Written by TBD
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| I was going to ask Madame Chavez what the final rating should be, but got distracted by a hand that she somehow raised without moving her shoulder |
Time to rate the game. Before we get started, I'd like to mention why I think this game went down the path it did.
Since point-and-click interfaces became a thing a few years earlier, the companies that made parser-based games had to make an adjustment when they moved to this new type of adventure game. From what I recall of the time, there was a perception that all the challenge would be taken away if you could just click on everything instead of having to write exactly what you wanted to do.
Sierra tried a few strategies to attempt to cope with this – from King's Quest V's dead-ends galore and nonsensical solutions to Leisure Suit Larry 5's tactic of just taking out most of the puzzles and telling a funny (and sexy) story. Infocom clearly went the same way as Leisure Suite Larry 5 with this game. The only puzzle I had a problem with was Barth's 'get the iron' puzzle, which was only hard because the game gave me the wrong information.
Let's get to the ratings!



