have the spare funds to send Willy to the Nintari Championships. To make matters worse, Willy’s sister has the key to his Nintari which will prevent him from practicing. We also discovered that there is a “plot” afoot in the city of Frumpton as the head of the Plumber’s Union and the CEO of a sweetener company are plotting to overthrow the town. How this relates to Willy’s dream to be a Nintari master still remains to be seen.
With the cut-scene over, we find ourselves in the living room. Willy’s father and dog are both sitting on the couch, trying to outdo each other at looking morose. I talk to Dad to offer some comforting words, but all he has in mind is mowing the lawn. On the bright side, he’s offering a few bucks for it and a bus ticket to the Nintari championship won’t pay for itself. I am given the choice of refusing, but I take the job and Willy cuts the grass. When he’s done, we find ourselves in the backyard; we saw it last time when we pushed Brianna on the swing, but this is the first time it’s explorable. (Or perhaps I just missed an exit?) I do not find anything of interest, so we push on. With that chore done, two dollars has appeared in my inventory!
|On the bright side, she isn’t asking for toilet paper.|
|I’m uncomfortable. How about you?|
I consider restoring to find another way to get the key, but opt instead to be patient and explore further. Nothing is different in either my room or the attic, but I stumble onto a small problem (*ahem*) in Brianna’s room: she’s fallen off her bed and can’t get back up again.
|Silly Sally went to town, walking backwards upside-down.|
My next stop is Tiffany’s room and she’s there when I arrive, out of the bath and talking on her phone in bed. I overhear a bit of her conversation, but it’s all banal “he said, she said” banter and doesn’t seem to be related to the plot. If I have to remember her friends’ interpersonal problems to solve a puzzle down the line, perhaps I should be paying attention… but let’s hope not. Tiffany is not happy with my presence and kicks me out of her room.
Since I really need that key, I go back in a second time but this time show her that I have her diary. That gets her attention! She is mortified as Willy reads aloud a section complimenting the tightness of her boyfriend’s pants. He continues, but Tiffany has heard quite enough.
|He keeps a Pez dispenser in his pocket.|
From here, the game gives me the option of offering to trade her diary for the Nintari key, or just giving it back. I’m sure that in any other set of circumstances, I would be a nice brother. But right now? I just need the Nintari key. I demand a trade. Tiffany agrees and the key is handed over in a particularly badly-animated cutscene. She chases Willy out of her room with a bottle of hairspray. Who cares? Let’s play some Nintari!
We walk across the hall to Willy’s room and sit down to play some Nintari. Mom shouts up that it is time for bed, but surely one game couldn’t hurt… There’s no difference in the gameplay animation (which you can see in my previous post), but this time Willy has a new “success” message when he’s done:
|And all it took was playing one more time.|
|You’re welcome, pervs.|
I really like this puzzle. I don’t know how important it is, but I found two relatively interesting ways to get the Nintari key. Both ways feel like accomplishments and in-character for the game. I hope the rest of the puzzles are like this, but if they have too many alternate solutions then they are hardly puzzles at all. Certainly, little challenges like this are much better than the trial-and-error methodology of the earliest posts.
Bedtime approaches fast and I explore the rest of the rooms in the house. I try to go outside, but there are rules against that-- apparently because Willy’s town has a zombie apocalypse at night.
|Spooky! Just in time for Halloween!|
I could go to bed right now, and I suspect that I should. But I’m still terrified that I’m going to miss something important if I do, so I restore back to the beginning of this section again. And (good news?), I can explore outside if I leave earlier!
|Won’t you be my neighbor?|
|Who built this thing anyway?|
|Remember when playgrounds were paved and still had monkey bars?|
|Yet another fountain.|
|This game loves fountains.|
|This doesn’t look good.|
|Second thought, can I pick Military School?|
|If I only had three more dollars...|
And with that, I have reached the end. There is nothing else I can explore right now and I’ve been away from home a long time. I restore the game once more and try to do it all faster: I quickly mow the lawn, use the frog to get the Nintari key, help Brittany, leave before the zombies appear, buy a bottle of cola from the vendor at the park, grab a ferry token from the fountain and the lotto ticket, then come home. But even doing everything as fast as I can, I get scolded for coming in late (with an increase in the Trouble Meter) and don’t have time to play Nintari.
I may have to come back to this later, but I decide that enough is enough. On my “final” playthrough for this section, I stay around the house. If it turns out that I needed to do any of those things today, I can restore back, but I’d rather make sure that I get the key and practice playing Nintari because that seems to take the most time.
|Willy has a gun next to his bed??|
I can’t help but think that I’ve just spent three posts and we’re just now ending “Day 1”. I suspect that subsequent days will pass much quicker, especially now that I did a good amount of exploring the town that I perhaps did not need to do yet. More on that next week, I expect.
- I’m going to be re-doing all of my “city” activities next post.
- The mansion that you can see in the city will be a destination in the game, perhaps even the “final” destination before the Nintari championships.
- The lottery ticket I found is going to end up a winner.
|“I’m calling the paramedics and your family, Mrs. Fletcher.”|
Time played: 1 hr 55 min
Total time: 5 hr 40 min
Inventory: dog tag chain, yo-yo, $2, diary, Nintari key, jar of flies, Gamebuddy, Horny (and I know where to get a can of soda, a ferry token, and a lottery ticket)
Deaths / Reloads:
2 “game overs” (10 total)
5 restart to try different paths (22 total)
Note Regarding Spoilers and Companion Assist Points: There's a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no CAPs will be given for hints or spoilers given in advance of me requiring one.