Well no-one can say that the cigarettes killed her!
I’ve witnessed another Act of The Colonel’s Bequest. I say “witnessed”, because I’m afraid that’s all I’m really doing. My actual interaction within (and affect on) the storyline and events is so minimal, that all I’m really doing is trying to figure out what everyone else is up to around me. That’s not to say that I’m losing interest, which is probably what makes it all a bit frustrating. I’m very much focussed on figuring out who is behind all these murders, and am strangely still enjoying the process of finding who was where and when. So either I really suck at The Colonel’s Bequest, which is a distinct possibility, or the “puzzles” I’m supposed to solve are so imperceptible that I’m not even aware of them. I have stacks of items in my possession now, but I can’t think of any way to use any of them. As soon as I do, putting my genius plan into practice always seems to result in me dying a horrible death (the bell tower, the coat of armour etc.), and I really can’t imagine how all of a sudden there are going to be puzzles everywhere that require all this stuff, particularly as I’ve explored the entire environment in and out. All I can do is push on, and keep doing my best.
This is that spreadsheet I keep talking about. The highlighted bits are the trigger points as I experienced them.
Act III ended with Gloria disappearing from the billiards room. There were some pieces of a broken record and a pile of pink feathers on the ground near the Victrola, so I took a closer look. While I was walking towards it, Jeeves followed me into the room with some sort of cleaning device. Before I had any chance to investigate, the damn butler “vacuumed” up all the evidence! I restored, and this time rushed across the room to give myself some sort of opportunity to check it out. I picked up the broken record, and was given the following message: “As you bend down to retrieve the largest piece of the broken record, you notice some spots of mud on the rug.” I then looked at the mud and found that it was a partial footprint, but given no further details. Figuring I was supposed to do something with the footprint, I put some thought into what that might be. My first thought was that I was supposed to use my notepad and pencil somehow, but everything I tried (“draw footprint”, “trace footprint”, “use notepad and pencil on footprint” etc.) failed. Nothing else in my inventory seemed useful in the situation, so eventually I just had to let Jeeves clean it up. The pink feathers were obviously from Gloria’s boa, and I wasn’t able to pick those up.
This piece of broken record is bound to be useful though right!!!???
So now I had a broken piece of a record! What could that possibly be used for? I decided my best course of action was to do what I’ve done in every other act. Try and find everyone and then watch what they do over the course of the next hour. The first place I entered was the library, where once again Jeeves entered the room and cleaned up the feathers that remained after Wilbur had been killed. I then entered the study, and was surprised when the progress clock appeared and moved on to 10:15. That didn’t take long! Lillian was in the room, and was going through one of Henri’s armoires. She hadn’t noticed that I was there, and spoke to herself: “What an interesting collection of weapons Uncle Henry had! I wonder... Oh, Laura!... you startled me!” Lillian then walked over and sat on one of the chairs. Was this another attempt at making me think Lillian was behind everything, after she’d been acting very strangely in the playhouse during Act III? I asked her lots of questions to see if I could find anything out. The only “success” I had was finding out that the cane I’d discovered in one of the hidden rooms did indeed belong to Henri, as I’d assumed. “I’m sure that’s Uncle Henri’s cane. Why are you carrying it around, Laura?” Telling Lillian about Wilbur resulted in her going to the chapel to see the body for herself, only to return and tell me that I was “just imagining things”.
...if he'll miss this DLT-19 heavy blaster rifle?
Once I’d run out of people and events to talk to Lillian about, I restored my game back to 10:00 so I could try to find out where everyone else was at that time. The next room I visited was the parlor, where I found Fifi madly cleaning. I threw all the questions I could at her too, but got nothing interesting out of her either. Even Polly couldn’t tell me anything I didn’t already know! When I gave her a cracker, she said “AWWKK! I’ll teach her! AWWKK! She can’t break up with me!” This was clearly spoken by Clarence, and since her was already an intentional main suspect, didn’t change anything. I made my way upstairs, and found Henri in his room, smoking a cigar in his wheelchair as usual. I showed him the cane and even tried to give it to him, but he only responded with “Put it back where you found it!” I was starting to see a pattern with Henri though, which is that he disappears around quarter to the hour, every hour. I was keen to see whether he would once again disappear at 10:45, but would have to wait to find that out. After I’d checked out every room in the house, I made my way outside and set off to see whether Celie was still in her shack.
I fear I'm going to run out of crackers before I get something really useful out of Polly
As mentioned in my previous post, I’ve been gradually revealing all the screens outside the house so as not to hijack one particular post with stacks of new locations. Thankfully, Act IV just happened to force me into almost all the screens I haven’t yet revealed, mostly thanks to what occurred on my way to Celie’s. As I made my way east of the well, I came to a screen with a gate leading into a hedge surrounded area. The clock appeared and ticked over to 10:15 again, and I witnessed Clarence walking north up the side of the hedge and off-screen. I was obviously meant to follow him, but before I describe that I’ll reveal what’s behind the gate. Beyond it was a small garden with a fountain in the middle. There were urns in two opposing corners and a statue of a nymph overseeing the scene. The urns were empty, and I couldn’t find anything to do with the fountain or the statue. That’s all there is to say about that, so let’s get back to following suspect number one. Clarence walked by Celie’s shack, and the maid was sitting in her rocking chair knitting on the porch. I paused to ask her questions (typing pauses the game so I didn’t have to worry about Clarence getting away from me), but like the others, Celie gave me nothing that seemed important.
See that brown thing that looks like part of the tree? That's Clarence walking away from me.
I've always wondered if your green is different to mine. Apparently it is!
Oh, so you've got time to knit though! I see how it is Mrs Brown!
I followed Clarence east, entering a screen containing a bridge crossing a small stream. The bridge was broken away in the middle, meaning there was no way to cross it. Clarence then went south into a swamp-filled section. There were a couple of threatening looking alligators there, but otherwise there was nothing to look into further. Clarence continued in that direction until he reached the fence at the southern end of the estate, then turned west. I followed him to the driveway and then into the garden in front of the mansion (the one with the statue of Colonel Henri in it). There Clarence stopped, and faced off with Rudy, who was standing at the other end of the pathway. The clock appeared and ticked over to 10:30, then the two of them got down to business! Rudy: “Get out of my sight, JERK!!” Clarence: “NO! YOU get out of MY sight!!” Rudy: “WHY, YOU...!!” Rudy and Clarence starting laying into each other, and it wasn’t long before Rudy landed a brutal right that floored Clarence! Rudy: “Don’t mess with me, BUD!! Just stay out of my way!!” When Clarence had recovered, he stood back up and shouted “You ain’t heard the last of me, RUDY! I’ll get you for this!!”, then they both stormed off in opposite directions.
MacGyver pondered how he was going to fix the bridge with only a broken record, a monocle and a crowbar
Great, that's just what we need around here!
Is that all you've got?
If neither of these guys is the murderer, it seems likely that they will be before the night is out! The scene was entertaining alright, but it got me wondering what Rudy had been doing prior to the main event. I restored my game back to 10:00 and went looking for him, finding him just to the west of the study entrance. He too walked around from screen to screen before arriving at the scene of the fight, proving it was possible to end up at the 10:30 boxing match by following either of its combatants. So now I knew where three out of four main trigger points were for Act IV (discovering Lillian in the study, finding either Rudy or Clarence walking about, and watching the fight scene), but I hadn’t yet come across the last and most critical one. Who was going to die next? I hadn’t found Gloria’s body either, so it was time to go hunting. I walked from screen to screen until I reached a gazebo in the south-east part of the island. Normally there would be nothing to examine there, but this time I found Gloria’s body, lying spread-eagle on the ground. I searched her body, expecting to find some other item to add to my up until now completely useless inventory. Apart from finding that she’d been “viciously strangled with her feather boa”, I uncovered nothing of interest.
Death by boa-constrictor!
Since there was only one guest left that I hadn’t accounted for in Act IV, I set out to find Ethel. I wondered if she was still stumbling about blind drunk the way she was in the third act, so made my way towards the bell tower where her faltering route had started previously. I didn't make it that far, finding her on the driveway in the middle of one her aimless, intoxicated excursions. The progress clock appeared, making me certain that poor old Ethel was the next target. I followed her, but she disappeared at the same point that she always seemed to. I figured I was going to find her body in Act V, tucked away in one of the outside locations, so decided it was time to go around and fill in all the gaps on my spreadsheet. I found a few interesting things too, but none more surprising than what I walked in on in the dining room at 10:45! I guess I’d considered it a possibility earlier in the game, but I still hadn’t expected to walk in on Jeeves and Fifi throwing their cleaning equipment aside so they could pash like teenagers! Jeeves even pinched Fifi’s bottom when she reached down to collect her feather duster, naughtily raising his eyebrows at the player in the process.
Come on Ethel, I have a nice cup of brandy waiting for you inside!
Oh Fifi! You can do much better than this Lurch lookalike!
Another interesting find occurred when I entered one of the hidden rooms. Just as I’d discovered the cane earlier, this time I found a cigar on the ground. It was pretty apparent now that Henri had been spying on people from the hidden rooms! The thing I needed to figure out though was whether this is all he was doing when he left his room at quarter to each hour, or whether he was involved in things more sinister. I should also mention that I found a bug during this “housekeeping” period of the act. Lillian had disappeared from the study around 10:45, making me wonder where she’d got to. I found her in our room, lounging on the bed, although the game didn’t seem to think that she was there. Trying to look at her or communicate with her both resulted in the game telling me “You must be confused. Lillian is not here.” I ended my session by playing through the act completely, as opposed to the piecemeal approach I’d been taking. I’m still keen to continue on and see what happens, but I’m beginning to wonder whether I’m simply approaching the game in a way that doesn’t really apply to it. Perhaps all my attempts to find uses for items I’ve found are futile, and they only serve as evidence? If that’s the case, I’m currently walking around an island where family members are being killed off one at a time, with me being the only non-family person there, all the while holding onto each of the victim’s items and what I assume are murder weapons. Good plan huh!
This little guy was tricky to see!
Au contraire, I believe it is you that is confused!
This is what I make of Act IV
- Lillian spent most of the hour in the study checking out Henri's weapon collection, before heading up to her room for a rest.
- Ethel continued on in her drunken stupor before apparently being killed at around 11:00pm.
- Henri stayed in his room until 10:45, at which point he disappeared, probably into the hidden rooms to spy on people.
- Fifi and Jeeves spent the entire hour cleaning up around the place, only pausing to kiss each other passionately in the dining room just before 11:00.
- Clarence and Rudy walked around outside before confronting each other in front of the house. They got into a fight, before leaving the scene to unknown destinations.
- Celie never left her chair on the porch of her shack, where she spent the hour knitting.
Act V... Fight!
Session Time: 1 hour 30 minutesTotal Time: 7 hours 00 minutes
Note Regarding Spoilers and Companion Assist Points: I've written a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, I've not made any requests for assistance. Thanks!