Tuesday, 6 October 2015
Police Quest III – Administrative Affairs
Written by Alex
Firing up Police Quest III, we get a rather high-quality intro that features all the tropes of cheesy yet awesome cop movie and TV shows: Scenes showing car chases and officers dramatically pointing their weapons towards the camera set to a pulse-pounding score. And what’s this? The music is done by none other than Jan Hammer, keyboard and compositional whiz known best for the soundtrack to the television show Miami Vice, so you know exactly the vibe that this game is going for, at least musically: Minor key and driving, with a lot of Latin percussion and horns. Fun fact: Frank Zappa played a villain named Mario Fuente on an episode of Miami Vice called “Payback.” But lest you think Mr. Hammer only does TV work, he’s also an accomplished prog rocker, having, among other things, been an original member of the Mahavishnu Orchestra with John McLaughlin and playing with Jeff Beck on some classic albums. If none of this means anything to you, don’t worry: This is a blog about computer games. Let’s just say that having Jan Hammer work on your computer game is a pretty big “get.”
Saturday, 3 October 2015
Spellcasting 201: WON!
Written by Aperama
Ernie Eaglebeak's Journal #5
“Saved the world. Again. Well, probably.”
Ernie Eaglebeak's Journal #5 – Addendum
“So maybe I should give a little more info. Eve left me to go to Housewife U. I mean, dynamite girl and all, but really would have cramped my style. Hu Delta Phart accepted me in after I mooned the Queen of Balmoral. She didn't mind or anything – I even got her infamous Bubblewand for showing her a good time after she got me out of jail. I figured I'd take the last piece of the Appliance down before having an easy night – I was fairly sure we HDP pledges had all won our way in as I saw Sid freshly welding together the door to Gramma Eta Pi and had already heard of Gary parachuting into the middle of the funeral of Otto – were I writing this yesterday, I'd be saying I wish I coulda been there. So I attach the Bubblewand.. and there's Chris Cowpatty and Professor Hiddenmolar standing in front of me. Only it's not Hiddenmolar – it's Joey Rottenwood! Bastard was trying his best to make his way back into taking charge of Sorcerer U again, shut the entire campus down. Thankfully, I still had a few tricks up my sleeve. Rottenwood removed the Bubblewand, but he also set the Appliance so I could assume the identity of Professor Moldybreadcrust, not resetting it. Arrogant bastard! UGUGOOWAH served me well as I slipped through the sewers underneath the lab in Ivorytower and quickly made my way up to the Trustees Room while the Appliance was still taking effect. When I was confronted with Otto Tickingclock's perfectly preserved body, I thought of what the Bubblewand left as an imprint when I attached it the first time – 'necromancy'. I loaded Otto onto the pastry cart, pinched the Bubblewand back from Rottenwood on the way, DEPLUMITed my way back down to the Appliance.. bam. Instant Dean. Now this time, we've got to keep Rottenwood GONE! Oh, and Chris Cowpatty got dumped by HDP. Bonus!”
Ernie Eaglebeak's Journal #5
“Saved the world. Again. Well, probably.”
Ernie Eaglebeak's Journal #5 – Addendum
“So maybe I should give a little more info. Eve left me to go to Housewife U. I mean, dynamite girl and all, but really would have cramped my style. Hu Delta Phart accepted me in after I mooned the Queen of Balmoral. She didn't mind or anything – I even got her infamous Bubblewand for showing her a good time after she got me out of jail. I figured I'd take the last piece of the Appliance down before having an easy night – I was fairly sure we HDP pledges had all won our way in as I saw Sid freshly welding together the door to Gramma Eta Pi and had already heard of Gary parachuting into the middle of the funeral of Otto – were I writing this yesterday, I'd be saying I wish I coulda been there. So I attach the Bubblewand.. and there's Chris Cowpatty and Professor Hiddenmolar standing in front of me. Only it's not Hiddenmolar – it's Joey Rottenwood! Bastard was trying his best to make his way back into taking charge of Sorcerer U again, shut the entire campus down. Thankfully, I still had a few tricks up my sleeve. Rottenwood removed the Bubblewand, but he also set the Appliance so I could assume the identity of Professor Moldybreadcrust, not resetting it. Arrogant bastard! UGUGOOWAH served me well as I slipped through the sewers underneath the lab in Ivorytower and quickly made my way up to the Trustees Room while the Appliance was still taking effect. When I was confronted with Otto Tickingclock's perfectly preserved body, I thought of what the Bubblewand left as an imprint when I attached it the first time – 'necromancy'. I loaded Otto onto the pastry cart, pinched the Bubblewand back from Rottenwood on the way, DEPLUMITed my way back down to the Appliance.. bam. Instant Dean. Now this time, we've got to keep Rottenwood GONE! Oh, and Chris Cowpatty got dumped by HDP. Bonus!”
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| Step 1: Find my way off campus! |
Thursday, 1 October 2015
Interview with Scott Adams and Kem McNair
Introduction by Joe Pranevich with questions by “The Adventure Gamer” readers
Introduction
Before we close up our summer series on Questprobe, Scott Adams and Kem McNair have been kind enough to agree to be interviewed by our community. As you know, Scott Adams was the CEO, lead programmer, and game designer for Adventure International. Scott pretty much invented the personal computer adventure game with his release of Adventureland in 1978. He has been tremendously helpful to me during my several months with Questprobe, answering many questions, and even providing me with the incomplete copy of Questprobe #4 which you have already read about. Kem McNair was the Art Director for Adventure International and drew the graphics for many of the games personally, including the Questprobe series that we have just played.
Introduction
Before we close up our summer series on Questprobe, Scott Adams and Kem McNair have been kind enough to agree to be interviewed by our community. As you know, Scott Adams was the CEO, lead programmer, and game designer for Adventure International. Scott pretty much invented the personal computer adventure game with his release of Adventureland in 1978. He has been tremendously helpful to me during my several months with Questprobe, answering many questions, and even providing me with the incomplete copy of Questprobe #4 which you have already read about. Kem McNair was the Art Director for Adventure International and drew the graphics for many of the games personally, including the Questprobe series that we have just played.
Tuesday, 29 September 2015
Game 59: Police Quest III: The Kindred (1991) – Introduction
Written by Alex
Released for the IBM PC and the Amiga in September of 1991 (according to Giant Bomb) or October (according to MobyGames), Police Quest 3 (according to the box) or III (according to the game itself), subtitled The Kindred, takes the series into the VGA, 256-color point-and-click, a place Sierra had been transitioning many of its long-running adventure series during the early 1990s. King’s Quest first got the king’s treatment in 1990 with King’s Quest V, followed in 1991 by Space Quest IV and a remake of Space Quest I, Leisure Suit Larry 5 and a remake of Leisure Suit Larry 1, and finally this title. More series would follow suit, as well as a bevy of new titles, some of which would spawn franchises of their own, created with ever-improving presentaiton.
Released for the IBM PC and the Amiga in September of 1991 (according to Giant Bomb) or October (according to MobyGames), Police Quest 3 (according to the box) or III (according to the game itself), subtitled The Kindred, takes the series into the VGA, 256-color point-and-click, a place Sierra had been transitioning many of its long-running adventure series during the early 1990s. King’s Quest first got the king’s treatment in 1990 with King’s Quest V, followed in 1991 by Space Quest IV and a remake of Space Quest I, Leisure Suit Larry 5 and a remake of Leisure Suit Larry 1, and finally this title. More series would follow suit, as well as a bevy of new titles, some of which would spawn franchises of their own, created with ever-improving presentaiton.
Sunday, 27 September 2015
Spellcasting 201: Beautiful Barmaids Near Barfton
Ernie Eaglebeak's Journal #4
“I'm not sure how to feel about today. It's such a bummer that Tickingclock isn't around – I could really use his help! I have this horrible feeling in the back of my mind that someone has bad ideas in mind for me.. and I don't mean Chris Cowpatty. He actually did something pretty cool for me, not that he realised it at the time. An all day pass out of Sorcerer's University was really what I needed to stretch my legs and get things moving again. I made sure to stop by Tickingclock's corpse.. but I did it on my way back from his wife, who I decided could spare some clothes for the girl I just made. I just made! How weird is that?!?!? Eve is really cool. I mean, she doesn't know much of anything just yet, and she's sorta a little.. creepily devoted? But except for that, she's really amazing and entirely the sort of girl I could spend heaps of time with. It's really lucky I had her come along with me to my assignment – spiking some punch at Barmaid U. I've been holding onto this dehydrated pellet of spirits from the University Pub for a while now, and I was really planning on having a great time once me, Gary and Sid were in the frat officially. Instead, I masqueraded as a guy from Plumber U, found a handy wrench with this coupon I've been holding onto, fixed some pipes, watched some crazy barmaids dance around with Eve and even got a new cloak out of the deal.. Impossible, huh, Chris? Bring it on! Another Attachment fell out when I was leaving the crazy party, too.. I'm beginning to think I'll have this thing ready and unlocked before the end of the week!![]() |
| But I wanted the Malls n' Muggers assignment! |
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