Written by Joe Pranevich
 |
| The entire game summed up in one image. |
Last week, I had a ton of fun exploring the alien vessel in
Starcross. One part dungeon-crawl, one part “hard” science fiction, it wasn’t like any of the games that I have played so far in this series. Unfortunately, I found a few of the puzzles too challenging and I had to give up. I could not turn on the lights to explore the rest of the ship and I could not fix the leaks which caused me to run out of air. I also knew of several colored rods that I was unable to collect. With the help of a few hints, I was able to get the game moving again and complete my explorations. This week, I’ll conclude my tour of the accidental generation-ship and close out the fifth game in our marathon.
The first challenge I faced this week was turning on the lights, a problem so solvable that I had done it a half-dozen times without even realizing it.