Time for a different Missed Classic. This one wasn't missed because it came out too early or didn't quite fit as a PC graphic adventure game. It had the option to be played as part of the blog but failed as nobody was willing to spend their CAPs to take this from Disregarded to Accepted.
And for that, I'm glad. It Came From The Desert is very clearly not an adventure game. It also isn't a game specific to any genre. It contains many action sequences and some strategy sequences all wrapped up in a somewhat adventure game-style exploration and investigation.
Disclaimer: No ants cried uncle during the making of this game |
A year or two after release a clearly inferior port made it to PC, and that's the version I'll be mainly reviewing here, though I'll be playing both the Amiga original and the PC version and comparing the two. As an example of the differences, here's the opening from both versions.
It Came From the Desert was also one of the first games with an expansion pack (not the first, that honour goes to a 1981 expansion to Temple of Apshai.)
There have been other ports of It Came From The Desert, notably a totally different game with the same basic premise and Full Motion Video for the Tubografx CD
There is also, currently, a low-budget movie being made and a planned release of a Sega Megadrive/Genesis version that was shelved 24 years ago.
Coming to a |
Doctor Greg Bradley Journal entry #1: Talk about timing. While doing geological studies on rocks near the sleepy desert town of Lizard's Breath, a meteorite hit the ground, creating some much more interesting rocks to study. I've hired a local prospector and a high school student to assist me in my research, and possibly found love with the local DJ. Things are going swimmingly – I'm now visiting a local farm and... oh my god, what IS that thing........................
As I start the game, the local prospector, Geez, knocks on my door with some rock samples I've paid him to find.
I'm glad I rented the only place in Lizard Breath with a drive through window, but I'm sick of drunk kids waking me up at 2am asking for a burger and fries |
I take the rocks and as Geez leaves, my high school assistant Biff, who both looks and is named nothing like a science student and more like the kind of guy who beats up science students in 1950s fiction, arrives and looks at the rocks, pointing out the red glowing one.
When the options come up one of them is "Hand me the red one" which is clearly the stupidest option. |
Choosing the stupid option gives you your first action minigame, which I am extremely bad at. I don't know how to do it, but you move the extinguisher around and project water at the fire. I've tried aiming at the bottom and top of the flames but can't seem to get it right.
Oh no. I've accidentally set fire to my couch-slug. My last thoughts before I black out are "I'll make sure to blame all this on Biff." |
I instead ask Biff to sample the glowing one for radiation, then have it sent to the lab (the results will arrive in 2 days) for more testing. I make a mental note to ask Geez where the samples came from and remind myself that he's likely to be at O'Riordan's Bar. I then call Dusty at KBUG radio. She tells me that she'll be at O'Riordan's at 6pm after she gets off work and has some really crazy story to tell me.
We get to the map screen, which shows us the time with the minutes constantly ticking forward, making the urgency of the situation clear. One thing that surprises me: this game was originally made for the Amiga and the Amiga has a mouse as its primary input yet the map only uses joystick (or keyboard arrow key) input to move the cursor. The map seems perfectly designed for mouse control but amazingly doesn't use it.
A missed opportunity to use a mouse if ever I saw one |
I visit JD's farm next and a farmhand tells me part of the story about the headless cow before freezing and staring over my shoulder. He hightails it out of there just before I turn around and...
Action sequence 2: Ant versus pistol.
Action sequence 3: Top-down ant versus pistol.
If you kill enough ants the others run away and you get a piece of vital evidence |
I woke up in hospital and was told that I would have to spend 2 days recuperating. Bugger that, I thought. I'm escaping this joint.
Action sequence 4: Hospital escape.
This was always one of my favourite action sequences. You can hide under bed covers and nab a wheelchair for extra speed while doctors, orderlies and nurses try to stop you and sedate you so you can't escape proper treatment (does this really ever happen? I thought if I didn't want to be treated I could just leave hospital at any time - but not in Lizard Breath – healthcare here isn't a privilege or a right, it's a requirement!)
Isn't running around the hospital with a tranquilizer hypo bad for OH&S? |
Unfortunately, I didn't escape and was strapped to a hospital bed for 2 days. A good time to end the first post I think.
Note that this game plays differently to most. I have the option to not answer the door when Geez knocks, and can just leave, sleep or make a call. I can go wherever I want and people will go on living their lives without my interference. This really adds to the immersion of the game. It makes me feel like it's a real town with real people instead of a game where everyone stands in one spot waiting for me to show up and ask them a question.
So, get your PISSED rating score guesses in and join me for a while in the lazy town of Lizard Breath.
Being an avid Amiga fan back in the day, I played this several times. I even managed to complete it more than once. I believe the fact that you can ignore events, people visiting you, stuff happening where you're not, etc. makes for decent replay value. I'm not sure how it will fare when up against the PISSED rating, though, due to it not really being a pure adventure game ( high amount of action sequences, no inventory, etc. ).
ReplyDeleteI'm guessing 55, since I still recall it being a good game.
After some careful consideration I'll adjust my relatively optimistic guess somewhat. I still think it's a fun game, but it may have too few adventure game qualities to do well here. New guess: 48 ( still the highest )
DeleteI was wondering about that couch slug. :/
ReplyDeleteThis game looks like a horrible mess, I'll guess 35.
Are we counting this as a 1991 game or a 1989 one? For my money, I'd do the PISSED rating on the better of the two versions and call it a 1989 game.
ReplyDeleteMy guesses are 40 for the Amiga version, 36 for the DOS one.
Actually I think we should count it as a 1990 game because most of the details I find put the PC version as 1990.
DeleteSo unless anyone finds details showing a 1991 release the PISSED ratings will compare it with 1990 PC games (while also showing the scores of the 1989 Amiga game as a bonus)
I'm going to guess 42.
ReplyDeleteI think it'll do well on the more general categories, but the adventure-gaming elements (or lack of them) will let it down.
Always wanted to play this but never got to. Can't remember if it came out on Atari ST, which is what we had instead of an Amiga. I'll go with a 44.
ReplyDeleteFrom what I read, a port was planned but never completed.
Delete45.
ReplyDeleteEach of the mini games has one exploit to go through from memory. For instance, the one sure way to win in Defender of the Crown jousting was to always aim your lance square on the shield.
42, just because.
ReplyDeleteWeird game, but ambitious. Gotta respect that.
I remember the Cinemaware games on the Amiga very well. They were beautiful to behold in the pre-90s with their groundbreaking graphics. As an IBM-compatible PC user, it's games like these that made me gnash my teeth as my Amiga-peers showed them off when I was visiting them.
ReplyDeleteBut the best of the lot that came to mind is King Of Chicago. Will anybody be playing it? Anyway, I'm going with 46.
Cinemaware was class. Didn't know King of Chicago was theirs. Of course we played DotC to death. My second pick from the lineup would be Rocket Ranger.
DeleteAs for It Came from the Desert, a friend had it on the Amiga and I loved its absolutely brilliant B-Movie approach (awesome intro included), but can't remember much of the game. I'll go with 47.
Well, if you own an iPhone, you're in luck. http://www.cinemaware.com/heroes-live-foreveras-cinemaware-returns-with-new-online-presence-and-the-king-of-chicago-on-ios/
DeleteOr, of course, get all the games (in both PC and emulated Amiga versions) for $9.99 here
Deletehttp://store.steampowered.com/app/326590
And there's no plan so far for anyone to play King Of Chicago, but if it's an adventure game (and it seems to be according to Mobygames) someone could always decide to do it if they wanted
Wow, thanks for the links guys. But look at those screenies-- DotC for PC in VGA? What trickery is this. I was pretty sure it'd been only released in glorious green/black/yellow/red: http://www.mobygames.com/game/dos/defender-of-the-crown/screenshots
DeleteI also didn't know there had been a sequel to ICftD, nor that there was a DOS version available. Very nice collection.
I think that the screenies you're looking at show the Amiga versions.
DeleteThe Cinemaware Anthology PC version gives me the option of either CGA or 16 color EGA.
I've just tried the EGA version and it definitely looks a lot better than those Mobygames screenshots (surprising that nobody's submitted EGA screenshots - maybe it was a rare release or something), but nowhere near as good as the 32-colour Amiga ones.
I'm going with 47. I have many fond memories of Wings, so I'll give this one the benefit of the doubt.
ReplyDelete41
ReplyDeleteLet's say 40. Seems like a nice game, but not really an adventure game.
ReplyDeleteSeems like a lot of action sequences for an adventure game. Closer to a Zelda or Uncharted level of action with light adventure elements, at least so far.
ReplyDelete