Thursday, 12 October 2017

Missed Classic: Sorcerer - Just Getting Started

Written by Joe Pranevich


Last week, we started Sorcerer, the fifth canonical Zork game. After a particularly vivid nightmare sequence where I was killed by hellhounds, snakes, locusts, and lightning, I awoke to find the guildhall empty and the Guild Master, Belboz, missing. Thanks to some security nymphs, I cannot leave by the front door to rescue him. Time is passing very quickly and if I fall asleep, I am captured by a demon and subjected to a fate worse than death. They say that even the longest journey begins with a single step; I’m not even making it that far.

Today’s post will be a bit shorter than usual. Several “real life” events conspired to prevent me from writing as much as I had hoped. I have made it farther in the game than I document here and I want to make sure that I’m taking the time to properly discuss the puzzles that I found, rather than rush through them to cover more ground with this post. On the bright side, this is a game worth savoring.

Tuesday, 10 October 2017

The Dagger of Amon Ra - Won!

By Deimar

If you have kept up to date with this playthrough, I have played The Dagger of Amon Ra to completion but failed miserably to answer the coroner’s questions. As I played the version of the game sold by GoG which uses ScummVM, I thought it a good time to replay the game using DosBox to try and beat the game and see the differences between the two versions. In that regard, there are not that many.

The first and most obvious one is, as Laukku pointed out, that there is no option to have both sound and text during the game. You have to choose one of them. Given that the quality of the recordings is not that great, that is more of a feature than something you can really miss but it is an odd option to leave out of the game. In fact, this time I played with only text to shorten the experience and because I don’t really think you are missing that much without the voices. I didn’t notice any other major differences but for a myriad of bugs, but I am not even sure this affects only the DosBox version. But I will get to them while recounting the game.

My plan for this second playthrough was to try and discover what I had missed by being a bit more thoughtful and persistent and not simply accepting time jumps as they come. Also, I just went ahead and read Illmari’s clues and a walkthrough after considering being “done” with every time slot so I don’t have to replay the whole game if I miss something crucial. Let’s see.

Like I missed commenting on this awesome piece of music

Saturday, 7 October 2017

Lure of the Temptress: Nothing Means Anything: A Treatise on Adventure Game Protagonists Disguised as a Gameplay Post

by Alex



Lure of the Temptress is like a food that you want to like, but every time you eat it, you get indigestion. Or a song you know should be up your alley, but in the middle of what should be a good part an obnoxious squealing sound ruins everything. Or that person you date time and time again, only for them to completely ruin the moment with an inappropriate comment or some ill-timed flatulence.

You get the idea.

Thursday, 5 October 2017

Missed Classic 46: Sorcerer - Introduction (1984)

Written by Joe Pranevich


Infocom’s 1984 started off with a bang: Sorcerer, the fifth canonical Zork title and the second in the Enchanter trilogy, was the first game of the year. This is also the first Zork title not to be written by Lebling and Blank. Instead, it is helmed by the mastermind behind the Planetfall game as well as the Zork gamebooks that we looked at recently, Steve Meretzky. He is my favorite “implementor” of the gang so far and I am looking forward to playing this game immensely. I hope he sticks the landing after the disappointment that was Mike Berlyn’s Infidel.

But that does raise a question: why was Sorcerer released so soon after Enchanter? Each of the Zork games to this point had a fall release (November for the first two, then September). By releasing Sorcerer in March, that left only a five-month gap between releases. Was it intended to capitalize on the marketing of the Zork books? If so, why was the fourth and final gamebook released in the “usual” timeslot in October? It’s almost as if the fourth book was timed to be released when Sorcerer would have come out… If there is a story here, I do not know it and I welcome anyone that can shed some light on the subject. Whatever the reason, Spellbreaker took the usual fall release spot and players had a 17-month delay after this game before the finale.

The first sign I see that Mr. Meretzky is in charge of this game comes immediately after opening the manual: the new game is not shy at all to be connected to the previous Zork titles. I’m excited!

Tuesday, 3 October 2017

The Dagger of Amon Ra - Lost?

By Deimar

Laura Journal Entry #4 "Ok, ok. I have to get out of this museum. People are dropping like flies. First Dr. Carter, and then everyone else. I am starting to believe I am the murderer as I seem to be the only living soul around here. But I will soldier on and see the end of these murderers or I am not called Laura Bow!”

Who would have thought? It really seems like Yvette cared for Ernie. We start this chapter at her office trying to comfort her. She repeats the bit about Ernie being chased by Icepick, a loan shark, but that’s something we already knew. What surprised me in that conversation is that Laura reprimands Yvette for spending too much time with her Steve. I mean, we have seen her with Ernie, O’Riley, Tut, Najeer… basically the entire male cast but for Steve. I really must have missed something along the way…

And immediately after leaving her to her woes, we find the thought but sensitive stevedore-by-day artist-by-night Steve at The Thinker, talking with Dr. Myklos. He comments that the paintings in the gallery are all fake, but Laura doesn’t want to have any of it and presses on about all the women he has been with tonight. And just when Laura is about to get really mad at him, Yvette comes rushing to cry on his shoulder, taking him inside. That’s a short mourning period. Obviously, I couldn’t let the french blonde to get away with our Steve, so I used the old glass on the door trick™ to listen to them. Well…


Mon dieu! Let’s shout some more easily misinterpreted things so we can provoke a hilarious situation!

Curiously, that IS the same face she used when looking at a dead corpse. Maybe we will find Steve’s soon and we will be pretty sure of who did that

Yes, I will leave you alone so you can keep grasping her neck with your hands. It is not as if there have been several murders this night and Steve hasn’t been seen in a while...