Written by Mariano Falzone
And So I Go Again
You could say that last time I didn’t make much progress. I barely got to the morning of Day 3, and didn’t do most of what was supposed to be done by that point. But, in any case, I got used to the layout of the abbey, learned a bit how to play this thing. This is one of those games that has to be played repeatedly from the beginning just to understand what you’re doing, let alone beat it. Or, like me, you can save early and save often, and end up with dozens of save states.
I’ve read that the Big Bad Bug the game has is that you need to have the scroll, the one in the Scriptorium, by Day 4 or the game won’t progress anymore. Somewhere else I read that, more specifically, you need to get it by the night of Day 3. Some clarification here: as the days are divided in canonical hours, night is the first of those hours, so the night of Day 3 comes at the end of Day 2 and before the rest of Day 3.
So I decided to try something. I would get the scroll when everyone is either called to eat or to church, hoping Berengario, the monk at the Scriptorium that threatens to tell the Abbot if I pick up the scroll, would follow suit and rush off too. First time I try, we’re called to church, but Berengario just decides to stay put in his place, still not letting me take the scroll. Some double standards, hey, Abbot? Why is Berengario not scolded?
Anyway, I let this day end and decide to try again during Day 3. After all, maybe I still can get the scroll during that day? But after being called to church in the morning, the game just stops progressing. The Abbot is at the altar, Adso is there, and another monk too. But my guess is one monk is missing, and several minutes pass by and he never comes. He must have gotten stuck somewhere. I still use the opportunity to rush off to the Scriptorium, but when I get there, the scroll and the book are nowhere to be seen. And the Abbot eventually shows up and tells me I haven’t obeyed his rules, game over, all that jazz.
So I load back to Day 2, and this time wait to be called to lunch just in front of the scroll, under the vigilant watch of Berengario. And sure enough, we’re called, and Berengario rushes off to eat. I get the scroll and he doesn’t say anything. Yay!
This confirms Berengario likes food more than he likes God
They don’t know what they’re in for…
On the morning of Day 3, at church, the game doesn’t stop progressing this time. The monks arrive, and, after praying, the Abbot informs us that Berengario has disappeared, fearing another crime has been committed. After the monks are dismissed, the Abbot tells us he wants us to meet “the wisest man in the abbey” so we must follow him. And here it gets annoying again. Just like at the beginning of the game, if I let the Abbot walk just a few feet away, he comes back scolding me, saying we must follow him. But the third time he scolds me, he loses patience and tells us to get the hell out of the abbey.
At first I thought it was a “3 strikes and you’re gone” kind of thing. But, in retrospect, and watching my recorded playthrough as I write this, I finally realize it’s because of the Obsequium bar at the bottom. Every time the Abbot tells me off for anything, like not following him fast enough or not getting into my designated place at church and at the refectory, the bar depletes by one line. In this playthrough, I lost more than half of the Obsequium bar in just following the Abbot at the beginning of the game, and I didn’t even notice! *facepalm* Okay, that’s on me, but come on, this game is punishing as hell! Or as punishing as God, I should say?
Anyway, I do manage to follow the Abbot and meet the wisest man in the abbey. The old man is called Jorge and is blind, clearly referencing my compatriot Jorge Luis Borges, and what he says to us raises major red flags and puts him squarely into Creepy Guy Zone:
“Welcome, venerable brother, and listen to what I say. The ways of the Antichrist are slow and tortuous. He comes when you least expect him. Do not waste the last days.”
One of the secret rooms behind the kitchen,
with skulls as decoration because why not.
Very strange indeed…
Oh, come on!