Dirk Gentley Journal Entry #2 "The red liquid dripping off the tip of my new jacket was a giveaway of the mess Elvira had gotten me into. A 20-foot tall doggy from hell has taken her. His friends are running amok the Black Widow studios, focused on reading the entrails of any human being they cross paths with. While they are alive. And here I am, in front of the studio doors thinking about fighting this demonic horde. I hope she is really a dame to kill for..."
Last time we ended in front of the main door to the Black Widow studios. Upon entering, we are greeted by a fairly common and boring office entry hall. There are some posters making fun of known B-movies and a fire extinguisher that we can take, but otherwise the room is fairly inconspicuous.
|Elvira II: The jaws of office space|
|Attaaaaaaaack of the killer cucumber!!|
|Ooook… the creepiness escalated quickly…|
The lift allows us to go to two new floors, the second floor and the basement, and has also a keyhole, which I suppose allows accessing a private floor. I decided not to start the house from the roof and go to the basement. Here I found the first possible dead end. The basement is home to an indian janitor. Bonfire included. Surprisingly for these games, we can talk with him. It is a welcome relief discovering that Elvira and us are not the only living humans here. Even if they don’t have a name beyond “indian janitor”.
|I’m pretty sure this violates some kind of security rule even if you have a fire extinguisher nearby...|
|I don’t know why he got mad about this line. I mean, if I were asking for CHEAP firewater...|
|So you follow the Middle Earth’s style of magic then?|
In this game the system is similar, albeit there are some differences that make it more demanding. First of all, we don’t need Elvira. That is quite good as she has been kidnapped and there could be some minor problems to get her to mix them. Conveniently, she left her ultra-powerful spellbook and the ruby necklace that allows casting them in our car. No wonder she gets into trouble so often. Another difference is that spells now require a minimum level before we can mix them, which gives some use to the experience stat beyond just simply serving as a score for the game. Spells are mixed just like in Elvira I, using ingredients. However, the definition of these ingredients is quite more liberal than in the first game. For example, the level 4 Fireball spell simply states that it needs a flammable item. This can be any piece of paper found in the game, alcohol, matches… Guessing which items can be used in spellcrafting is a puzzle in itself. And of course there are some items that are needed for finishing the game but can be used in a spell. Welcome to my personal nightmare!!
|As noted by Laertes in last post, I have already mixed some spells that require no ingredients: Ice dart, healing hands and invisible shield.|
Therefore, I will be taking everything that is not nailed down. There is a weight limit in the game, that depends upon your strength. Luckily, the game simply states when you are going to go overweight and doesn’t allow you to do it instead of reducing permanently your attributes like in the first game. I have noticed that you can take objects when overweight if you use them to craft any spell. If the ingredient is not right for the spell, it is not lost but gets thrown back to your inventory. As you can mix spells with items in the room and not in your inventory, this is a way to go overloaded. In spite of this bug, I resorted to make a pile of objects just by the sets’ door.
|Playing adventure games certainly incites the development of kleptomania...|
The boiler room is a cool place. Quite literally, as everything is frozen. There is a white mist covering all the place and only two items in the room: a copper rod resting by the left boiler and a brass key hanging next to the door. Trying to take the copper rod angers the resident ice demon so it is better to leave it alone. However we are quite free to take the key and start running back to the elevator. I didn’t manage to use the key on the elevator so it will be used somewhere else.
|Man, the heating bill is going to be amazing|
|Elvira II: The jaws of the main frame computer|
The room in front of this one is the canteen, with some food and drink cans.
|Elvira II: The jaws of the twinkie|
|Seems too tidy to be a real makeup room|
|Mirror, mirror on the wall, who is the fairest of them all?|
|Not me! My fashion sense is horrible!|
|The cleaning crew must have been the first to leave or die. Or maybe they never existed…|
|In any case, it seems like another job that falls on our shoulders|
|Looking at this office, I think this guy would have a seizure if he ever took a look at Elvira’s room|
|How many readers will NOT know what this is?|
|Now, that’s a headache!|
|Subtle reference to The Simpsons’ bumblebee man?|
|The game is on!|
MAP OF THE MAIN STUDIO:
MAP OF THE BASEMENT:
MAP OF THE SECOND FLOOR:
DEATH BONUS ROUND (TOTAL DEATHS: 2)
Total Time: 0 hours 53 minutes
Note Regarding Spoilers and Companion Assist Points: There’s a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, I've not made any requests for assistance. Thanks!