Showing posts with label Gobliins 2: The Prince Buffoon. Show all posts
Showing posts with label Gobliins 2: The Prince Buffoon. Show all posts

Saturday, 8 February 2020

Gobliins 2 - Final Rating

By Ilmari

I am a bit torn about Gobliins 2. I began playing it with great expectations. The second game in the Gobliins-series showed clear improvements over its predecessor, being easier to play and fairer, while still retaining the wackiness of the first game. The more I played, the more irritated I became, when the game wouldn’t just stop. I felt that the producers had tried to cram a bit too much into the game, that there was too much of a repetition of similar themes and puzzles and that the whole would have just improved from cutting away some of the material. I feel the need to balance my rating carefully in order to accommodate both of these aspects.


Giant's face says it all

Saturday, 1 February 2020

Gobliins 2 - Won!

By Ilmari


Prince is auditioning for the role of Arthur Fleck
(BTW, notice the picture showing wizard goblin with his friends from the first game)

Last time, Prince had just been possessed by a demon, and the wizard goblin suggested using water from his fountain. The water did separate the demon from the prince, but this wasn’t just a good thing.


Captured again

Saturday, 25 January 2020

Gobliins 2 - Gotta Stop (Messin’ About)

By Ilmari


Prince, if you’d just come down, this would be all over

All things come to an end, but some things just don’t know when to end. Last time I had led goblins to a giant beanstalk, which magically transported all the goblins near the village where I started. Unfortunately, prince did not want to come down, because he was hungry. Really? This seems a bit anticlimactic turn of events.

Saturday, 18 January 2020

Gobliins 2 - Meatballs of Happiness

By Ilmari

Last time I got the impression I would start this section instantly from the throne room. Alas, my journey from the subterranean sea ended somewhere else.


In the kitchen

Still, throne room wasn’t far away, so let’s move there for a while.


Note the pepper pot, it will become handy later

Sunday, 12 January 2020

Gobliins 2 - Floating Castle

By Ilmari

I am probably overthinking it, but I have a hard time understanding the geography of the game. The world outside the castle shows no sign of a sea nearby. Still, under the castle is what the manual calls a sea passage. In fact, it is so big a passage that it holds a sunken boat and a mermaid population. Maybe the castle and the lands surrounding it float on top of the ocean?


Or perhaps someone just built this here?

Monday, 6 January 2020

Gobliins 2 - Pass Me the Mayo

By Ilmari

Last time the goblins had just infiltrated the castle grounds and found a friendly dwarf who had promised to help them, if they just brought him an imprint of a lock in a chest.


Target: the chest with the fish

Saturday, 21 December 2019

Gobliins 2 - Magic Mushrooms

By Ilmari

Last time, I had just arrived at the castle, where the titular Prince Buffoon was held as a prisoner by demons. My first task was to get rid of a guard in front of the entrance. Luckily a nearby tower held important provisions.


Bombs!


My my, he’s gone to pieces

Sunday, 15 December 2019

Gobliins 2 - Making an Omelette

By Ilmari

I am happy to tell that so far Gobliins 2 has been mostly a positive experience. Lot of my positive feeling is due to an improved interface, so let’s begin with that immediately.


Sunday, 8 December 2019

Game 114: Gobliins 2: The Prince Buffoon (1993) - Introduction

By Ilmari


That's pretty big guarantee! Could I play the game to completion, come to the conclusion that some small detail didn't satisfy me and get a new game?

What a better way to begin a new year of gaming, but with - not one, but - two Coktel Vision games. Alfred has for a while been playing Ween: The Prophecy, and now I get to continue the saga of Gobliiins