Thursday, 20 June 2024

Missed Classic: The Paradise Threat – WON! (with Final Rating)

 


Written by Will Moczarski


Did I say I was stuck? Well, that didn’t last long. Just a short recap to get you up to speed: My protagonist had reached a room with a sleeping dragon who ate me when I woke him up by attempting to talk to him, climb him, or attack him. I found out rather by coincidence that I was able to plant the seeds from the beginning once more here, causing a giant plant to grow right away. However, when I tried to “climb plant”, the dragon woke up and ate me. When I tried again...it worked! What had I done wrong?


This is how it's done.


It was a typo! In my transcript I could see that I typed in “climb plano” which caused the parser to understand “climb [wrong word]”, assuming I’d want to climb the dragon. In other words, it is vital to type “climb plant” and only that will work. Be very wary of typos, kids, or the dragon will eat you. It’s an educational game!

Tuesday, 18 June 2024

Myst - If on a Winter's Night a Traveler

Written by Vetinari

Previously on The Adventurer's Guild, we were on a dock on a Myst-erious island, and we were preparing to explore our surroundings.

Right at our side when we start, there is a submerged ship that is at the moment unaccessible.

A pirate I was meant to be...
At the end of the dock we find a lever, which we can pull without any apparent effect. On a nearby hill there is a big cogwheel, near which another lever is present. Throwing this also has no effect.

The background music turns ominous here, for no apparent reason...
Continuing towards the interior of this small island, we find some stairs that lead us higher on a gently sloping hill. Right before we arrive at the first building (a sort of circular neo-classical rotunda) we find a letter laying on the grass.

Sunday, 16 June 2024

Missed Classic: Sherwood Forest - Won! (with Final Rating)

Written by Michael


So, when we last spent time together, I was doing my best imitation of an angel at Christmas.  So, I’m in a tree, with an ax.  I try the obvious.  CHOP TREE.  The game thinks, just maybe, that might not be the best plan while I’m still in it.


Huh.  Guess you’re right, game.

Friday, 14 June 2024

Missed Classic 133: The Paradise Threat (1982) – Introduction

 


Written by Will Moczarski

We’re back with our odd little company from Chapel Hill, NC, still going by the name of Med Systems in 1982. Although the company’s final adventure game was Asylum II they went on to release the three final games by the unusual and quirky game designer Jyym Pearson. If you’re interested in Pearson’s always surprising work you may want to read my coverage of his first six adventure games for this blog: 1 2 3 4 5 6. With Pearson’s two final games, the Med Systems marathon comes to a close, and I’m excited to have simultaneous coverage with Jason Dyer from over at Renga in Blue once again! Be sure to read his take on The Paradise Threat as well!

Once again, you say? Yes, we already teamed up for Lucifer’s Realm, you see, and The Paradise Threat is not only Jyym Pearson’s next game but a direct sequel to it! A quick reminder: In Lucifer’s Realm, our protagonist died right at the beginning of the game only to be sent to hell where Satan begged him to help him get rid of Adolf Hitler who had plans to overthrow the place. Because of our good deeds towards Satan (!) we are starting the next game floating up to paradise where a group of valiant men now needs our help way up there because Adolf Eichmann, one of Hitler’s most notorious followers, is causing trouble with the infernal Deecula Statue. 

Tuesday, 11 June 2024

Homeworld - Endgame Escape (Won!)

By Reiko

We're in the home stretch, having used the TransWarp technology to rendezvous with the Artifact en route to the Assassin homeworld. I need to stop the terrorists and escape before we arrive there.


When I exit the Heechee ship, I find myself back in one of the blue-metal Heechee corridors of the Artifact. A bulkhead door is closed in front of me, but there's a button next to it, which I press, opening the door. Proceeding down the corridor, I quickly find myself back in the familiar cargo bay area from earlier, with Diana waving at me from the storage area ahead.

Diana and I are both happy to see each other.

I climb up the ladder and talk to her. She's so excited but also puzzled to see me.