Hola, sailor! We’re back to close out the adventure that is Sorcerer, the fifth official Zork game. Last time out, we successfully navigated a glass maze and a wickedly cool time travel puzzle in a coal mine to emerge, mostly empty-handed, on the shore of a lagoon. All we have left is a spell book and a “smelly” scroll. My anti-hunger potion is finally wearing off and I have no idea where I am relative to the remainder of the game. This week, I’ll start by exploring the lagoon and we’ll see where that takes us. I just hope I do not starve before I get to the end of the game. I can replay to do the rest of the game faster, but it would be an annoyance that I would rather avoid.
While I am working through this game, I admit that I have become extremely curious about our upcoming Implementer, Jim Lawrence. He’ll be joining Stu Galley for Seastalker, but he was already a forty-year veteran of young-adult literature, comics, and even radio dramas. I am trying to assemble a complete list of his works, made all the more complicated by the fact that he didn’t write most of them under his own name. (Plus, there are two other “Jim Lawrences” that write or work in comics so it is far too easy to confuse his work with theirs.) I have put together an increasingly-correct list on my blog and I hope that you will take a look and provide any thoughts or corrections. I’d like to get all of my biography details straight before I cover his first game and your help is appreciated. I do not think anyone has sat down to try to build a complete list of his output before. Enough of that, let’s play!




