Showing posts with label Ween: The Prophecy. Show all posts
Showing posts with label Ween: The Prophecy. Show all posts

Friday, 10 January 2020

Ween : The Prophecy - Alternative paths and Final Rating

Written by Alfred n the Fettuc

Before submitting WEEN to the PISSED rating, we need to study the alternative paths that you can take through the game. I counted two (but I might also have missed something), one using the fish amulet to breathe underwater, and the other attainable by choosing the second door when you exit the temple, just before the ant garden.

The first hint about an alternative path comes from our friend URM

Thursday, 2 January 2020

Ween : The Prophecy - WON! (No More Strawberries)

Written by Alfred n the Fettuc

At last, I have vanquished Ween! It took me long enough, not because it’s a particularly long game but especially because I have had a few extremely busy months, and very little time to play or write about it. I apologize for my fellow readers (and to the ones who were playing along and have probably finished the game by last October). But we are closing in on KRAAL and the REVUSS! Last time we stopped, we were entering the heart of the Volcano and been greeted by a menacing gargoyle resembling a Ghostbusters demon dog.

Ray, when someone asks you if you’re a god, you say YES!

Thursday, 19 December 2019

Ween : The Prophecy - Alchemy and Redcurrants

Written by Alfred n the Fettuc

Last time we left our friends WEEN, PETROY and the two stupid twins, we were on a beach near Volcano Island which seemed like the final step of our journey. For memory serves, the twins had been robbed of the haversack containing our inventory by “a gigantic monster with fangs”. Turns out the gigantic monster is here and it looks suspiciously like a peaceful owl. Talking to it gives you the classic “mafia talk” : I found your abandoned haversack, and I can give it to you in exchange for some valuables.

You should be more careful with your stuff, so many people can’t be trusted…

The twins admit that this was the monster that stole the haversack but it “has grown thin”. Tchh. Stupid twins.

Interestingly enough, the twins look up when talking to WEEN. The mystery of their actual size continues…

Wednesday, 4 December 2019

Ween : The Prophecy - Small Worms and Giant Mushrooms

Written by Alfred n the Fettuc

NB : Thanks to Laukku to have pointed out about the pixel smoothening filter Boxer was using. I removed it so the screenshots should look better this week.

Last week we had put our hands on the second grain of sand. We stopped after another cryptic intervention by the Borgol and we were standing in front of three doors. Three doors can only mean one thing in an adventure game : a MAZE! Don’t worry, though, this is probably one of the simplest mazes I’ve seen in my memory of gamer.

Behold the fabled doors of the sword, the sun and the Aston Martin.

Sunday, 24 November 2019

Ween : The Prophecy - Dragons and Cherries

Written by Alfred n the Fettuc

Once again, I apologize to our fellow readers for the very (very) long time between my posts and the short lengths of my gaming sessions but I was drowning in a huge quantity of work these last months. Hopefully, it should get better soon and I should be able to play and write more about adventure games… fingers crossed and thank you for your patience.

Last post I was saying that if this game managed to keep its momentum, it could be a very good one. Unfortunately, the next portion of the game was not as good as its introduction. The second grain of sand was quite easy to obtain, but confronted me to a tedious boss battle that took me way too much time to beat.

But first things first. Last time I managed to put my greedy hands on the first grain of sand (out of three) needed to complete my quest. Now it was time to confront the dragon in order to obtain the second one. Right after receiving OHKRAM’s congratulations on the first part of my quest, I find myself in front of a subterranean lake.

With that just beneath his house and with a little bit of money, OHKRAM could easily be a chiroptera-shaped vigilante.

Sunday, 27 October 2019

Ween : The Prophecy - Vampires and Strawberries

Written by Alfred n the Fettuc

Note to my fellow adventure gamers : Due to a monstrous amount of work in my real life, I’m very late on my writing. So sorry about the long delay and the short post. I’ll be more efficient in the weeks to come. Cheers. Alfred

So far so good! After what we’ll call the “Curse of Enchantia incident”, I was thinking my days as an adventure gamer were coming to an end and that I would be unable to enjoy another game one day that wasn’t done by Sierra or Lucasarts (and especially not one coming from Coktel Vision), but it seems I was wrong. So far, Ween has been a pleasure to play, even if it’s definitely a weird game. I’m not sure how long it will keep this up because all the reviews I’ve seen weren’t particularly positive but I’ll cross my fingers. I don’t know if the game will be very long though, because in only 1 hour of playtime, I was already able to snatch the first grain of sand I needed (over 3).



Friday, 4 October 2019

Game 113: Ween : The Prophecy (1993) - Introduction

[Admin note: Since there's still so much left of the last game of 1992, Consulting Detective 2, we've decided to already start playing the first game of 1993. Enjoy!]

Written by Alfred n’ the Fettuc

So here we are, the first game on our list for 1993, and another French adventure game made by Coktel Vision to boot! Just to remind a few of our beloved readers out there, The Adventure Gamer website has had a tumultuous relationship with French adventure games in the past. With a few exceptions (the most notable one being K.G.B which, despite being a French game, sits proudly in our Top rated games list) a lot of the games originating from my country were given low, or even abysmal, PISSED ratings. Will Ween : The Prophecy (or simply The Prophecy as it’s known in the US) be one of the games that redeem French adventure gaming or will it add another stone in the bucket? I asked myself the same question with Bargon Attack a while ago and… well it didn’t turn out very well.


Very nice cover, though, courtesy of Thierry Segur, French comic book and storyboard artist.