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Sunday, 24 March 2019

Game 107: Curse of Enchantia - Introduction

Written by Alfred n’ the Fettuc

The English game development studio Core Design is first and foremost known for the Tomb Raider series, being the creator of one of the biggest franchises in video game history (and solely responsible for the rise of Eidos Interactive, their parent company, that would still be active as far as 2009, where it was purchased and absorbed by Square Enix). However their story begins much earlier than that with another cult classic: Rick Dangerous. This Indiana Jones inspired platformer was one huge hit during the Amiga golden days (and one game I really loved despite being utterly incapable of going past the fifth screen or so). Also responsible for other (less cult) classics such as Impossamole, Heimdall and Chuck Rock, the studio saw the rise of adventure games as an opportunity, and basically decided to get their shot at the genre that was printing money for Lucasarts and Sierra in the 90s.


Art by Rolf Mohr, who would become the concept
artist for the Telltale
Batman series, among other things.

Curse of Enchantia credits show three names in the Game Design department : Robert Toone, Ian Sabine and Chris Long. Moby Games tells us that Toone would become later lead programmer on XCom 2: War of the Chosen, Sabine would become lead programmer on Prince of Persia: The Two Thrones and that Long would become lead programmer on Herdy Gerdy for PS2 (Yeah I know, less glorious but still). What it especially shows us is that none of them would ever work on another adventure game after this one. They would not be back in the team of Core Design second attempt at the adventure genre (1994 game Universe), a fact that is not especially reassuring.

Various reviews from the time being are pretty enthusiastic about the game, deeming it “best adventure game on the Amiga”, Amiga Power even going to the extent of writing “...with a few tweaks here and there could have easily beaten the Monkey Island and the like”. The more recent reviews, however, are way harsher with the game, deeming it “nearly unsolvable” due to illogic puzzles and badly designed action sequences (gloups). The game seems to be trying new things, mainly with the fact it’s totally dialogue-free (whether this is a good or bad thing we shall see) and its interface (and as history has shown, a new interface tend to be more often than not a VERY bad thing).


The game is universally applauded for its graphics though, so that’s at least one good news.

My previous experience with the game was a short one. I remember being charmed by the graphics (and the fact that, as a non-English speaker I didn’t get many options for adventure games in 1992) but I also remember abandoning the game pretty fast during an underwater section because I couldn’t figure out anything about the puzzles… We’ll see if I’m able to go further on this try (let’s hope so!)

The story, as told by the manual, tells us that the mysterious and magic land of Enchantia is being governed by a band of evil witches, and that the inhabitants are suffering under their dark reign. One of the witches outshone the others in her malevolence and depravity (sic) and came with a devious plan to obtain eternal youth. It then tells a very convoluted and unnecessary backstory about how the witch trapped the other witches in order to put a spell on a field in another dimension (ours) in order to trap a young male child (something that was apparently non-existent in their dimension, which leads me to believe I would be interested to know how said inhabitants were still alive. Maybe we have a Children of Men-type substory? Or maybe I’m reading too much into it). Anyway, after a long struggle and conflicts amongst the witches, the result is that Brad, our hero, was playing baseball with his sister Jenny and ZAM! He disappeared from the baseball field to reappear in a prison cell.








The story as told in-game. I can’t help but think that the simpler version is better.

The classic, almost cliché, story of a young kid being suddenly trust into a fantasy world always works, reminiscent of stories like Alice, Oz or The Neverending Story. It’s a story seen many times in video games, probably because it’s an easy metaphor for the player exiting his usual world and being plunged in a world of wonders and excitements… (or boredom and badly-designed shenanigans…) We see that again and again in video games like Ultima, Simon the Sorcerer or Monkey Island 2 (albeit in a very twisted and reverse way in the latter…)

So here we are : humble baseball player Brad is now trapped into a dungeon cell, held upside-down by manacles. It’s time to try my shot at this game, and we’ll see for ourselves if the strange interface, the dialogue-free world and the weird puzzles add up to something interesting or if I’m about to experiment a long nightmare in the lands of Enchantia…


“Polp”

17 comments:

  1. I'd say 38. A friend of mine bought this game, never finished it, and when I had the opportunity to play it, I left it after only a few hours (even having in my hands a guide for this game published in a computer games magazine), so I rate it a few points below "Lure of the Temptress", another graphic adventure which I didn't enjoyed, but that it seemed to me superior to "Curse of Enchantia".

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  2. 35, I know this game by heart, it's very harsh

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  3. Wow, the boxart looks suspiciously similar to the boxart for King's Quest VII! I feel like somebody should sue somebody over that. For reference:

    https://upload.wikimedia.org/wikipedia/en/d/d5/King%27s_Quest_VII_-_The_Princeless_Bride_Coverart.jpg

    I've never heard of this game, but it looks pretty! I'll go with 41.

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    Replies
    1. Wow you're right it's uncanny. And considering the release dates it would mean King's Quest was the copycat however unlikely that might be. I'm pretty sure we could retrace the inspiration somewhere else but I can't find it for now...

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  4. I guess 24, worse than Hugo III. There's almost nothing to it besides graphics, and it might even get a 0 in story and/or dialogue. The puzzles rival Les Manley in obscureness.

    Fun Let's Play by Yahtzee (spoilers): https://www.youtube.com/watch?v=JGy-A9uVNsw

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  5. This is one of the worst. At least that's what I remember, and not much more. Going with 33.

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  6. I remember seeing the review for this in Pelit-magazine way back when. It looked really unique and intriguing, but I never got around to acquiring a copy. I'll be very curious to see just how good or bad this one really is.

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  7. I'll guess 39. Those graphics do look nice, however.
    The last screenshot wants me to hock a loogie at a shield, I think.

    > “best adventure game on the Amiga”
    The PC snob that I am, that statement coming from a fellow PC snob would definitely be a back-handed compliment at best...

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  8. I'll guess 31. Doesn't look too inspiring.

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  9. Well your comments are not especially reassuring regarding the quality of the game... I'm a bit worried now I admit.

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  10. I will put in 36 and wish you the best of luck, this is exactly why I loved and hated adventure games so much at the same time, great looking worlds but difficult puzzles. You are spot-on with the origins story as well, it is VERY cliched and over complicated and often questions such as "How did they make the next generation" are completely ignored.

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  11. I don´t remember too much about this game, only that i didn´t finish it back in the day and that the interface is awful. Nice graphics, though. I think 37 will be the number. And i´ll try to play along.

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  12. Sequel to Beneath a Steel Sky announced:

    https://variety.com/2019/gaming/news/beyond-a-steel-sky-1203171285/

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    1. Trailer: https://youtu.be/mg8Lk9Sinm8

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    2. Interview: https://variety.com/2019/gaming/news/beyond-a-steel-sky-beneath-a-steel-sky-sequel-1203171160/

      Delete

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